
You are Isaac Clarke, an engineer on the spacecraft USG Ishimura. You're not a warrior. You're not a soldier. You are, however, the last line of defense for the remaining living crew.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 14 → 2/day in the week after.
About

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wish I could have played this when it came out but I was too busy pissing and ♥♥♥♥♥♥♥♥ in diapers
艾萨克在石村号上缝缝补补可真不容易,说实话我也不容易。。
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Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 30 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 941 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead Space is a horror game and one of the best: it’s likely the title that revitalized the sci-fi horror genre. It has everything: the atmosphere, gameplay, music, sound design, story, and graphics that haven't aged a bit and, of course, the survival aspect and the discovery of the horrors that unfolded aboard the USG Ishimura. In short, it’s a classic that every fan of the genre should experience at least once. 100% recommended.
You are Isaac Clarke, an engineer who brought a flashlight and a plasma cutter to a cosmic horror show. Your 9-to-5 ship repair job quickly turns into an aggressive aerobics routine of stomping on reanimated corpse-monsters, aiming exclusively for their limbs, and wondering why the United Aerospace Corporation didn't just invest in better lighting. Never going into a ventilation shaft again.
Good game, holds up very well. No Origin / EA Play required. It sounds like there might be some bugs on modern Windows but I had zero issues on SteamOS.
i think i miss my wife ahh game (absolute banger btw)
Take it for what it is: 4/5 (Do not recommend for PC, unless you want to tweak/struggle to get working) I replayed the original to prepare for the remake and wish I’d played it at launch. It’s a strong horror game, though not quite the genre-defining masterpiece some claim. It excels in a few areas, but it also has clear shortcomings. Visually, I’m playing in 2025–2026, so it looks dated by today’s standards. Still, for 2008/2009 the lighting and shadows did a great job selling the atmosphere. The PS3 and Xbox 360 versions hold up reasonably well, but the PC version has major lighting/shadow problems. You’ll likely need mods and config tweaks to make it look and run properly on modern hardware. For the smoothest experience, play it on Xbox Series, Xbox 360, or PS3. Story-wise, it’s solid largely because of the setting and atmosphere. Isaac is silent here, so most dialogue comes from supporting characters, with audio and text logs filling in the lore. The world building is what keeps the narrative engaging and pulls you into the Dead Space universe. Sound is one of the game’s biggest strengths. The audio design and well-timed cues keep the tension high, and that kind of sound work is essential for horror. The team did an excellent job here. The weapons are a highlight of the game, with good variety and useful alternate fire modes. They feel increasingly powerful as you upgrade them, and I enjoyed experimenting with the full arsenal. The weakest point—common in survival horror—is the control feel. For its time, moving while shooting was a step forward, but Isaac still handles like a tank. It works for the era, yet the stiffness is more noticeable compared to modern controls. Overall, it’s a great game and plays best on console, but be wary of the PC version. Unfortunately, this kind of compatibility hassle is becoming more common with older PC releases. If you’re curious—especially with the remake offering a fresh take—revisiting the original is still well worth it. https://rootreviews.brutalroot.com/2026/05/dead-space-2008-review.html
unplayable. Can't even walk through a wide open door at the beginning of the game. I refuse to watch the extended intro after every troubleshoot attempt. Can't believe neither the first nor second game are beatable, but EA is still allowed to charge money for them.
Dead Space — разочарование, которого я не ждал Оценка: 7.0 / 10 Что понравилось Атмосфера космического хоррора — неплохая. Стрельба по конечностям — свежо для своего времени. Локации хорошо проработаны как будто тут реально произошло что-то ужасное. Что не понравилось Сюжет построен по примитивной схеме: «иди туда — сделай то — ой, что-то пошло не так — иди туда». И так всю игру. Главный герой — безэмоциональный болван, которому не сопереживаешь. Слышал много восторгов, а по факту — обычный хоррор-шутер, не более. Ожидал гораздо большего. Что хочу сказать Dead Space — это игра, которую все хвалят, но меня она разочаровала. Сюжет примитивный, герой никакой. Не понимаю, почему её считают классикой. Возможно, ремейк исправил недостатки, но оригинал — просто проходняк.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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