
Guide a group of unprepared strangers through the apocalypse, in Dead Season, a turn-based tactics adventure, created by the one-man studio Snail Bite. Plan carefully to outlast swarming zombie hordes, but remember: noise attracts danger. Can you escape the outbreak's deadly grip?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

The air hangs heavy with the stench of decay - a grim reminder of the world's rapid descent into chaos. Streets once bustling with life now lay deserted, haunted by the shuffling footsteps of the undead. A random group of four survivors find themselves thrown together by their shared struggle for survival, in a world overrun by the zombie hordes. Their faces etched with weariness and determination mirror the dark and harsh realities they face.

In this single-player turn-based tactics game, take control of this band of survivors as they navigate through the midst of a zombie infestation, scavenging for resources and completing objectives, while confronting the endless threat of the undead, and surviving through narrow escapes and close calls.

UNFORGIVING TURN-BASED COMBAT: Survive at all costs as you complete objectives and escape dangerous situations with weapons you scavenge along the way. Level up and unlock new abilities to survive even in harsher environments.
HAND-CRAFTED SINGLE-PLAYER CAMPAIGN: Embark on your journey through 16 missions as you tackle new and unique challenges along the way. Immerse yourself in the narrative through captivating motion comics that propel the story forward.
NOISE ATTRACTS DANGER: Do whatever it takes to survive against the threat of zombies, but beware, the more noise you make, the more trouble it will bring.
THE RELENTLESS THREAT OF ENEMIES: Face a wide variety of zombies and other hostile survivors as you traverse deeper into the world, offering unique tactical challenges.
A DARKENED WORLD: Navigate through terrifying nights and grim streets, where destruction, violence, and panic cast deep shadows in the face of the zombie apocalypse.
MADE WITH PASSION: Dead Season was created and made as a passion project by a solo developer. If you have any feedback or thoughts, let me know!

Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 211reviews | 71% | — | $109K |
| $9.99−50% | 14ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game only took me 7.1 hours to finish the game. It is a good game to play but I was looking forward to more game missions. I paid $13.70 for this game including tax. Therefore I think this game is a little pricey for the extremely short play time.
Dead Season è un "giochino" abbastanza carino, semplice nelle meccaniche e nella storia. Mi ricorda un gioco Flash che giocavo anni fa sul web e mi ha fatto venire voglia di provarlo. La difficoltà, più che essere data dall'IA dei nemici è data dalle meccaniche di gioco non proprio eccellenti: non è possibile ruotare la visuale, gli zombie continuano a spawnare e si dirigono verso i personaggi anche se non si fa rumore, le % di hit-rate sono abbastanza ridicole, lo smarrimento degli oggetti ha abbastanza poco senso. Inoltre manca una modalità cooperativa e la possibilità di creare mappe/missioni da parte della community... Tuttavia, nonostante questi elementi negativi io mi sento di consigliarlo se lo trovate ad un prezzo non superiore ai 5€
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean, Turkish, Ukrainian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dead Season is a simple short and sweet game. I am a veteran of this type of strategy game having played every Xcom, Miasma Chronicles, Mutant Year Zero, and Hard West, so of course this game grabbed my interest. It doesn’t do anything new that those games haven’t, in fact it is kind of lacking features. In terms of unique features from other games in the genre it has this “pass” feature where you can toss an item to another survivor and it is neat but I don’t think it is used to its full potential. I would have liked it if there were more scenarios where I found I needed to use the feature rather than just have Matt be my runner for objectives once I unlocked the Dash ability. That leads into an issue with abilities. The games I previously listed have cool unlockable abilities that have great impacts on movement or big swing turns to kill many enemies. This game has a lack of active abilities AKA zero active abilities. Every ability is passive and some come into play if you make some decisions. Like everyone can unlock Patience which activates when you end a turn with at least 1AP. However it is not unique to any one character to I got that for everyone ASAP. Each character only has about three unique abilities in their ability list and Dash for Matt was by far the best one. Weapons aren’t very distinct as they all do one damage, only exception being the AK-47 because it shoots in three round bursts. The shotgun hit chances are awful unless your kissing a zombie. Each weapon was very OK but they never felt very distinct from one another because there are no crit chances for the player to potentially get. The enemy types were unique enough for the games length but the spitter and leapers were by far the scariest types when they appeared on screen. Those were the two I had to pay extra attention to in order to not get snipped or pinned. Now this game is currently listed at $20 as base price and no offense to the devs I don’t know the situation behind the scenes, but that is far too high for what is offered here. I got the game at $7.99 on sale and I felt good about buying it at that price. So even with everything I said above, I believe this is worth your money IF it is on sale. If money is no concern to you then try out Dead Season! I would very much still be interested in a Dead Season 2 if it were to ever become a thing.
Fun small turn based tactical that should rank higher. Varied missions, nice story that doesn't overstay its welcome, Innovative mechanics such as noise limit instead of ammo limit etc. Only cons not much difference between the 4 characters, and lackluster perks that force you to play smarter rather than brute force with upgrades. Hard mode is the real % mode. Ignore NEGATIVE reviews. RNG is clearly in your favor in normal and even in hard I suspect the game helps you at critical points. Losing gear is annoying but keeps the tension up and forces you to loot. Playtime is plenty. Replayble at least twice to do all scenarios. Maybe some genius finished hard in 5hrs, but if it was that fast and easy how come only 3.8% of players even managed to beat the game on hard mode ?
RIMPLE TURN BASE.....FUN!!!
Outstanding tactical turn based goodness, post apocalypse and zombies. Winning all the way. Gorgeous graphics, mood inspiring sounds, solid action point based mechanics, variation in zombie types, different scenarios ith cool mechanics. Buy it and play now if you love turn based tactics!
Игра оставляет приятное впечатление . Я бы назвал ее гибридом олдскульных Resident Evil и X.COM а также совсем уж старенькой игры Лемминги . От X.COMа естественно пошаговость игры , ее тактическая составляющая . У каждого персонажа есть 4 очка действия , которые он может потратить на перемещения , стрельбу и использование холодного оружия в любой последовательности ( сместился - пострелял , отстрелялся - отбежал ) ю Следует иметь ввиду , что и манипуляции с инвентарем , передача предметов между персонажами тратит очки действия . Герои перемещаются довольно медленно , как и зомби . Но враги на уровне бесконечные и каждый ход на карте их появляется несколько штук, . Карты небольшие . Все оружие и экипировку получаешь непосредственно на уровне , лутая обозначенные нычки ( содержимое рандомное , кроме квестовых предметов . . между уровнями же персонажи умудряются потерять часть полученных предметов ( чтоб жизнь медом не казалась ) . Патроны бесконечные , но перезаряжать оружие ( не все ) надо ,и оно заклинивает . Исправить заклинивание - также очко действия на бочку . Строительства базы , исследований и экономик как таковой тут естественно нет , ибо задача - не победить , а выжить и выбраться . . От Resisent Evil здесь атмосфера города охваченного эпидемией зомби-вируса . Очень напоминает Раккун-Сити из старых резов . Атмосферу дополняет саундтрек - гнетущий амбиент или тревожно-агрессивная музыка в в каких-то знаковых моментах в игре . Между уровнями имеются сюжетные вставки , стилизованные под комикс и рисунки выполненные простым карандашом ( тоже придает своеобразие игре , хотя и указывает в какой-то степени на ее бюджетнлсть ). Из серии резов ее еще можно сопоставить с плестейшеновскими Residen evil outbreak ами , в которых также надо было вывести из города группу горожан . Ну и от лемингов собственно фабула происходящего действия - вывести группу людей живыми . Ни один из персонажей ни в коем случае не должен погибать . ( погиб - переигровка уровня заново ) . . С учетом того также , что это инди-проект , получилась очень достойная игра , достойная того , чтобы занять место в коллекции игр у любителей пошаговых тактических игр и sorvival хорроров старой школы
Finished this game off last night and found it to be good fun and a decent challenge. Firstly after reading some of the negative feedback i think people have been a tad over reactive to the games mechanics. For me the constant spawning zombies is fine, yes they had towards the nearest human player regardless of sight lines but they are following other zombies, they are pack hunters they don't need line of sight they just follow the horde. Items break between levels, that is fine it keeps the challenge up and at no time did it feel unfair or game breaking, I never struggled for melee weapons or guns. The game is short took me about 7 or 8 hours i think to finish the price that's fine. It has replayability if you want to as you can take alternative routes. The combat works well and the noise meter for using guns or chainsaw makes sense to me. Overall the game was fun and i am glad i played it. I played the game on my Asus Rod Ally x and it ran great.
Juego muy entretenido y simple de jugar lo recomiendo
This is actually one of those games that I do recommend because it's a tactical turn based game and a horror game. For starters it's super easy to learn the mechanics even those which are new and bring aspiring mechanics never seen "to me" from the genre before. The game looks visually stunning, some may disagree, but there's a lot of detail where it's needed. The environments look great, the zombies look better and the tension never seizes to exist here which is a great thing as well. Sound design is also on point from the groans and tippy taps from the zombies as they shamble closer or scale ladders etc. There's challenge and depth around every decision you make within the game I only have a handful of complaints from the time I have spent with this. 1. I don't like how a single loss of one of your allies results in instant mission failure aka you're un-allowed to succumb to casualties without being forced to restart the mission. 2. Despite the "Sound/Stealth" mechanic zombies continue to flood the map gradually, making the sound design seem almost irrelevant because while yes more will appear as a consequence of your actions. I feel like none should appear until I make noise or much less should appear. 3. Fog of War is irrelevant, you can see everywhere, while this may be okay to some, this bothers me in a game that is described as a turn based horror game by many. Because I can just see where the zombies are at all times. I wish it was a setting or a skill at the very least.
Players by region
Where this game's players are, estimated from review languages.
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