
Dead Rising returns with modern graphics in this Deluxe Remaster!
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Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Слишком много для простого ремастера, но недостаточно для ремейка. Или это больше того, о чём мы могли мечтать, но меньше того, чего нам хотелось бы на самом деле. Скажу честно: ни один маркетолог не сможет внятно объяснить, для кого вышел Dead Rising Deluxe Remaster. А пример с The Elder Scrolls IV: Oblivion Remastered лишь закрепил тот факт, что людям недостаточно просто дать визуальный ремейк игры двадцатилетней давности и надеяться на одобрение и поддержку. Можно сколько угодно сравнивать оригинальные кадры Dead Rising 2006 года с DRDR 2024-го, но проблема в том, что это — все улучшения. И единственное, чем игра может похвастаться, — это картинка. Нужно понимать: оригинальная игра лишь создала концепт франшизы. В ней был заложен фундамент, который невероятно сильно развился ко второй части, эволюционировал в третьей и, к сожалению, деградировал в четвёртой. И вот, у разработчиков был шанс воспользоваться всем накопленным опытом, расширенным лором (который многие даже не могут увидеть из-за эксклюзивности некоторых игр на Xbox 360), показать что-то действительно новое, переосмыслить оригинал и улучшить его. Но они решили выпустить максимально дословный пересказ игры в новой обёртке. К сожалению, это стало приговором. Игра хоть и выглядит лучше благодаря новому движку, но играется всё так же, как самая слабая, скучная и неинтересная часть франшизы. Я искренне не понимаю, кто решил начать именно с первой части. Очевидно же, что для более удачного старта логичнее было взять вторую. Да, хронологически это неверно, но в своё время это не помешало им поступить так же с Resident Evil. Dead Rising Deluxe Remaster — это максимально скучная игра. А её главную фишку — ту самую невероятную сложность — здесь просто убрали. Проходить игру стало легко, особенно из-за контрольных точек перед боссами и входами в новую локацию. Неудивительно: разработчики понимали, что без кучи оружия убивать толпы зомби будет неинтересно, поэтому упростили и самих зомби, и некоторых боссов. Скажу больше: в своё время я даже не смог пройти оригинальную игру — она меня просто задушила. А после убийства в ней пятидесяти трёх тысяч зомби ради единственного весёлого оружия я вообще потерял всякий интерес и желание доигрывать. Сейчас, пройдя все части серии, включая даже маленькие спин-оффы вроде Dead Rising 2: Case Zero и Case West, я с уверенностью могу сказать: люди, отвечающие за перерождение франшизы, совершили роковую ошибку, начав именно с этой игры. Увидим ли мы когда-нибудь DRDR2 — не загадываю. Но всегда буду надеяться на лучшее.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an extremely difficult game for me to review, so let me put it in the simplest tl;dr I can before I begin yapping: it's not the original Dead Rising and I would argue overall, it's inferior to the original, but it's still a fun game and you can still feel the original game here in a lot of the most important ways. It's crazy to think that I've been playing Dead Rising games for 20 years now, ever since the original dropped on the 360. I've played them all (including the more unfortunate ports,) but I always stuck mostly to DR1, 2, and OTR. I love this series. I love these games. The way that Dead Rising innovated zombie games cannot be overstated, because while it may be lost on the younger generation experiencing these games for the first time, we truly never had a free roam zombie game of this magnitude. Use anything as a weapon, fight psychos, save survivors, everything about the concept and presentation was pure magic - and all of that is to say, this remaster had a monumental task in providing a fresh coat of paint that both respected and kept the original game alive while polishing it up and representing it to a new audience. Despite my initial hesitations and misgivings, I finally decided to pick this up during the summer sale and I wanted to give it the fairest shot I could, letting it speak for itself instead of simply reading reviews and judging it against the original. I'll do my best to cut my pros and cons to the most important points I can think of, starting with --THE PROS-- - Many quality of life improvements have been added to the game. You're no longer locked into the clothes changing animation, so surprise zombies won't catch you lacking. The stoop in front of the duct that would cause survivors to burn out their only functional brain cell? Gone, or at least covered by a lovely double set of stairs. Conversations are skippable in every instance and you won't be penalized for it, including with Otis. Speaking of, OTIS CALLS WILL NO LONGER DROP IF YOU FALL/GET ATTACKED/ATTACK. Other QoL notes include the addition of extra camera settings for people who really want to get into the mind and skillset of a photographer, and skateboards have increased speed and durability to the original, strengthening them as a means to get around. I'd also like to note that Frank's abilities are pretty much centered around the RB button instead of L3, which is a welcome change considering how much of a pain it could be to pull off his moves when they counted the most in the original (cough BROCK cough) - While the game has been changed, the spirit of Dead Rising is still immediately recognizable. It's easy to immediately slip back into the cycle of running around the mall without any feelings of disorientation. 2006, 2026, it's still Willamette and there's still only one thing to do in this town. - Minor changes to item locations and enemy movesets help provide a fresh feeling to the game, which helps to keep longtime veterans to the series like myself guessing and paying attention to any changes that may have been made. - I will be counting the graphics as a con as well just based on my personal preferences, but all in all the new coat of paint looks good. It brings the RE engine of the modern games to Dead Rising, adding an incredible amount of detail to the entire mall and every person, alive or otherwise, within it. - Some music from the original game return in the remaster, including arguably the most iconic/favorite psycho song, Gone Guru by Lifeseeker (the theme of the Convicts) --THE CONS-- - I want to get this one out of the way because it'll be a matter of opinion whether it's good or bad: the game has lost so much of its original difficulty. There is a casual mode that provides an easier experience and faster PP gains for those that want a cakewalk, but even on normal mode, the game still feels laughably easy. I was already level 10 by the time I had started Backup for Brad. Part of the challenge and the survival experience in the original game came from the difficulty - sometimes feeling like the odds are against you between managing your time and your inventory space. Personally, I feel making the game too easy detracts from the experience. - While these are features of the easier gameplay, they deserve their own section for my grievances: the handholding. While the most notable instance of handholding may be the multiple painted yellow arrows in Backup for Brad telling you "YES, JUMP HERE, THESE CRATES RIGHT HERE, HIGHLIGHTED FOR YOU TO SEE, CLIMB THESE," I would argue that isn't the most offensive. My biggest complaint with this game is that ALL OF THE SURVIVORS YOU ESCORT WILL NOW BE FEEDING YOU TIPS AND POINTING OUT PHOTO OPPORTUNITIES. Why is this a big deal, you may be asking? Because after finding Leah, a mother traumatized beyond her senses after watching her young daughter be ripped apart by zombies, she immediately began happily exclaiming "LOOK FRANK, THAT LOOKS LIKE A GREAT PICTURE OPPORTUNITY!" It isn't just insulting to the player to constantly have the brain dead survivors (and I'll get to how braindead they are, don't worry,) giving advice and telling them how to play, but it completely shatters the immersion. These people are witnessing their worst nightmares come to life, they're experiencing horrors that would ruin any average person, they're spending every moment fighting for their lives - so why are they now jumping around yelling about picture opportunities like children at a theme park. - The survivors. God, the survivors. I don't know how to explain it, but not only are the survivors as stupid as ever, they seem even dumber. They will go out of their way to ignore a location marker just to go bum rush a psycho or a crowd of zombies. They will stop moving and insist on fine aiming a gun in the middle of a horde. No matter how much you spam COME ON FOLLOW ME COME ON COME ON COME ON FOLLOW ME, they will ignore you entirely if they want to do something else. It's as infuriating as ever. - There have been some content changes for "offensive" content. I think most of these are fine and unimportant - namely the removal of the erotica photo category. This is my hot take and I know many diehard fans disagree, but I'm fine with Erotica being removed. I'm sorry, I don't enjoy creepshotting survivors and zombies just to try and appease Kent. Other changes I take a bit more issue with - namely, the changing of Cliff and Larry. All mentions of Vietnam and Cliff specifically as a Nam vet have been removed. Some people may argue this was a change to help modernize the game, as adding another 20 years of age onto Cliff for those not looking at the game through the lens of it being in 2006 may have been confusing, but personally I think it was an entirely unnecessary change that only served to water down Cliff's character. As for Larry - Larry who? You mean happy Walmart greeter Larry? Surely you don't mean gross and terrifying butcher Larry? Larry's design change was very clearly done with the intention of "uhhhh, he's not an oriental man who happens to be a butcher offering human meat, he's just a big guy! just a big bald butcher guy! No race visible here." This seemed to be a "better safe than sorry" change from Capcom, simply wanting to avoid any controversy with releasing a game in the modern day that portrayed a very ethnic oriental man as a psycho. It added nothing to the remaster and just pulled away another piece of the original game that didn't need to be removed. - This may just be my personal gripe, but I do wish there was some level of stylizing the appearance of the game around how the original looked as opposed to applying the same level of hyper realisitc graphics present in modern RE games. Again, this isn't a terrible thing, but I personally enjoy the kind of cartoonish look of the original game. - Ronald Shiner. I will not elaborate.
dr5 now?
Dead Rising 2 Deluxe remaster when?
Olm Sikicem Heee Neden bok gibi optimizasyon amk Amın Evlatları Oyun Bozuk Yeter lan Crash Verip Duruyor
还是老味道,好玩,真希望这系列以后还能出新作
i recently quit playing this and uninstalled it and moved to the "never again" category on my library the combat with the soldiers and the final boss is so stiff and awkward its really just a pointless remaster that doesnt fix the core gameplay which means nonstop time crunches with the tasks just like in the original and you miss out on a bunch of content in the first playthrough they also changed the voices and models for no reason at all when thats remake material the original game is nowhere near as good as dead rising 2 and the other games (but not 4 obviously) so i really just hate it anyway
Крутямбово, ориг с улучшенным визуалом и фичей с соснолей (перемотка времени), но за китайца мясника обидно:(
Начнём с того что в оригинальную Dead Rising я не играл. Очень даже был наслышан о том что Deluxe Remaster та же самая первая часть в новой обёртке, только урезан в угоду "Современного общества" и кучу других аспектов, что конечно смешно, но не об этом. Первый час игры меня не покидало чувство что я купил очень специфический продукт, что конечно по факту так и есть, потому что как по мне не всем такой геймплей зайдёт. Но с каждым часом и появлением различных развлекательных элементов геймплея, я начал вливаться в темп игры и под конец получил вполне себе дозу дофамина от прохождения. О самом геймплее с игровыми 72-мя часами на прохождение всех сюжетных и побочных заданий, это крайне не обычно, что заставляет продумывать свой путь и какое задание лучше выполнить или на кого-то забить. Как по мне интересный эксприенс, но думаю не всем по душе будет. Самый сок игры это различные способы устраивать геноцид зомби. Различные рукопашки и огнестрел, возможность взять от простого ведра до ёб*ного шкафа и крушить ими зомбаков, захотел взял тележку обвешенную вилами да ножами и катись на ней по всему торговому центру, а если надоело взял да и пнул её в толпу и иди дальше. Так же просто приёмы главного героя которые открываются с каждым уровнем добавляет свою частичку фана в этом безумстве. Помимо зомби мы будем так же натыкаться на разных безумцев в торговом центре, и тут конечно безумство Японских разработчиков во всей красе, правда сама битва с ними однообразна, кувырок от атаки и просто затыкиваешь, так себе. Для тех кто не предвзятый к изменениям ремастера и просто хочет ознакомится с игрой, берите на скидочках.
LOL
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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