
Dead Rising returns with modern graphics in this Deluxe Remaster!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 8 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99−50% | 4.1Kreviews | 80% | — | $4M |
| $59.99 | 4.7Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
To put it simply, I can't recommend this whenever the original is available and better in a ton of ways. Dead Rising was a game that I have always felt was a little brother to Dead Rising 2, with 2 improving almost every aspect. Thus, DRDR was a chance for Dead Rising 1 to take part of what worked with 2 and backport it into Dead Rising 1. Instead, all that's been done here is they've made Dead Rising 1 but worse. Starting with gameplay, in terms of controls and feel it plays like the 2006 release. A real positive I can say is that skill moves are now significantly easier to pull off, leading to me using a few more of them a ton more. Another benefit of this version is that the small chainsaw got nerfed to hell, meaning I can actually use it while still having fun. There's a solid few weapons that are just worse in this version however, and I don't understand why. The shopping carts got hit the hardest, with it taking 12 years to start up, handle like ♥♥♥♥, and you move slower than Frank's default walking speed. Some weapons like the plywood are way worse now as well, since Frank weirdly takes longer to start up a swing, and thus pretty much removed them from play entirely. One other thing probably specific to the PC release, but I don't like the new controls for cars. Using mouse to accelerate instead of W just doesn't feel right, and I wish that it was like 2006. Survivors I find in this version are significantly less fun to save in this version as well. While they improved the survivor AI (not enough, they still constantly bump into each other), the reason they are less fun to save is due to the zombie AI. Zombies in this game are lobotomized, just not attacking any survivors or hell even Frank sometimes. The risk factor to saving survivors is just gone. Beyond this, zombie population is way the hell down, which for a game marketed to take advantage of the newer hardware is ♥♥♥♥♥♥♥ baffling. Especially in places like the maintenance tunnels, you notice that zombie just aren't there when they should be. Psychopaths are also less fun to fight in this version. This is because they lengthened the attack animations which for the most part means that all attacks are slower on a psychopath. The exception to this is Kent, who now has his forward charge last way too long. He is able to hit you when you dodge past him due to this, and when he does 2 blocks of health per attack, you will find yourself dying quickly if you aren't extremely careful. The new survivor affinity system also makes no ♥♥♥♥♥♥♥ sense in this game, since you can't take survivors out into the mall from the security room. There is no point to raising affinity, and it seems like a waste of development time. What I'm way more confused about is the stuff they didn't add to this version. One of my biggest problems with Dead Rising 1 is that weapons don't have enough spawn locations, leading to stuff like the golf club, excavator, and guitar getting way less use and thus you rely on stuff like the machete and small chainsaw way more. In DRDR, they change no spawn locations. You still have to go to Paradise to get a guitar and the entrance plaza to get a hockey stick. They also didn't add any of the stuff DR2 added to make this game better. I'm not referring to combo weapons, those can stay in the future entries. But why in the hell did elemental damage not make it into this game. Same with distraction items beyond the hunk of meat(which I found didn't distract half the time anyway). Why is there no handheld explosives, beyond a Molotov that you get for a total of like 6 in game hours and is useful for no bosses and not that effective against zombies? The only new weapon is a rocket launcher that is locked to overtime mode, and isn't anything special. The other things that are significantly worse is the voice acting, the censorship, and the AI art. There is a new voice cast across the board, and they are at best on par with the original, with characters like Frank and Brad being significantly worse. The censorship of this game is a ♥♥♥♥♥♥♥ travesty, making Cliff a way worse story, Kent way worse, and the removal of erotica leaves Cheryl's request extremely awkward. They also didn't remove any of the shots that stayed on Jessie's or Isabella's ass or tits, so these shots as well stand out way more. Finally, a ton of the background details (boxes on shelves, etc.) now use AI to improve the texture, and as a result are now almost illegible. Somehow, because Capcom was too cheap to hire an artist, they made texture that look worse that those from 2006. While this is still a good game, I can't recommend this to anyone over the original which is regularly on sale for like 5 or 10 bucks.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Spanish - Latin America*, Portuguese - Brazil*, Russian*, Simplified Chinese, Traditional Chinese, Japanese*, Korean +2 more
| $24.99−50% |
| 1.1Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a remaster that has genuinely positive changes, but unfortunately complete regression in other areas too. As for the positives, the updated/added environmental assets and props brings out a whole new personality — it now feels like an actual real place. However in adding more clutter in some places, it undermines the whole "use anything as a weapon" selling point, because now you'll find props that don't actually serve any gameplay purpose. The quality-of-life updates like fast-forwarding time and updated survivor AI are very welcome, and makes the game more enjoyable... but that's one of the major misdirects of this remaster — its hyper focused on being incredibly frictionless, at the detriment of the original game design. DRDR's core adjustments is making sure the player is not troubled or inconvenienced at all — and this is on the Normal difficulty setting, let alone the even more trivial Casual difficulty mode they patched in. This goal of making it easier extends to even Item durability being too high, leveling up is comically fast early on, zombies are too passive, the new controls trivialize certain encounters, survivors making out of context hints like: "My daughter just died... But hey, look at this photo opportunity Frank!". Dying also doesn't have much weight now since you can just rely on auto-saves/checkpoints — which to me undermines the whole point of DR. The personally egregious change for me was the new voice-acting — some of them admittedly sound decent, but others are very bad. The characters and bosses of DR are some of the most memorable for me, and the new actors just don't nail it all. It's offensive to the original actors, but even a disservice to the new ones having to clearly mimic all the original performances. Lastly what's really frustrating is there's clearly a lack of overall polish... There's a lot of odd bugs, sound issues, and visual effects that aren't replicated. Zombies phasing in and out of existence in front of me, zombie count isn't as abundant at times, ambient sounds are seemingly broken, zombies are practically quiet, and there's egregious amounts of AI upscaled textures. A ton of little details that were present in the original are missing, and I can't tell if its an oversight or deliberately ignored. I obviously had fun with this because its still Dead Rising underneath, but I'm really disappointed in CAPCOM's lack of oversight or care when they outsourced this. I'd say get the original with the intended creative vision. It's cheaper too..
I have played the original game to death ever since I was kid. Absolutely love it. I played this game not long after it was released and for a time I thought it was better than the original. There were quality of life improvements such as a dedicated outfit manager and little things like that. The final boss had some nice QTE's that I thought were cool. I thought it played well and I was not too bothered by the censorship (I understand the dilema). But over time the unpolish of this game really bugged me. The way zombies fall aprt when hit by sharp weapons looks bad. They do not fall apart in a fashion linear with the way they were hit. This is my biggest problem as in a zombie game it has to look and feel nice when you kill them. The zombies do not clip each other very nicely, the hammer throw is useless in this game as the zombies just kind of slide past each other. The lighting in a pivotal cutscene was broken so you could see the reveal before it was supposed to happen. If Capcom patched these problems out of the game I would honestly recommend it over the original but as it stands I cannot. I waited and waited for patches that never came. It is a damn shame. Just play the original.
Pre ordered this game, i absolutely loved it when it came out originally on xbox 360, played it all the way through...But this release is plagued with performance issues. can't move around without the game stuttering when it loads something new, huge stutters every other second
This is a game for new players. If you are an OG Deadrising fan, you are gonna hate this game. The soul was sucked out of the first one to make this censored waterdown "remake". Calling it a "Deluxe Remaster" doesn't make any sense as there is no new content, no new weapons, no new charcters, and no new areas. Not even briniging back the original voice actor for Frank is MENTAL. The survivors can now point out PP stickers, weapons and hints, which is pointless because your notebook shows you where they all are anyway. Capcom really let us down with this. I'd skip this one. I feel like I wasted my time 4/10
It is a FANTASTIC remaster under the condition of using mods. Without mods, I cannot 100% recommend this. The voice acting is not great imo and censorship is unnecessary and hurts the game more than anything. This is not a bad game, but for the liberties they took, it sits in the middle for me. Love it and hate it is the best description.
I should preface this review by saying that Dead Rising (2006) is probably one of my top 3 favorite games and my favorite of the entire series. Thus I am very familiar with it and also have a lot of nostalgia for it that will affect my feelings towards this "Deluxe" remaster. I will start by saying I would recommend you play the original over this one. To me the original on the whole is just superior, it runs better, has tighter controls, better voice acting, and (in my opinion) has a better art style. There are some improvements in this version here and there. The ability to speed up time is nice, although it trivializes Infinity Mode. The UI is an improvement for the most part, being able to actually see the durability of items is nice. There are small bits of additional content such as a rocket launcher weapon that was added and a different method to beating a boss. I'll cover most of these below. Positives - Ability to advance time at save points, especially useful when you have already hit max level and are just trying to advance to the next case. This does make Infinity Mode much easier to get through to get the Laser Sword and Arthur's Boxers but personally, I'm fine with that. - Survivors now have more dialogue as they follow you and even preferred foods and weapons. Some can also call out hidden items. - A rocket launcher can be dropped by certain enemies near the end of the game. Its not really a game changer as it only has 3 shots but its addition is only a positive. You can now spare Thomas if you kill him last during the sniper boss fight. To me this makes complete sense based on the prior cutscene. He cannot be recruited or brought to the safe room but you do get some additional dialogue and only have to kill 2 out of 3 snipers. - Shooting is miles better, with the ability to slowly move while aiming and Frank auto-aiming while firing and running. - All found clothing is now kept in a single place. Once you equip any piece of clothing a single time anywhere in the mall, it gets added to a locker in the Security Room. - Additional skill books have been added. Some are pretty fun like the ability to add explosions to throwable weapons. An infinite durability books is awarded if you save at least 50 survivors. Negatives - Performance is worse. The game does look nicer on a technical level, better lighting, etc, but I don't think that justifies how bad it runs. Allegedly this is partially to do with a bad implementation of the Enigma DRM but I can't verify that. - Art style is less appealing. This is probably my most heavily biased opinion but I find Dead Rising Deluxe Remaster to be ugly. The most glaring case being Frank's new model that makes him look 10 years older. Most of the character models are just unpleasant to look at. The original game was built on MT Frameworks, an engine whose games still hold up visually today such as Devil May Cry 4. Dead Rising Deluxe Remaster looked dated the day it came out. - Voice acting is either similar or worse. Frank and Brad being the most notable downgrade with performances that just feel weaker. My theory is that they re-recorded all the dialogue so that they can seamlessly add the new dialogue that the survivors have, which previously was mostly unvoiced. However I don't think these additions warrant the new voices, TJ Rotolo will always be Frank West to me, despite getting replaced in Dead Rising 4. Other characters like Adam have almost identical voices and I applaud the VA for matching the previous performance so well but its all still a net negative. - Controls feels worse. Some weapons have longer animations, making them less viable. Frank's skills have different timings now, many times I tried to do the Jump Kick but instead did the Somersault Kick. Everything in general feels sluggish and less responsive. This could be tied to the performance. - Censorship is noticeable and its more then just panty shots. An entire category for the ratings for Frank's pictures has been removed, the Erotica genre. You can argue its tasteless or whatever but its content that was removed that was in the original game. In general a lot of the female designs for zombies and other characters were also adjusted to make them less sexy. Oddly you can still perform the photo shoot with Cheryl which I'm surprised they left in. Other forms of censorship include a scene of someone shooting themselves that happens in about a single frame now. In the original you could snap a picture of this (which is pretty morbid, granted) for a lot of PP but now its impossible. The boss Cliff's dialogue is also censored, instead of referring to Viet Cong as he was a Vietnam War veteran, he just calls Frank a Mole and mentions vague Guerilla fighters. I feel this removes some of the grittiness to his encounter and makes him less interesting. The boss Larry also got a redesign, I'm not really sure why as I personally don't see a racial stereotype in his old design. Maybe I'm just not up-to-date on stereotypes. Now he looks almost completely different, from an Asian man to a cross between a mailman and a Discord mod. How important these points are is up to you but to me it makes the Deluxe Remaster a worse game then the original. If they had stuck with the positive additions and not changed the voice acting and art style then I would call this the definitive version of Dead Rising but unfortunately that isn't the case. Since I've gotten all the achievements I'll probably never play this again, but the original will always be in my rotation every few years.
this game looks good and plays good but with all censorship, bad voice acting along with replaceing the original cast(miss you TJ) , and ai upscaling. its better and cheaper to play the original game
The base game is excellent and I appreciate the quality of life fixes but the whitewashing, censorship and overall toning down of the original harms the overall experience. In addition, the quipping survivors and added voices in general upset the tone of the game. The original had better delivery and some welcome berevity.
Id rather play the Wii version. At least that version has working mirrors.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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