
Explore the zombie-infested city of Los Perdidos, and find a way to escape before a military strike wipes the entire city, and everyone in it, off the map.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 8 → 4.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 934 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
capped at 30 fps if u got amd not worth it
[h1]Pros[/h1] - [b]Much smoother controls.[/b] Compared to DR1 and 2, you can move faster, sprint, QTEs are just one button press instead of wiggling the mouse or multiple prompts, crafting combo gear can be done faster and on the fly, it’s great to finally play a Dead Rising game that doesn’t constantly annoy you with shoddy controls. - [b]Self reliant survivors.[/b] To rescue survivors, you just kill off the zombies around them or come across them in side missions, and they’ll either flee on their own or join you but as part of a “posse” where they just return to the safe house if abandoned/drained of health, so you don’t have to constantly babysit them or play 50-100 repeat escort missions. - [b]Skill customisation.[/b] Rather than upgrades being given out on a fixed schedule like in DR1 or semi-randomised like in 2, 3 lets you choose where your points are invested in a skill tree, with each category being broadly useful. - [b]Freer progression.[/b] In DR1 and 2 all missions, whether that's side content or the main story, happened at scheduled intervals, forcing you into a pre-designed schedule with sizable stretches of downtime. DR3 instead lets you initiate story missions at your own pace and dishes out side missions after a story chapter is completed, although this removes an element of challenge from the game and getting spammed with side jobs after hitting story milestones feels clunky compared to the very deliberate schedules of the original games, getting the opportunity to speed or slow the pace yourself makes progress feel much smoother. - [b]Excellent soundtrack.[/b] Oozing in synth, very nice. - [b]Engaging tone.[/b] Although it has a darker, grittier feel to earlier DR games it still very much has that B-Movie comical vibe behind it as well, so it feels like a good middleground in many ways. [h1]Cons[/h1] - [b]Timer imbalance.[/b] The timer was the core of past DR games but 3 really struggles with it. Normal mode gives you 10 irl minutes per in-game hour, meaning 4 hours per in-game day, with 6 days available you have 24 hours to finish the game, making it completely irrelevant, you can 100% the game with 2-3 days left, in my Normal Mode run I reached the finale with all side missions complete (only collectibles left) at 3 days 18 hours remaining, or 15 hours irl. Nightmare Mode gives you an alternative, increasing the passing of time by 4x to 2 minutes and 30 seconds per hour (1 hour per day), making the per-day timer double as fast as the earlier games. Since you have 3 extra days compared to them that technically leaves you with the same amount of time overall as you had with the earlier games, 6 hours, but since DR3 is much bigger you just don’t have enough time to finish much side content in Nightmare, so you have to choose between the timer being pointless and overly harsh, with no middleground like 1 and 2 where the timer is tense but you still have enough room to do everything if you’re skilled/knowledgeable. - [b]Tedious travel.[/b] The city districts constantly have roadblocks or debris that force you to dismount vehicles and continue on foot, and they’re split into 4 urban islands connected by highways, the highways have more of those blocks and sometimes require tedious traversal like having to u-turn to get through, it’s not a huge issue but gets annoying as cross district travel is super frequent. It's seemingly the product of this being an early 8th generation launch title and the first Dead Rising game to ditch loading screens, so because they were shoddy at loading the map chunks they use these blockages to slow you down. - [b]Slow levelling.[/b] A staple of the series except for DRDR. My first run, getting the best ending on Nightmare Mode with all Psychopaths killed, several side missions finished and numerous survivors saved, only got me to level 21 out of 50, unless you use exploitative farming techniques you have to do multiple playthroughs to actually utilise Nick’s skill set, where I wish you could've gotten to max or a few levels shy of it in one run to really experience that growth in power. - [b]Settings dementia.[/b] The game will force you to pick your gamma settings again every time it launches, and if you turned on subtitles they’ll be off again on relaunch, minor tedium, but still tedium. - [b]FPS cap.[/b] The game is locked to a max of 30FPS, you have to use special tricks in the file folder to unlock it and it can bug out if you do, the game feels smooth enough even so, so I don’t really care, but that’s just stupid design. [h1]Conclusion[/h1] DR3 easily takes its place as my favourite game in the series, although the core timer system of the series is highly diminished the smoother controls, player driven skill tree, freer progression, the removal of annoying escorts and drawn out quick time events iron out the vast majority of the tedium the series formula involved and let it focus on its unique, arcadey horde slaying. Although its FPS cap is annoying it's the smoothest PC port in the series besides DRDR, compared to the exhausting tedium DR2 can often involve or the shoddy execution of DR4, 3 feels like a breath of fresh air. The price feels a bit steep for a game that’s now 12 years old, so like the other games I’d recommend it best on sale, but ultimately it’s a genuinely great game well worth several playthroughs, the only real area it struggles in is difficulty, not only on the timer but other areas too, Normal is so easy I didn’t die once and I’ve seen many say the same, Nightmare is a decent challenge with some segments being outright frustrating, but still kind of the better experience since it has some grit to it. I’d recommend doing a Nightmare playthrough first, then a Normal run doing the side content as a cooloff or completionism run, either way, very fun game with far more improvements brought to the table than missteps.
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese, Korean, Russian*, Traditional Chinese, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 937 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deadrisingシリーズ3作目。町一つを舞台にしたゾンビサバイバルアクション。 育成要素も比較的自由度が高く、だんだんと強くなっていく実感がわくバランス調整になっています。 ストーリーは1や2と違ってわりと終始真面目系。過去作のキャラが割と出る&シナリオのつながりが あるので、その辺を知っていると楽しめます。 バグが多いとの話もありますが、2026.4月時点のWindows10環境でとくに落ちることもなく スムーズにクリアできました。クリアタイムは約17時間。 良ゲーだとは思いますが、気になる点があるのも確かです。 デザイン上、街を行ったり来たりすることが多いですが、道路や橋の封鎖箇所が多く 直感的な移動がしにくい。遠回りしないといけないことが多い アイテムが地図上には表示されても、結局どこにあるかわかりにくい レベルアップしないと車の耐久力が低い あたりは気になりました。もっとスイスイと行ったり来たりしたかったです。 とにかく道路や橋の封鎖が邪魔。リアルといえばそうなんでしょうけど。 対角線上が目的地に指定されることも多いため、またあそこに行くのか…となってしまいます。 そして、一番きついかったのが3D酔い。1作目2作目ではなかったのですが今回はひどかったです。 これは個人差がある要素ですが、1時間ほどでものすごく疲れる&気持ち悪くなってしまいます。 アイテムが見つけにくくカメラぐるぐるすることも多いためにさらに追い打ちがかかります。 途中から探索やめてメインシナリオに注力しました。レベルもそこまで上がらず、30でクリア。 ゲーム自体は気に入ったのですが、酔いが酷いので1周目のSエンディングで終了することにしました。 DLCも同梱されていましたが、ちょっとやる気がしないです。 この問題がなければレベルカンストやDLCも手を出したんだけどなあ
Ya CAPCOM senin kadar berbat bi' şirket görmedim. Ne zaman senin oyunlarını almaya kalksam korkar oldum. Hiçbir oyunun optimizasyonuna uğraşmaz mı ya insan. Allah'tan resident evil serisi Pc'de popüler oldu da onlara uğraşır oldun sağolasın kral, yorulma bu kadar. Neyse oyunda optimizasyon sıkıntısı var. Bunlar şöyle -30fps kilidini kaldırınca oyunun gölgeleri flicker'lanıyor. Evlere şenlik aman aman. Epilepsiniz yok mu artık var -Render distance oğlum şaka mısınız lan siz? Xbox'ımda da var bu oyun orada adam akıllı çalışan oyun burada uzağa baktığımda yok texture'lar yüklenmiyor. -Bazen kamera sapıtıyor. Sakın ama sakın mouse klavye ile oynamayın. Mouse acceleration/smoothing denilen zımbrtı var. N'asıl kapatacağımı bulamadım. Kontrolcü ile oynadım. Neyse oyun klasik zombi oyunları yerine çok eğlenceli, o kadar da gerici olmayan stres atmalık ve en önemlisi de psikopatları ile pastada çilek tadında mükemmel denilebilir. Tonla zombi kesme biçme ezme araçla dozerle absürt silahlarla neler neler çok farklı yöntemler var. Seç beğen al. Hikaye işte zombi var şehir var sıkıntılı tipler n'apcaz biz ? bi' şekilde yol bulmaya çalışıyorsunuz. Alın oynayın ama fps kilidini pek açmayı önermiyorum. Kontrolcü ile oynayın alışırsınız. Şimdi sırada DR2 var. DR2 OTR oynar mıyım bilmem çünkü oyunun what if ? versiyonu imiş tırt . P.S: CAPCOM ulan şu oyunlarını düzgün port et. Resident evil dışında oyunların da var lan.
♥♥♥♥ and nick what a iconic duo
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Only dead rising worth mentioninng the the fourth game is full of fake tactical outfits i dont see why you not would have difrent variants of exoskeletons like mercenary npc does have or why they areonly allowed wear their tactical helmet the second game control support is ♥♥♥♥♥♥♥ trash needed to create with own hands using outdated antimicro better controller because cant drive a ♥♥♥♥ with steam support even dead rising 4 and 3 has better drive controllers then the first dont even start outdated chainsaw or that clown boss that seem litle op and because 2 sucks for driven im sure first has not even heard at a time controllers and remaster is just remaster and always almost least 2 and 3 has better clothing that kind specific protection should always wear in combat if want even litle make sense of combat gameplay and since food suddenly is somekind instant first aid and clothes how they not effect to gameplay and that player is rock as solid is kind to going old i know capcom could do little better clothing system since i had seen original re4 or least remake of it and re5 bonus outfits and now even re9 requim not mentioning the dmc series is really something
Been there...Done that! So boring. It requires windows 7...What??
Algo confuso al principio pero divertido :D
An enjoyable fun zombie killing game :).
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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