
Explore the zombie-infested city of Los Perdidos, and find a way to escape before a military strike wipes the entire city, and everyone in it, off the map.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 8 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Норм.
还阔以
jogo ta bom bruno ta bom
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch*, Japanese, Korean, Russian*, Traditional Chinese, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Zombies. Yes.
Es un clasico de la saga, buena historia, buenos personajes, la forma entrelazar el trama y drama es muy bueno, te mantienen todo el tiempo entretenido, ya sea disfrutando crear armas y probandolas en los zombies, como buscando todos los coleccionables, subir , baja, trepar, saltar, correr todo es divertido, medir el tiempo para las misiones y subir de nivel para mejor el personaje!! definitivamente amantes de los zombies y la matanza 100% recomendado
Played this games way back when it was released. But didnt really finished it. Recently made a rerun from 50% completion because the thoughts of killing many zombies seems fun. this is a look back from 2026 standard of gaming. The idea itself is pretty good. Always on Timer, but having played the 1st Dead Rising where the timer are shorter. This feels more chill and having played DR 4 where the timer was removed. The sense of urgency is there but knowing that you can complete all sidequest without goofing around too much isnt really urgent. Maybe thats why DR 4 they removed it because there is no point to it. Gameplay. Combining tools for combo is great but you end up choosing the most optimized for killing rather the most damage heavy. Electric chair is a funny concept etc, but its soooo hard to use it as you need a flat clean ground. And even if you have a clean ground, the explosion or debris will destroy the items. Its just a waste of effort collecting parts and using it in the end. Pretty sure you can find a list of review on all the combos somewhere. The movement is janky and is very troublesome to move around. this is OK for a game of this age. The recent controls are more responsive. Story is OK at best. typical cure and bio weapon. Some character like the doctor was introduced wayyy to late.I am thinking since she has a role there atleast be a consistent comm / appearance throughout
Just my Honest Review of DR3 Apocalypse Edition: I played for like an hour and a half, then got bored instantly. Don't get me wrong, I love zombie games, in fact I'm a huge RE fan and knowing that this game was made by the same company Capcom I decided to purchase the game dirt cheap. I don't know what made me bored after playing for a short time after the Biker gang boss fight but I guess one of the reasons is the heavy emphasis for Melee combat - I'm a not a fan of that. It's like a souls like hack n slash with never ending button mashing. This game needs more firepower since it's open world, it has a huge potential. There are guns scattered all over the map but the bullets are limited, you fire the weapon and once the mag is empty you have to throw it away. This game centers on crafting absurdly, hybrid melee weapons using blueprints that you can find across the map. And I honestly am not a fan. I would prefer RE style gun slinging type of combat and this game lacks that. But on the bright side, the charm of this lies on the open world settings. Hordes of zombies in the streets, they are all over the place and hundreds or them at any given time, and they constantly try to surround you, and that's where the melee weapons comes in handy. Building interiors that you can explore as well nuff said. Although, the enemies AI are dumb, but it's still quite enjoyable. There are cars that you can use to roam the city, ram all the zombies for quick combo kills. But that's not enough for me to keep playing. Like mentioned there are guns and throwable weapons that you can find - mostly clanky, low ammo, fire and forget, molotov cocktails that has low AOE damage. They're obviously nerfed because it forces the players to use melee weapons more. But with all that in mind I wanna give this game a chance, and I will definitely beat this game but not in one sitting that's for sure. The graphics are very mid 2010's PS4/Xbox One aesthetics but it works, and it gave me a bit nostalgia knowing that this game is 12 years old.
为了童年买单12年前的游戏,2026年依就上头好玩
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I love this game. The achievements are quite grindy but if you're the kind of player that doesn't care about achievements or make them first to take them out of the way, the game can be quite fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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