
Dead Hungry Diner is all about big combos, spells, monsters fighting monsters and finding your flow within the monstrous mayhem!Help Gabe and Gabby, patrons of “The Dead Hungry Diner”, as they feed the creatures of the night buckets and buckets of juicy Brain Berry goop!(Well... that’s the easy part!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When Diner Dash first released in 2004, it not only became a casual classic but almost single handedly created the time management game sub-genre. Among the copycats that have since began to pop up in endless droves is Dead Hungry Diner, which takes the idea of Diner Dash and seeks to give it a Halloween themed twisted, replacing the customers with hungry monsters and the plates of spaghetti and burgers with brains (well, fruits that looks a good deal like them). This all sounds well in line with a typical DD knock-off, able to entertain even while being fairly derivative in its niche of the casual game market, but Black Market Games wanted to go one further and throw in their own unique mechanics into the mix. Essentially, it wasn't broke, and they tried to fix it. DHD shares a lot in common with its Playfirst cousin. Customers/monsters line up hungry for a meal, and you must manage them in a timely fashion, seating, feeding, and collecting the checks while racking up combos and frequent seating bonuses before the day ends. This is all fine, if done to death by a million other games already. Ironically, it's when DHD tries to differentiate itself from the pack that all its problems arise. First, it cripples your ability to quickly seat customers by requiring you to first move them up to the front of the line. It's only one extra step, but quickly becomes hugely frustrating as more and more line up and you have to shift through them to get to who you want to seat. Second, it segregates different customers by the type of monster they are, forcing you to reorganize your seating arrangement so opposing monsters won't fight with each other and have to be thrown out. Interesting on paper? Yes, but in practice it turns what should be a light diversion into a stressful experience, requiring far too much advance planning and trial and error to succeed. I like what Black Market Games was going for, and applaud them for attempting to innovate in a genre that desperately needs it, but they went about it in a way that makes Dead Hungry Diner more of a chore to play than anything else. I'm rather confused as to why they chose to alter the parts of a tried and true formula that they did, as the changes seem to have little logic behind them or practical purpose for existing. It's a shame, but one can hope they get it right the next time (because casual games never die, they just redo themselves). I honestly didn't think it was possible to screw up Diner Dash, but I guess there's a first for everything.
Its ambitions may be modest, but there's no doubt that Dead Hungry Diner succeeds in delivering an intelligent and entertaining experience that's worth of your attention.
Weak port of a weak mobile game based on a weak premise. Everything about the game is low quality, right down to the buggy screen resolution. This is weak. Hard pass.
Any fan of the Diner Dash series will find themselves instantly at home, catering to the dietary fancies of a horde of ghastly beasties. While Dead Hungry Diner doesn't do anything necessessarily new, the game's charm lies in it's theme. Vampires, werewolves, zombies, banshees, and more intermingle, all in search of apparently delicious brainberries. Why slay monsters if you can just serve them dinner?
Got this game as part of a bundle, and it reminded me of the casual gameplay and gamestyle I've enjoyed on gaming websites like Kongregate and Newgrounds. If you enjoy restaurant (diner) management games and casual playstyle, you will like this game. The aesthetics are very nice and cute in this game, with art that reminded me a lot of Bardbarian. The music is fitting with the theme. The feedback is very good, and you can easily see where everything is. The controls are very simple - you just use your mouse. The learning curve is minimal, however, the game does a good job of getting progressively more and more difficult, adding new layers of mechanics to deal with. The first few levels do a great job of preparing you for the rest of the game. Whenever new mechanics are introduced, you are given a short briefing on how to incorporate these into your gameplay. I haven't paid much attention to the story, but it seems to be pretty decent (your two main characters attempt to feed supernatural entities so they don't have to prey on humans). As for gameplay, it is fairly easy if you are familiar with restaurant management games. You don't have to cook or prepare anything here, you just have to seat different clients and get food to their tables before the happiness gauge falls to 0, causing them to leave. You slowly unlock new game mechanics as you progress through the game. A few levels in, you will unlock a store where you can buy upgrades for your skills pre-game. Skills include: a speed buff (extremely useful), a happiness buff (you can apply it to a single table, or the entire queue waiting to be seated), a table swapping ability (only same-size), a turn-guest-into-zombie ability, and a raincheck spell, which causes the first person in the queue to reutrn at a later time. You can swap people around in the queue to help you strategize. Once you seat a guest (you have tables seating 1 or 2 guests, and guests come in singles or pairs {singles can still sit alone at a 2-person table}), you will have to wait a few seconds before they place a bucket on the table. You then take the bucket (you can hold two at a time) and bring it to the brain tree. After a few seconds, the bucket will be set in front of the tree with food inside. Next, you pick up the bucket and give it to any applicable table (indicated by 1 or 2 on the bucket). When the guests are done eating, they will have their hands up with money bags - once you pick up the tab, you must click again to have the table cleaned (by ravens). Later on, a supernatural huntress is introduced - she will periodically spawn and attempt to hex/kill your guests. This will initiate a mini-phase, where you must click on the guests that have been hexed in order to shield them from the attack; any guests not saved in time will be killed. Another mechanic is introduced where certain customer types will not like being seated next to others (so far, werewolves hate being seated next to vampires {but not vice versa}). If you keep them seated next to each other and the werewolves have not yet been fed, they may eventually start a fight - you will have to click the fight to have your bouncer step in and remove them. The zombie ability is useful since you can use it on a werewolf or vampire to turn them into a neutral creature. You will later have a new guest (skeleton girl) who is loved by werewolves, negating the negative effect of being seated next to vampires. The table swapping ability is also useful in a pinch if a fight is about to break out. Overall, there is a good variety of game mechanics if you are interested in this type of game. The game remains fairly challenging and is nice as a time filler. Take a look if you are interested. Recommend.
я вот не пойму зачем стим вот такие игры держит.Ну видно что продукт уже как 1000 лет мертвый ну xyли не убить его(как Брендона Хита) пулю в глаз и всё.Нет лежит пылится никому не нужное фуфло (перефразирую) и будет 1000 лет лежать без дела.
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[h1] Just play Diner Dash. [/h1]
[i]Dead Hungry Diner[/i] is a very nice restaurant management game. It has cute graphics, a catchy tune (only one though), and most importantly fun and addictive gameplay! The premise is simple, to save the city of Ravenwood from hungry dead you have to serve them a properly juicy dinner! They come every night in increased force and simple human powers might not be enough to manage the hungry horde, so you have a few magic tricks up your sleeve. To make it worse Vanda van Helsing, the hero and protector of the town, is trying to sabotage your hard work and even threatens you with Mr. Death himself! Our main heroes are siblings, Gabriel and Gabriella. At the beginning you can choose your protagonist for serving the food and cleaning, the other one will be preparing buckets with food. The difficulty is constantly rising as new hungry monsters are presented - some dislike sitting next to each other (like vampires and werewolves etc.) so you must sit them carefully or risk them getting into a brawl and losing money because of it; as your restaurant gains popularity more monsters come and that means another queue for you to manage (yes, two)! Vanda will also visit and attack your customers, you have to stay vigilant and quickly protect them if you don't want to lose precious money. ;) You can level up your skills with enough coins (different from regular money) and it's highly advisable to do so. Some levels are really challenging to master and those skills can make your life pretty easy. Also, a good thing is that you can pause the game and think about what to do as you can still see the gaming screen, that way you can prepare your tactic without the time pressure - convenient on higher difficulty (there are three in total). My biggest complaint goes to the achievements - [i]It's full of stars![/i] for earning 1000 stars and [i]Waiter III[/i] for serving 8000 customers. Their numbers are just ridiculous and unjustified. The 8000 customers could be doable in an All-You-Can-Eat mode where you just serve food until you are overwhelmed, so that wouldn't be such a problem. But the stars are only gained upon clearing the level for the first time! So that means you have to play the whole game again and again and again. Also, if you make the level with one or two stars and then replay it to get three, it doesn't count! You only get what you got for clearing the level the first time. Anyway, if you do superbly you end up with 150 stars for one playthrough and that means you have to play the game 7 times. Have fun. ^_^ If you look aside from those two stupid achievements it's a great, funny game, I can only recommend it. Would love to see a sequel as the story suggests some kind of continuation, but none exists as far as I know.
Ce jeu me fait penser à Flora's Fruit Farm mais beaucoup de joueurs le compare à Diner Dash (que je ne connais pas). Ici on gère l'approvisionnement de tables de restaurant pour des mort-vivants et autres créatures. On a l'aide de quelques sorts que l'on peut améliorer pour faire face aux afflux de monstres et pour éventuellement les calmer. Si dans un premier temps, même en facile, il faut s'accrocher pour obtenir les 3 étoiles à chaque mission. Au bout d'un moment, après avoir compris une bonne partie des subtilités et notamment la maitrise des combos (observer et analyser ce qui rapporte de l'argent), il est plus facile de réussir chaque missions avec le maximum d'étoiles (même en jouant avec la difficulté la plus élevée). Si quelques succès se débloquent facilement au fil du jeu, quelques uns sont loin d'être rapides à obtenir... le coup des 8000 clients (faisable en jouant le jeu dans les trois difficultés) et surtout les 1000 étoiles !!! Une fois maitrisée, la mécanique est addictive mais le GamePlay à la souris m'a semblé fatiguant pour mon poignet à la longue (sans doute que je n'ai pas une souris tip top). Les graphismes et la musique ne sont pas exeptionnels mais largement suffisants et adaptés pour ce genre de petit jeu. Le jeu est en Français (pas de voix que du texte).
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