
While investigating the mysterious disappearance of her parents, a college student's DNA is modified. RE*SEQUENCED is an open-world adventure game, available now for Windows and macOS.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
4/10
Upvoting just because I think that "mixed" reviews are a little unfair. Can't say much about this game. It's a bit rough on the edges, but it isn't bad, it's a relaxing walking simulator with some shooting and customization.
Game is somehow buggy but the good part is : if you face a problem and report it to the developer He/She listens carefully and fixes it then this is not an abandoned game by developer Story and game play are fine The biggest strength of the game is : ( Lot of clothes and hairstyles are waiting for you there )
I mean, this game is kinda bad. Camera constantly clips on environment, the combat is hella clunky, the voice acting as well as writing are sub par and the character models look like they literally came straight from one of those sex games that exist solely to sell steam cards. The weapon upgrade system completely bugged out on me, and a lot of my gametime was spent backtracking through heavily dated maps aimlessly looking for collectibles. Some achievements appear broken. There's a huge amount of character customization, however almost all of it nonsensical like bunny ears and minipants. [b]And yet.[/b] There's something about the ambition here. The devs obviously cared a lot about this game, and have pulled in influences seemingly from the most random reaches of pop culture to deliver a strangely compelling game world. There's zombies, mutants, kobolds, hell they even threw in a unicorn (or was it a pegasus? one or the other) for seemingly no reason whatsoever. There's a shadowy government organisation that for whatever reason has a base on a space station orbiting earth. https://steamcommunity.com/sharedfiles/filedetails/?id=2865828706 I cant pinpoint where it happened, but somewhere along the way my reaction shifted from cringe to oddly endeared and found myself caring about the story. Why? Couldnt say. I must go now, there's ghosts to exorcise and friendly mountain trolls to help. Embrace the jank.
I was hopeful that this game would be good, as the story/concept is fantastic. However, the game is essentially unplayable due to the awful combat system (possibly the worst I've seen in recent memory), and general "early 90s first attempt at a Half-Life mod" feel. It's unpolished, and it shows. The game is still very much Early Access quality. I honestly hope the developers continue to make improvements to the game, to make it worthy of the story concept they've started with. This genre needs more great games, but at this moment, RESEQUENCED is not one of them.
The best way to describe Resequenced is "The worlds most passionate asset flip." This isn't intended as a swipe at the developer or game, but a description of the feeling this game creates. It feels like a mish-mash of everything, while adding up to nothing. I can overlook the inconsistent visuals, where you'll be playing a high res character in a cartoony world fighting against low poly soldiers from the PS2 era. The requirements for making a game are high and there's no shame in a small developer using the assets they can afford. But mechanically, this feeling of the kitchen sink persists despite genuine efforts to enjoy this game for what it is. It features 4 psychic powers that all seem to be different particle effects but work the same and have the same effect. In theory, each enemy is weak versus a single type of power. In theory, It also features 8 guns that you can use to best handle whatever enemies they throw at you. So why the "In theory"? You have a handgun that fires as fast as you can click the mouse and has unlimited ammo that can handle the enemies without the fuss or the trouble. Lock on, click fast, repeat. Even the "We can't possibly win this" fights fell immediately to the click. Everything has this feeling that it was added to the game because it was part of a pack rather than designed into it. You have camera filters that don't actually work with the models or gameplay, loads of weapons you don't need, "Collectables" that look like random bits and bobs (Crates/Laptops/Posters) to earn XP which allows you to buy percentage upgrades to this like "Handgun Damage" This becomes a real problem in the level design, because it doesn't feel like there is any. The levels I've played all feel like the map was bought, collectibles dropped in randomly, and then then added to the game. The design is just nonsensical and it hurts the experience. About the only thing that feels original is the voice acting and I'll absolutely thumbs up it. It's why I'm confident that the developer is trying hard to make a good, original game and the heart is here. But, at the end of the day this game just isn't fun to play. I can thumbs up the efforts and tell them to keep at it, but I can't tell anyone to pay for this.
Super junk, i love it
The voice actors either think they are doing public service announcements or ASMR. Except one dude that thinks he is claptrap. Very clunky interface and janky combat. The tasks are very basic and bland. They really could have made this a walker and focused on story telling. But, so far even the story is uninspiring and hard to focus on due to the lazy voice acting.
at first it seems like a survival horror game. then you kind a notice a little clunky in the controls, but after that the story is interesting. its got good weapons and powers. the graphics are nice nothing over the top. i personally think it could use some real world physics. its not a hard game at all
This game is the the best worst game I've played in quite a while, It's this weird combo of a very ambitious game and a very scuffed game, landing somewhere in between. It is fun even though it's very janky at times, especially the combat. The amount of character customization is great, story is alright but kinda has a weird presentation with the massive subtitles and still frames of the character heads. had that been scratched or toned down to something like warcraft 3 for example, could have had a talking head animation on loop instead, because there is lipsync on the characters but you completely miss that looking at the very poor looking stiff images. And had the combat been more fluid and worked better, and some further overall polish I would really praise it. But for what it is right now, it surprised me, I feel like I had more fun than I should have. For this price, it's an ok game for a gamer on a budget looking for something to play.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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