
Croak Squad is a 2–6 player online co-op game (best with 4–6 players) where colorful frogs use their tongues to swallow teammates and spit them in arcs to clear trap-filled stages. Sounds easy? Later levels demand perfect timing and angles—sometimes even yeeting friends straight to the goal!
Modeled estimate, not a reported figure. How we estimate →
About
Croak Squad is a cooperative puzzle game that supports 2–6 players, featuring a total of 28 levels.
Players take on the role of a simple and cute frog, using the unique swallow-and-spit mechanic to work together and clear stages.
As the game progresses, the difficulty gradually increases, introducing new combinations of mechanisms that require players to coordinate their actions and timing with teammates to overcome various challenges.
Notice: This game uses a P2P (peer-to-peer) connection and does not provide relay servers.
To ensure a stable multiplayer experience, please make sure the host (the player who creates the room) has a reliable and fast internet connection.
When playing with more players, it is recommended that the player with the best device performance and network stability act as the host to ensure optimal gameplay quality.
Default Controls:
A: Move left
D: Move right
Left Mouse Button: Swallow
Right Mouse Button: Spit
(Aiming direction is based on your mouse cursor)
🤝 Online Co-op for 2–6 Players
The full experience is playable with just 2 people—but it’s even more fun when more friends join in to cause some chaos together!
🐸 Swallow-and-Spit Teammate Mechanic
Swallow your teammate whole… then spit them out to reach new places (or into trouble)!
🧠 Puzzle-Based Level Design
Solve challenges by using parabolic angles and smart teamwork.
Don’t forget to communicate with your teammates!
🎨 Minimalist Style + Cute Characters
Clean visuals with low saturation—easy on the eyes and pleasant to look at.
🚪 Progressive Level Challenges
From relaxed sliding stages to friendship-breaking co-op puzzles—
watch out for the mischievous troublemaker on your team!
Come enjoy a fun-filled, chaotic adventure with your friends!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想和npy分手了但是不好意思提可以来玩玩这个游戏
司马开发者你自己玩通关没有,一堆bug不修,就直接端上来给大伙吃史,16块钱我买奶茶比这强,你做什么B游戏,你这还没有别人文科大学生用Codex搓的demo好玩.bug一堆,美术跟没有一样,全是默认贴图,字体还是免费商用字体,除了恶心玩家没有任何优点。生活如意的人可以玩玩,浪费我人生宝贵的68分钟!!!!!
游戏bug极多,同时吃两队友,吐出来只有一个: 屏幕共享视角不同: 极不推荐
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese, English, Russian, Japanese, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Korean
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一泡臭屎 谁玩谁傻逼
这游戏是我2026年玩过最神经病的游戏,像是作者花5块钱找小学生写的代码,画质模型粗糙的像憋了1个月的大便,bug频出,没吃过屎的推荐玩玩
捣蛋蛙(Croak Squad) by BonkersLab is built around a single absurd but instantly memorable idea, and everything in the game radiates outward from that core concept. At a glance, it presents itself as a lighthearted cooperative platformer featuring a group of cartoon frogs navigating obstacle-filled stages, but it quickly becomes clear that this is less about traditional platforming and more about mastering an unconventional form of teamwork. Instead of jumping or relying on standard traversal tools, players must swallow their teammates and launch them across gaps, hazards, and vertical spaces, effectively turning each other into living projectiles. It’s a mechanic that feels comedic at first, but as the game unfolds, it reveals a surprising level of depth and challenge. The structure of the game revolves around cooperative problem-solving, where each level acts as a carefully designed puzzle that can only be completed through coordination. Early stages serve as an introduction, allowing players to grasp the basic timing and positioning required to execute launches successfully. However, the difficulty escalates steadily, introducing more complex layouts, tighter margins for error, and environmental hazards that demand precise execution. What initially feels playful gradually transforms into something much more demanding, as players must think several steps ahead, chaining actions together in sequences that require near-perfect synchronization. The result is a gameplay loop that is both engaging and unforgiving, where success depends entirely on how well players communicate and adapt. Multiplayer is not just an option here—it is the entire experience. While the game technically supports smaller groups, it clearly thrives when played with a full team, where the chaos and flexibility of having multiple players create more opportunities for creative solutions. Communication becomes the backbone of progress, whether through voice chat or improvised coordination, and much of the enjoyment comes from navigating the unpredictable interactions that arise between players. Mistakes are inevitable, and they often lead to cascading failures that reset progress, but these moments are also where the game’s personality shines. There’s a distinct balance between frustration and humor, as failed attempts frequently turn into shared laughter before the group regroups and tries again. Visually, the game adopts a clean and minimalistic style that prioritizes clarity over detail. The environments are simple and functional, ensuring that players can easily track movement and positioning even during chaotic sequences. The frog characters themselves are expressive in their simplicity, reinforcing the game’s playful tone without distracting from the mechanics. This straightforward presentation works in the game’s favor, as it keeps the focus squarely on the cooperative challenges rather than visual complexity. However, the game’s reliance on a single central mechanic also becomes one of its main limitations. While the swallow-and-launch system is undeniably creative, it is stretched across the entire experience without significant variation. New obstacles and level designs attempt to keep things fresh, but the underlying gameplay remains largely unchanged, which can lead to a sense of repetition over time. This is particularly noticeable in longer sessions, where the novelty begins to wear off and the focus shifts more toward execution than discovery. Technical issues further complicate the experience. The absence of dedicated servers means that multiplayer sessions rely heavily on peer-to-peer connections, which can result in instability depending on the host’s connection quality. In a game where timing and precision are critical, even minor latency can have a major impact, turning already challenging sections into frustrating ones. Combined with the game’s inherently punishing design, these issues can amplify moments of failure and make progress feel more tedious than rewarding. Difficulty is another point of contention. While the challenge can be satisfying for well-coordinated groups, it can also feel overly harsh, especially for players who are less experienced or playing with inconsistent teammates. The margin for error becomes increasingly narrow as the game progresses, and repeated failures can wear down the sense of fun that the game initially establishes. It’s a design that rewards persistence and teamwork, but it doesn’t always provide enough flexibility to accommodate different skill levels or play styles. Despite these shortcomings, there is a genuine charm to what Croak Squad attempts to achieve. When everything aligns—when a group successfully executes a complex sequence after multiple failed attempts—the sense of accomplishment is undeniable. These moments highlight the game’s potential, showcasing how a simple mechanic can create memorable and engaging interactions. It’s in these peaks that the game justifies its design, offering experiences that feel uniquely tied to cooperation and shared effort. In the end, 捣蛋蛙(Croak Squad) is a game defined by both its creativity and its limitations. It introduces a clever and unconventional mechanic that sets it apart from other cooperative platformers, but it struggles to expand on that idea in ways that sustain long-term engagement. Technical issues and a steep difficulty curve further hinder its accessibility, making it a game that is best enjoyed in short sessions with a dedicated group of friends. For players willing to embrace its quirks and commit to its cooperative demands, it can deliver moments of genuine fun and satisfaction, but it is equally capable of testing patience when things don’t go as planned. Rating: 4/10
非常好玩,推荐大家都来玩,益智小游戏,适合情侣升温。
游戏帧率满还是卡到受不了,我****,上一秒在方块上下一秒掉出了世界(发生概率95%)我**你**的史山草**
傻福游戏bug巨多,关卡存档点不显示,试错死了才知道有存档点。可能青蛙刚游完泳小脚巨滑
和我女朋友谈了五年,玩了五分钟,她就不认识我了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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