
Croak Squad is a 2–6 player online co-op game (best with 4–6 players) where colorful frogs use their tongues to swallow teammates and spit them in arcs to clear trap-filled stages. Sounds easy? Later levels demand perfect timing and angles—sometimes even yeeting friends straight to the goal!
Modeled estimate, not a reported figure. How we estimate →
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About
Croak Squad is a cooperative puzzle game that supports 2–6 players, featuring a total of 28 levels.
Players take on the role of a simple and cute frog, using the unique swallow-and-spit mechanic to work together and clear stages.
As the game progresses, the difficulty gradually increases, introducing new combinations of mechanisms that require players to coordinate their actions and timing with teammates to overcome various challenges.
Notice: This game uses a P2P (peer-to-peer) connection and does not provide relay servers.
To ensure a stable multiplayer experience, please make sure the host (the player who creates the room) has a reliable and fast internet connection.
When playing with more players, it is recommended that the player with the best device performance and network stability act as the host to ensure optimal gameplay quality.
Default Controls:
A: Move left
D: Move right
Left Mouse Button: Swallow
Right Mouse Button: Spit
(Aiming direction is based on your mouse cursor)
🤝 Online Co-op for 2–6 Players
The full experience is playable with just 2 people—but it’s even more fun when more friends join in to cause some chaos together!
🐸 Swallow-and-Spit Teammate Mechanic
Swallow your teammate whole… then spit them out to reach new places (or into trouble)!
🧠 Puzzle-Based Level Design
Solve challenges by using parabolic angles and smart teamwork.
Don’t forget to communicate with your teammates!
🎨 Minimalist Style + Cute Characters
Clean visuals with low saturation—easy on the eyes and pleasant to look at.
🚪 Progressive Level Challenges
From relaxed sliding stages to friendship-breaking co-op puzzles—
watch out for the mischievous troublemaker on your team!
Come enjoy a fun-filled, chaotic adventure with your friends!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian, Japanese, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Korean
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
想和npy分手了但是不好意思提可以来玩玩这个游戏
司马开发者你自己玩通关没有,一堆bug不修,就直接端上来给大伙吃史,16块钱我买奶茶比这强,你做什么B游戏,你这还没有别人文科大学生用Codex搓的demo好玩.bug一堆,美术跟没有一样,全是默认贴图,字体还是免费商用字体,除了恶心玩家没有任何优点。生活如意的人可以玩玩,浪费我人生宝贵的68分钟!!!!!
游戏bug极多,同时吃两队友,吐出来只有一个: 屏幕共享视角不同: 极不推荐
捣蛋蛙(Croak Squad) by BonkersLab is built around a single absurd but instantly memorable idea, and everything in the game radiates outward from that core concept. At a glance, it presents itself as a lighthearted cooperative platformer featuring a group of cartoon frogs navigating obstacle-filled stages, but it quickly becomes clear that this is less about traditional platforming and more about mastering an unconventional form of teamwork. Instead of jumping or relying on standard traversal tools, players must swallow their teammates and launch them across gaps, hazards, and vertical spaces, effectively turning each other into living projectiles. It’s a mechanic that feels comedic at first, but as the game unfolds, it reveals a surprising level of depth and challenge. The structure of the game revolves around cooperative problem-solving, where each level acts as a carefully designed puzzle that can only be completed through coordination. Early stages serve as an introduction, allowing players to grasp the basic timing and positioning required to execute launches successfully. However, the difficulty escalates steadily, introducing more complex layouts, tighter margins for error, and environmental hazards that demand precise execution. What initially feels playful gradually transforms into something much more demanding, as players must think several steps ahead, chaining actions together in sequences that require near-perfect synchronization. The result is a gameplay loop that is both engaging and unforgiving, where success depends entirely on how well players communicate and adapt. Multiplayer is not just an option here—it is the entire experience. While the game technically supports smaller groups, it clearly thrives when played with a full team, where the chaos and flexibility of having multiple players create more opportunities for creative solutions. Communication becomes the backbone of progress, whether through voice chat or improvised coordination, and much of the enjoyment comes from navigating the unpredictable interactions that arise between players. Mistakes are inevitable, and they often lead to cascading failures that reset progress, but these moments are also where the game’s personality shines. There’s a distinct balance between frustration and humor, as failed attempts frequently turn into shared laughter before the group regroups and tries again. Visually, the game adopts a clean and minimalistic style that prioritizes clarity over detail. The environments are simple and functional, ensuring that players can easily track movement and positioning even during chaotic sequences. The frog characters themselves are expressive in their simplicity, reinforcing the game’s playful tone without distracting from the mechanics. This straightforward presentation works in the game’s favor, as it keeps the focus squarely on the cooperative challenges rather than visual complexity. However, the game’s reliance on a single central mechanic also becomes one of its main limitations. While the swallow-and-launch system is undeniably creative, it is stretched across the entire experience without significant variation. New obstacles and level designs attempt to keep things fresh, but the underlying gameplay remains largely unchanged, which can lead to a sense of repetition over time. This is particularly noticeable in longer sessions, where the novelty begins to wear off and the focus shifts more toward execution than discovery. Technical issues further complicate the experience. The absence of dedicated servers means that multiplayer sessions rely heavily on peer-to-peer connections, which can result in instability depending on the host’s connection quality. In a game where timing and precision are critical, even minor latency can have a major impact, turning already challenging sections into frustrating ones. Combined with the game’s inherently punishing design, these issues can amplify moments of failure and make progress feel more tedious than rewarding. Difficulty is another point of contention. While the challenge can be satisfying for well-coordinated groups, it can also feel overly harsh, especially for players who are less experienced or playing with inconsistent teammates. The margin for error becomes increasingly narrow as the game progresses, and repeated failures can wear down the sense of fun that the game initially establishes. It’s a design that rewards persistence and teamwork, but it doesn’t always provide enough flexibility to accommodate different skill levels or play styles. Despite these shortcomings, there is a genuine charm to what Croak Squad attempts to achieve. When everything aligns—when a group successfully executes a complex sequence after multiple failed attempts—the sense of accomplishment is undeniable. These moments highlight the game’s potential, showcasing how a simple mechanic can create memorable and engaging interactions. It’s in these peaks that the game justifies its design, offering experiences that feel uniquely tied to cooperation and shared effort. In the end, 捣蛋蛙(Croak Squad) is a game defined by both its creativity and its limitations. It introduces a clever and unconventional mechanic that sets it apart from other cooperative platformers, but it struggles to expand on that idea in ways that sustain long-term engagement. Technical issues and a steep difficulty curve further hinder its accessibility, making it a game that is best enjoyed in short sessions with a dedicated group of friends. For players willing to embrace its quirks and commit to its cooperative demands, it can deliver moments of genuine fun and satisfaction, but it is equally capable of testing patience when things don’t go as planned. Rating: 4/10
傻福游戏bug巨多,关卡存档点不显示,试错死了才知道有存档点。可能青蛙刚游完泳小脚巨滑
日你妈还钱
和我女朋友谈了五年,玩了五分钟,她就不认识我了
抱着休闲联机的想法入手《捣蛋蛙Croak Squad》,被商店页软萌青蛙形象和多人派对玩法宣传吸引,和三位好友凑单购入,可从打开游戏那一刻开始,层出不穷的卡顿、掉帧、闪退问题直接击碎所有游玩期待,加上空洞的关卡设计、粗糙的操作逻辑,短短两小时联机体验彻底踩雷,是近期入手最亏的一款派对小游戏。 最无法容忍的就是全程贯穿的卡顿问题,也是直接劝退我们全队的核心原因。我的设备配置满足商店标注的推荐配置,显卡、内存参数远超官方要求,单机模式下移动角色就时不时出现画面顿卡,走路帧数忽高忽低,最低直接掉到十几帧,青蛙跳跃、伸舌头吞人的动作出现明显拖影延迟。本以为单机只是偶发故障,开启四人联机后卡顿直接达到没法游玩的程度,只要有玩家使用舌头抓取队友,全房间所有人画面集体卡顿1-3秒,弹射队友瞬间大概率全员画面冻结,频繁出现角色卡在地图墙体、平台里无法动弹。我们四人分属不同网络运营商,有人千兆有线、有人5G热点,排除本地网络故障,依旧每局联机平均闪退2-3次,常常好不容易推进到关卡中段,因为突发卡顿全员强制掉线,之前的进度全部清零,反复重开消磨掉所有耐心。 开发商完全没有针对联机网络做优化,没有官方服务器,全程依靠玩家P2P点对点联机,房主网络稍有波动,其余三名玩家直接同步卡顿、瞬移,角色凭空飘移、原地反复抽搐成常态。哪怕更换房主、切换加速器,卡顿和瞬移的问题依旧没有改善,商店评论区大量玩家反馈同款卡顿BUG,官方上线数月只做过一次小幅补丁,完全没有针对性修复联机优化,摆明了放任BUG不管,只顾靠着可爱的画风收割派对游戏爱好者。 抛开优化崩盘的硬伤,游戏本体内容也配不上售价。宣传标注二十余个关卡,大半都是场景换皮,机关设计来回复用升降台、触发按钮,没有新鲜解谜思路。核心弹射解谜玩法手感极其玄学,舌头抓取判定飘忽不定,明明对准队友却空抓,误抓地图杂物是家常便饭,弹射力度没有任何数值参考,同一站位每次抛出落点随机,关卡难点不靠动脑解谜,全靠无限试错碰运气。两人游玩时大量多人物联动机关无法触发,六人满房联机除了加剧卡顿,还会出现模型穿模堆叠,角色互相卡死动弹不得,人数适配设计完全作废。 除此之外,游戏没有自定义皮肤、额外小游戏、闯关彩蛋等附加内容,通关全部关卡只用不到三小时,通关后没有无尽模式、随机挑战等延长游玩内容,一次性通关后彻底没有上线价值。定价虽然不算高昂,但结合糟糕的优化、敷衍的内容、常年不修的恶性卡顿BUG,哪怕低价购入也纯属浪费钱财。 作为一款主打好友联机的派对游戏,流畅度是立足根本,而《捣蛋蛙Croak Squad》连最基础的运行优化都做不到,卡顿、闪退、瞬移贯穿全程,内容粗制滥造、玩法深度匮乏,只靠可爱的青蛙画风吸引消费者。不推荐任何想要联机开黑的玩家入手,开发商摆烂式更新、漠视玩家反馈,花钱换来全程卡顿闹心,属实不值。
情侣玩挺有意思,小游戏
BUG太多了,而且联机卡飞了,平均270ping
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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