
Play a sinister game of poker dice against blood-thirsty demon billionaires who’ve trapped you on their mega yacht in this rogue-like dice builder.
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Play a sinister game of poker dice against blood-thirsty demon billionaires who’ve trapped you on their mega yacht in this rogue-like dice builder.
You have been forcefully stranded aboard The Avarice in order to participate in an underground tournament.
Find a way to win several rounds of a sadistic poker dice game that the elites have concocted on their luxury mega yacht.
Will you be able to break the cycle, or will the body count keep rising?

Roll your five dice to get the highest poker hand. Each round gives you 3 re-rolls. The player with the highest hand wins the round. Play until you've cleaned out your opponent - or your opponent cleans you out.

Place bets by cutting off your own fingers - or watch as the boss loses theirs.

Lose the game, lose your life - get tossed overboard and replaced with a new poor soul, and start again. Another match lost is another notch on the body count.


Remember to hide away your best resources in the hidden compartment of your cell for the next run.

Rig your dice up with demonically sealed special abilities crafted using materials and fingers you've won through poker games.
Unlock charms and curses for your dice that allow you to build a strategy towards defeating your opponents and rigging the game in your favor.

Unlock multiple endings by deciphering a codex. Find hints and clues to the code scattered throughout emails and your cell.

Grungy 1-bit aesthetic
Class consciousness
5 nasty bosses
Revolutionary body count
A *unique* betting system
All original OST
Completely human-made with our fingers

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Polish, Simplified Chinese, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Ukrainian, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
норм, ток разнообразия мало, прошел игру 5-6 раз хз, с 1 видом улучшения и 1 материалом. Со скидкой до 100р можно брать
класна гра з укр локою
L'ambiance, la direction artistique, la musique sont vraiment cools. Le message politique derrière rend les victoires encore plus satisfaisantes. Le seul aspect négatif c'est qu'il se finit assez vite et qu'il y a peu de rejouabilité.
Прикольная игра на пару часов. Спустя где-то час или меньше понимаешь механику кубиков и вся игра складывается в получение комбинации материалов для лёгкой победы. В целом не сложная игра, за исключением пароля к сейфу, т.к. я даже письмо не нашёл с шифром. В целом прикольно, игра притягивает рисовкой, но отталкивает одинаковой музыкой.
the game has so much potential and it's disappointing because I really had fun!
Worth it for the price, with cool vibes and some interesting mechanics. Balancing definitely has some issues, where I found myself always going all in on the early games just to get through them fast to farm dice ingredients and constantly folding in the later ones just waiting for the boss to have a bad starting hand. Overall a cool and short game.
Игра полное разочарование. Куплинов играл - ему очень фартило на этих кубиках, ни разу не выпало за 2 часа 5 одинаковых граней, проиграл раз 30 и то часть предметов кравтишь и проигрываешь из-за них же. Просто тупоСТЬ я считаю. Не рекомедую, просто расстройство эмоциональное, а не игра Саундрет плюс минус - окей
The game has a lot of potential, but could use a bit of playtesting and polish. Clearly takes inspiration from inscryption, fits nicely into the growing genre of grim gambling games (clover pit, buckshot roulette), I encountered no bugs, everything worked fine, it's beautifully stable even on my jank linux laptop -- the playtesting would be to smooth out parts of the gameplay loop. Pros: - Gorgeous high-dithering monochromatic graphics, detailed animations - Interesting escape-room vibe in your character's cabin - Different core casino game than other games in this genre Cons: - Very poor click economy. Expect to click 4 or 5 times to transition the screens necessary to just place a bet, every time, for each round of betting, which is around 3 times per hand. - Slightly too long unskippable animations. The dicerolling animation has an option to speed it up (excellent), but the finger-chopping does not. - If you die, it does not go directly to the game over screen. You have to chop off all remaining fingers first. Finger-chopping involves a click, animation, and button press per finger; around a second or so. Up to 10 seconds of "actively click things to finish dying" is pretty miserable, and isn't gameplay. - First boss seems to get good hands a suspiciously high amount of the time, allowing the player no chance to build up resources. I don't know how much skill is a factor in the first encounter; it might be as much as 50-75% RNG, which doesn't feel good and makes starting a decent run difficult. - Tutorials are intrusive and constant and completely overtake the screen without warning until you've seen them all. The effect is more disorienting than informative. They also don't cover all the information that would be helpful -- there's no advice about strategy, and they don't point out how you can gauge how many dice your opponent has kept/rolled for example. A complete rework of the tutorials, and having it skip directly to the death screen when you die, would be major improvements. I'm not sure how to improve the other click economy aspects. I'm not sure if the first boss balance issue is my imagination or a real problem; I could have gotten unlucky -- but it's not getting easier as my skill at the game improves. I suppose I'll go try to get good.
イカサマダイスを作り、それを用いてポーカーで勝負するゲームなのだが、ほぼ全てにおいてあともう1つといった感じだった。 イカサマダイスを作るにはポーカーで敵を倒し、その報酬でカスタマイズできる素材を選ぶのだが、あまりにも少ない。負けても持ち越すことができるため周回前提で作られているのだろうが、納得できるダイスを作るまで周回するのがとてもだるい。作るまでは素のダイスで強い役が出るまでリセットを繰り返し、作れたら作れたで瞬殺できるため、徐々にスケールしていくのが楽しいローグライトの良さが失われてる気がする。 [spoiler] その瞬殺できるせっかく作ったダイスも、敵によって変えられてしまうため努力が無駄になった感がすごい。[/spoiler] 謎解きの部分も[spoiler] サブリミナル的に一瞬表示される画像1枚だけで [/spoiler]分かるため謎解きでもなんでもない。 雰囲気も良くイカサマの内容も自由に作れる点はとても面白いのに残念。
В принципе неплохая игра для начинающей студии. Графика стилизована хоть и не очень классно, но множество фильтров сглаживает эту проблему. Есть несколько багов вроде сохранения части инвентаря после смерти и пустой выдачи еды, но надеюсь разработчики решат эту проблему. Проходится часа за 4, со всеми ачивками за 5-7. Кубики интересные, но есть откровенно бесполезные и неоспоримая имба. По сути всю игру вы занимаетесь тем, что собираете либо 5 магнитов, либо кучу плоти, потому что остальные виды кубиков плохо синергируются и имеют сомнительные эффекты. Зачаров хотелось бы побольше, у них такая же проблема - хорошие это кража пальца и переброс(и то не всегда), остальные имеют сомнительные результаты(могут спасти, а могут и заруинить). Итог - хорошая игры чтобы убить пару часов, стоит своих денег.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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