
The evil I.N.K.T. Corporation has declared 'Color is a Crime!' and leeched Chroma City of all its beauty and interest. The race to rescue Chroma City has just begun, and only de Blob can save the world from a black-and-white future with his unique abilities to color the world back to life.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Finnish, Japanese, Norwegian, Swedish, Portuguese - Portugal +2 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Super easy to trigger points of no return with no warnings that will screw up your run and cause you to waste over an hour of your time.
This game was already really great on the Wii! Being able to play it with an actual controller and on a modern resolution and framerate improves the experience so much! Every level takes about 60 minutes to beat to 100%. You can of course beat the levels quicker by progressing when the game prompts you to, but I don't see the fun in that. Especially out of a lens of someone who wants to complete the levels, the game pulls you out of the flow a lot. Everytime you receive a new task or a new region in the level opens, you lose control and are met with a short cutscene, you can skip them but they will appear nonetheless. But that's just a minor con that you probably won't even notice if you play the game as intended. That doesn't change the fact that I love this game
Ver charming and visually inspired game. From the marketing, I always thought this was like some sort of E rated beat-em-up, but it's way more like a Katamari. Instead of being a little guy that rolls things into a ball, you're a big blob of ink and you paint the town. The bones of the game are the satisfying gameplay and the music. The early levels are too easy, but the later levels reach what I would consider the perfect difficulty. It's very fun! If you're a completionist, this is a great game for you.
Fun game. It really is a capsule in time for the late 2000's. Controls are fine, but the camera can be infuriating. Level progression is fairly unique, with the progression of the music and color palette creating a funky vibe.
Fun unique game originally on Nintendo Wii! I rate it an 8/10, a fun, short game, about 8 hours long! You essentially have to paint everything a new color! Everything has been turned black and white by the ink gang! Worth getting if on sale!
Es uno de los juegos de mi infancia. A pesar de ser simple, tiene su toque original y divertido. No envejeció nada mal.
de Blob is a colorful and imaginative platforming adventure developed by Blue Tongue Entertainment, with the PC version handled by BlitWorks and published by THQ Nordic. Originally introduced on the Nintendo Wii before arriving on modern platforms, the game continues to stand out thanks to its distinctive concept and joyful execution. Rather than emphasizing combat or survival, it revolves around restoring life to a city that has been drained of its color by an authoritarian force. The result is an experience that celebrates creativity, exploration, and optimism while delivering an entertaining blend of platforming and environmental puzzles that remains refreshing even years after its original debut. The story follows Blob, an unlikely hero made entirely of living paint, as he battles the oppressive I.N.K.T. Corporation and its leader, Comrade Black. Chroma City has been reduced to a lifeless grayscale metropolis where individuality and expression have been erased. Blob's mission is to reverse that destruction by bringing vibrant colors back to buildings, streets, landmarks, and the city's citizens. Although the narrative is straightforward, it succeeds because it reinforces the game's central themes of freedom, artistic expression, and hope. Watching each district gradually transform from dull gray into a lively urban landscape creates an immediate sense of satisfaction that keeps the adventure engaging from beginning to end. Gameplay revolves around collecting primary paint colors and mixing them to create additional shades required for specific objectives. Players absorb red, blue, and yellow paint before combining them into colors like green, orange, and purple to restore different structures throughout the city. Every splash of paint depletes Blob's reserves, requiring players to refill by diving into water or collecting more paint along the way. This mechanic introduces light resource management without becoming frustrating, encouraging players to think about movement and efficiency while maintaining a smooth and accessible gameplay flow. Movement feels fluid and enjoyable, allowing players to bounce, roll, climb, and leap across rooftops while searching every corner of the city for objectives and hidden collectibles. Exploration is consistently rewarding because almost every action contributes to the city's recovery. Buildings regain their original appearance, civilians celebrate their newfound freedom, and entire neighborhoods become increasingly vibrant as players progress. The visual feedback is immediate and rewarding, making even routine objectives feel meaningful because the world visibly changes in response to every successful action. One of the game's strongest qualities is how effectively it combines gameplay with presentation. The colorful environments are more than simple visual decoration—they represent player progress in a tangible way. Every restored district feels like a personal achievement, and the transformation from monochrome emptiness to energetic city streets creates an impressive sense of accomplishment. The stylized art direction has aged gracefully, relying on bold colors and exaggerated character designs rather than photorealism, allowing the game to remain visually appealing despite its age. The soundtrack plays an equally important role in the experience. Music dynamically evolves as players restore more of the city, gradually adding instruments and energy to reflect the world's growing vitality. Different paint colors subtly influence the musical composition, creating an interactive soundtrack that feels closely connected to the gameplay itself. This seamless relationship between audio and visuals gives the game a unique personality that few platformers manage to replicate, making every completed objective feel both visually and musically rewarding. Mission design offers a healthy amount of variety throughout the campaign. Beyond repainting buildings, players participate in races, rescue civilians, complete timed objectives, eliminate enemy machinery, and uncover hidden collectibles scattered throughout each level. These changing objectives prevent the gameplay loop from becoming overly repetitive while encouraging players to master movement and efficient route planning. Completionists will also find plenty of optional content that rewards careful exploration and replaying stages for higher scores. Enemy encounters remain relatively simple, focusing more on environmental hazards and ink-based opponents than traditional combat. Instead of lengthy battles, players rely on agility, quick movement, and careful paint management to overcome obstacles. This design choice keeps the focus squarely on creativity and restoration rather than violence, reinforcing the game's lighthearted atmosphere. While some later stages become more challenging through stricter time limits and larger environments, the overall difficulty remains approachable for newcomers while still offering satisfying challenges for experienced players. Despite its many strengths, de Blob is not entirely without flaws. Some mission objectives begin to repeat during the latter portions of the campaign, and the time limits may occasionally pressure players who prefer slower exploration. Certain camera angles can also become awkward during precise platforming sections, reflecting the game's origins on older hardware. However, these shortcomings rarely diminish the overall experience because the satisfying cycle of exploration, painting, and city restoration remains consistently enjoyable throughout the adventure. de Blob succeeds because it delivers an experience unlike most platformers. Its combination of imaginative mechanics, uplifting presentation, memorable soundtrack, accessible gameplay, and constantly evolving environments creates an adventure that feels both relaxing and rewarding. Rather than relying on spectacle or complex systems, it proves that a simple concept executed with creativity can leave a lasting impression. Even years after its original release, it remains one of the most distinctive platform games available, offering players an entertaining celebration of color, imagination, and artistic freedom. Rating: 8/10
não sei se algo do meu pc, mas SEMPRE quando tentei jogar, uns minutos dps a tela do jogo congelava
Better on the Wii for controls but still an amazing game. DO NOT TOUCH THE MOUSE while playing.
If you like spatoon , this is kind of like this but, you're a blob who paints cities and does quests with paint :) It's also a very chill game as well.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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