
Dive into the dreamy world of Crearia in Onirism! Join Carol on a magical quest to find her lost plushie, Bunbun. Use quirky gadgets and wild weapons as you embark on a spellbinding journey through fantastical worlds, where you'll battle cunning and colorful foes in thrilling, high-intensity combat!
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to the Wild World of Onirism
A stolen plushie. A mysterious portal and a girl full of energy and imagination, packed with lots of attitude. Jump into Carol’s slippers and chase the unknown in this fast-paced, dream-like adventure through the world of Crearia!
Massive Adventure, Endless Surprises
Explore more than 20 unique levels spread over 10 chapters, each packed with secrets, puzzles and bizarre creatures. Platform through candy colored forests, scale the great pyramids, and battle monsters on a mysterious moon base!
A Vast Menagerie of Villains
Of course, not everyone you meet wants to be your friend. More than 300 unique enemies await you through your adventure. Each one brings its own otherworldly design and unpredictable behavior, turning every encounter into a surreal challenge.
Terrifying Boss fights
But dangerous as they are, those enemies are nothing compared to their leaders. More than 20 bosses seek to end your journey. From sentient carnivorous plants to megalomaniac scientists, you will need every ounce of skill to survive!
Weapons, Gadgets, and Potions Galore
Wield over 300 unique weapons and gadgets. Unlock a staggering arsenal of blasters, bubble guns, rocket launchers, and more, each with its own explosive personality!
Slay Monsters, Slay Outfits - Fashionably, of Course
Dress Carol in a massive collection of over 200 costumes, from space suits to wacky hats.
Fantastical Rides for a Fantastical World
Zoom through stages in the Buzzard Plane, Royal Hovercraft, Mechs, and over 20 more vehicles!
Multiplayer mayhem awaits! (Open Beta coming soon!)
Battle it out in local or online multiplayer with friends. Whether it’s blasting each other or taking bosses together, fun is always better shared!
The Adventure of a Lifetime Begins Now!
Join Carol on her quest to save her beloved plushie Bunbun as she blasts, jumps, and laughs her way through worlds shaped by imagination. Dive into Onirism today and embrace the chaos of dreams!
A message from us to our ever amazing Community!
Onirisim has been a huge adventure for us here at Crimson Tales and has been a huge part of our lives ever since we went into early access 6 years ago!
We thank you all so much for joining us on this journey to 1.0 and we have so much in store for you, including incredible Voice Actors and Talent such as; Kpop star AleXa, Anna Lauzeray-Gishi who did the French VA for Kiriko, Bob Lennon of fantabobgames, BenZaie, and many more!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Insanely huge and awesome indie game, I spent at least 100 in this game (some of my logged hours were afk) just from the story and the endgame levels. That doesn't even touch multiplayer and Tales mode which is basically black ops zombies mode but cute and funny. Is it janky at times? Oh no doubt, I think only 3 developers made this in the span of 8 years so that's to be expected. But there is so many guns, so many costumes, great voice acting, amazing soundtrack, 20 main levels i believe, driving sections, boating sections, platforming, upgrades to the hair dryer, and most of all it just feels like a passion project: a labor of love in a similar way to Mario Odyssey but with more of a serious sam / ratchet and clank bent. It's on sale for $9 right now and honestly i'd pay triple that price (actually i paid full price and I don't feel ripped off so that should say something, i'm cheap asf lol), even with all the bugs. Tbh, most of the bugs were more amusing to me than anything, but this game could use some more patching for sure. Also i think the dev is working on some kind of Golden Apple Archipelago type level to drop soon, so be on the lookout for that. Anyway my verdict is BUY THIS GAME YESTERDAY, might legit be the best game of the 2020s imo.
This game is amazing, the sheer breadth of content is mind blowing. I expected to play this game for an hour maybe and never look back. But the deeper you go the more you find. It's...amazing..it needs work but it IS AMAZING!
flawed, but fantastic. Reminds of games 25 years ago. Timesplitters 2 dam level for one!
Графон: 10 из 10! Механика: 10 из 10 Гемплей: Дочка Сэма и Бомбы))) 10 из 10 Лор: Пока что прохожу
This game really is better than it has any right to be. From nazi zombies, to tdm matches, story mode and etc. The split-screen coop is what made me purchase this game and it could become one of my go to games for friends/family. If you plan to play solo or in the future online co-op this game is great. Several game and movie references and I find myself laughing quite often. Unfortunately although I do recommend this game there are several issues I have ran into. 1. I play with 2 controllers and the keybinds are repetitive with other buttons, or overlap each other (ex sniper aim and crouch are same button and makes aiming down sights extremely unpleasant) 2. Several menu entries are missing such as controller binding and a lot of keybinds for the keyboard aren't listed. ex: No way to reload with a button but game does reload after not aiming down sights. By default you ADS is a toggle though 3. UI between game modes differ but there are some overlap like some maps in zombies will have the campaign overlay. 4. Lack of options like being able to keep UI elements on all the time (extra helpful in zombies. I never know how many bullets I have left, how much money I have, or how much health I have. 5. Several other bugs or issues I have ran into forcing me to restart or just stop playing for the night altogether. 6. Inability to customize characters when choosing co-op mode 7.Audio bug where the audio only works when player 1 is near. As if Audio only works for player 1. All this and its still a recommend and I hope the project continues and gets the players it deserves.
All my favourite games are jank. Seriously, I've never had such issues trying to change the screen resolution in a game before. Or have a performance stutter so bad that the game forgot I was underwater and reverted me to land movement physics until I got back to dry land. But when you tweak the graphic settings of this visually underwhelming game well enough that it keeps at least a consistent 30FPS and only occasionally stutters, the gun play is really great. Exploration is quite enjoyable too but I'm very rusty navigating large regions without a mini-map. Is this game flawed? Definitely. Is it in a lot of ways a buggy mess and possibly runs worse than Dragon's Dogma 2 or Code Vein 2? Yeah. Are the hype moments in between all the exasperations really fun? Absolutely. So your mileage may come down to your tolerance for scuff and appreciation for cute violence.
[h1] Has the seeds of something really special, but is just too rough at the moment. Keep an eye on it to see if it patches its way to greatness [/h1] Onirism is charming, ambitious and packed with content, but is still extremely rough even after a full release. The game is an adventurous mix of Serious Sam, Metroid Prime, Ratchet and Clank, Conker's Bad Fur Day, the 3D Rayman games and who knows what else. It combines janky 3D platforming with frantic, wave-based shooting across a huge world, armed with a massive array of guns. There's a lot to see and do, and with a good bit more polish it would be really great, but as it is now (and for me as a grown man without a youngster's infinite free time to spend on not-quite-good-enough games) I unfortunately ended up refunding it. Might rebuy it if the gamefeel and controls get seriously overhauled, but from what I played, it does not feel like it should be called a 1.0 yet. The platforming elements mix poorly with the shooting elements. It's a 3rd-person shooter that feels exactly like an FPS, which is rarely a good thing, as anyone who has ever gone 3rd person in a Bethesda game can attest. The camera feels like it was made for a shooter, never moving unless you tell it to, even when not aiming. Climbing, swimming and ladders also feel very FPS-y. Jumping and landing and climbing do not compare at all favourably to full, proper platformers, which means that about half of what you'll be doing in the game just feels sub-optimal and slightly wrong. The game is also clearly not made with controllers in mind, despite most of its inspirations being console games. Tutorial messages all give KBM binds and one basic movement tech is mapped to L3, when it could have just as easily been put on the far more sensible B button. Controller mapping is just not very good at all. The controls and gamefeel are far and away my biggest problem. This is a big, dumb action game, inspired by big, dumb action games. It should not feel this wonky and weak... It's unfortunately one of those indie games that wears its influences on its sleeve, but which also doesn't feel half as good as any of them The game has already added a ton of stuff. There are tons of guns, levels, costumes etc., and the game apparently has a playtime of up to and above 30 hours, which is insane for a shooter, with more content to come. This is cool and all, but when the very basics of movement and control still feel this rough, adding a bunch of options to dress your little girl up in as many ways as possible feels like misplaced priorities. If you vibe with the gamefeel, you're in for a real treat. Maybe the game will get polished to a sheen in the future. When that happens, it will be absolute peak and I will rebuy it. Until then, tread cautiously...
1. Game has WAY more guns than it actually needs (I love it) 2. Game has SO many enemies inspired by Serious Sam (I love it)
Runs like absolute garbage despite not looking very graphically intensive and has terribly designed platforming segments that are MANDATORY FOR PROGRESSION. I could make ignore the former and just put my nose to the grindstone, but as someone that grew up on platformer games, this game does everything it can to make those segments not fun - slippery jumping controls, no predicable jumping arc, no drop shadow, no clear designation of what is and isn't a platform, stingy checkpoints, instant death pits, enemies placed in annoying locations and inconsistent ledge grabbing. The gunplay is fine, the enemies and weaponry remind me of games I've played in the past, but the other gameplay styles mandatory for progression are just bad and cannot be avoided.
Good! Serious sam and Doom
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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