
Explore a world built from the luscious landscapes, turbulent townscapes and preposterous portraits of real Renaissance paintings. Death of the Reprobate is a Rabelaisian adventure game from the creator of Four Last Things and The Procession to Calvary.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 28 → 0.14/day in the week after.
About
Thus the heavens and the earth were completed in all their vast array. By the seventh day God had finished the work he had been doing; so on the seventh day he rested.
“Did you have a nice week?” asked Mrs God.
“No.” Replied God. “I have birthed another pitifully substandard world. Destined, no doubt, to spiral over millennia into a violent capitalist nightmare, just like all the rest of them.”
“Never mind,” said Mrs God. “Chicken pie for dinner!”

Immortal John is dying. As his last surviving heir, you have been summoned to hear his dying wish. Will he ask you to avenge his death!? To murder all those who have wronged him!!? To bring to fruition his life long plan to topple the ruling elite from within, shattering the balance of power, and ultimately saving the world!!!? Or will he simply ask you to stop being such a shit?
Only time will tell. Or me, I can tell you – It's the last one.
Death of the Reprobate is a gentle story about helping people and being a nice lad. Travel around a quiet, rural town - help the locals in their day to day tasks. Wander into the nearby woods - make idle chit-chit with a woman submerged neck-deep in a tiny pond. Climb to an idyllic viewpoint in the mountains, overlooking earth and sea and sky, the natural and the man-made, the eternal mystery held within the infinite depths of the distant horizon - help a man shoot some birds. This is a game full of slow burning simple pleasures...
...Until the Devil gets involved.

Pointing and Clicking – A traditional point and click interface, with a 'verb coin' interaction menu and a simple inventory from which you can drag and drop your preciously hoarded items.
Renaissance Artwork – Renaissance, Rococo and even a hint of Romanticism, to be a little more precise. Hundreds of paintings, spanning hundreds of years, are all brought together into one consistent world.
Classical Music – Music by Eduardo Antonello. Period appropriate music that adapts as the story progresses, recorded using real medieval/renaissance instruments.
Standalone Story – Death of the Reprobate is set in the same world as Four Last Things and The Procession to Calvary, and features some recurring characters/themes, but it can be played independently.
Highbrow Buffoonery – Lofty subject matter is treated with gleeful flippancy. Gags about butts are taken very seriously. But rest assured, while some of the jokes may be ridiculous, the puzzles make perfect sense! (or at least adhere to a consistent internal logic)

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 728reviews | 96% | — | $182.9K |
| $9.75−25% | 14ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ㅤ♡ UA ㅤА це вже Гра №3 із дивної серії цієї дивної гри, але геніального розробника Джо Річардсона. Створювати такі ігри потрібно не тільки вміти, а й мислити на кшталт сюжету та героїв. Творити із себе.... Але на основі картин геніальних художників. [i] Цікаво, репліки Джо наснилися чи він так і в житті базарить.....? [/i] ㅤЦя гра розповідає нам про сина того Безсмертного Джона, який доводив Богу про своє вміння бути 7-кратним грішником. Джон зійшов на трон, народив сина, відбудував країну після кривавого диктатора і готується піти до особистої ауединцию до бога (тобто віддати дуба). І ось син, як я зрозуміла, невдаха, нічого не домігся в житті, і тут батько відправляє його творити добрі справи, а саме 7 справ, здивовані? (гріхи вже батько виконав). Чи назвати дії сина позитивними - це вже ваш вибір, на мій погляд 50/50, десь у користь, десь у крінж (господи що він творив.....). Кінець досить ............... цікавий. Хоча кому я брешу, поганий, кринжовий, дивний, несподіваний та кумедний. Зустріч з дияволом йопта. І повернення країни і світу в ту розруху в якій вона була до приходу безсмертного ДЖОНА (виявилося не на 100% безсмертного) РАДЖУ! https://steamcommunity.com/sharedfiles/filedetails/?id=3747356906 ㅤ♡ ENG ㅤAnd this is Game #3 in the strange series of this strange game, but by the brilliant developer Joe Richardson. Creating games like this requires not only skill, but also a keen understanding of the plot and characters. I wonder if he dreamed up those lines or if he actually says them? ㅤ ㅤThis game tells the story of the son of that same Immortal John, who proved to God his ability to be a seven-time sinner. He ascended the throne, fathered a son, rebuilt the country after the bloody dictator, and is preparing to enter into personal solitude with God. And now the son, as I understand it, is a loser, has achieved nothing, and his father sends him to do good deeds (he's already committed his sins, Dad). Whether you call the son's deeds positive is up to you; I think it's a 50/50 decision. The ending is quite... interesting. Although who am I kidding? It's awesome, cringe-worthy, strange, unexpected, and funny. A meeting with the devil, damn it. And the return of the country and the world to the devastation they were in before the arrival of IMMORTAL JOHN (turns out he's not 100% immortal). https://steamcommunity.com/sharedfiles/filedetails/?id=3749809459
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Traditional Chinese
| $12.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
三部作の締めくくりに相応しいキチガイ度120%の良作だった。 本作は前二作と比べて宗教的要素は比較的マイルドになった(気がする)分、お下劣度は10割増しである。 早い話が知性と知識が必要なくなって、馬鹿でもより楽しめるぜ!!ヤッター!!
Death of the Reprobate is a triumphant and hilarious finale to Joe Richardson's Renaissance art trilogy, delivering everything fans have come to love while standing proudly on its own as a masterpiece of absurdist comedy. From the very first moment, you step into the shoes of Malcolm the ♥♥♥♥ – a delightfully arrogant, self-absorbed heir who must perform seven good deeds before sundown to claim his dying father's throne. It's a simple premise that serves as the perfect launching pad for chaos, wit, and some of the sharpest comedic writing in recent memory. What makes this third installment so special is how it refines and polishes the formula that made Four Last Things and The Procession to Calvary so beloved. The point-and-click gameplay is intuitive and satisfying, with a classic "verb coin" interaction menu and a simple inventory system that keeps the focus squarely on the adventure. The puzzles strike a wonderful balance – challenging enough to engage your brain, but never frustratingly obtuse. Visually, the game is an absolute treat. Every scene is painstakingly crafted from real Renaissance, Rococo, and Romantic paintings, stitched together into a cohesive, living world that feels like stepping into a museum curated by a mad genius. The juxtaposition of high art with lowbrow, Monty Python-esque humor creates a uniquely jarring and delightful experience. The writing, however, is the true star. The dialogue sparkles with irreverent wit, blending highbrow art references with gloriously stupid, gut-busting exchanges. Whether you're threatening a trader with violence to get fruit for a crying baby, or passing absurd judgments on petty criminals, every interaction is a comedic gem. It's the kind of game where a swearing baby feels completely earned in context. And yet, for all its brilliance, the game stumbles in one significant area: its ending. Because the game allows you to barrel straight to the final confrontation early on, it effectively shows you its hand from the very start. Out of curiosity, I tested this myself: I beelined for the final sequence, watched the credits roll, and experienced the theatrical conclusion on a "bad" run. When I later restarted with the genuine intention of completing every single good deed and experiencing 100% of the content, I arrived at the finale only to feel absolutely no motivation to replay those final stages. The dramatic beats, the cutscenes, the resolution—I had already seen them all. The game does not dynamically change that final sequence based on which or how many deeds you've completed. There is no new epilogue, no secret final boss, no unique twist, and no additional slideshow that rewards your diligence as a completionist. This is a genuinely puzzling design choice for a game that thrives on branching dialogue, moral absurdity, and player agency. Having two or three distinct ending variations—perhaps a simple slide show reflecting your level of virtue, or a different final confrontation depending on your deeds—would have given that 100% run a meaningful narrative payoff. Instead, the finale remains a static curtain call, identical whether you've done everything or nothing at all. The surprise is spent the moment you first see it, and no amount of side-quest completion can bring it back. As the concluding chapter of the "Immortal John Triptych," Death of the Reprobate brings the trilogy to a fittingly dramatic and funny close. Yet it's also a completely standalone story – you can jump right in without having played the previous games. For fans of the series, it's more of what you love. For newcomers, it's the perfect introduction to one of the most unique comedic voices in gaming. If you appreciate sharp satire, absurdist humor, and a genuine love for art history twisted into something wonderfully strange, Death of the Reprobate is an absolute must-play. The journey—the bizarre villages, the swearing babies, the art-history deep cuts, and the gloriously stupid side-quests—is where the real magic lives. Joe Richardson has cemented his place as a master of comedic game design.
The only game in the trilogy I didn't love. Mainly for two reasons: too much handholding and too much unnecessary dialogue. Still a good game nonetheless. However, what makes me not recommend this is the fact that the humor, where it was actually funny and at times even clever in the previous two games, took a nosedive in this one and is just blatant sex jokes, profanities and shouting in all caps to a point its turning the game into some 13yo's edgy joke. Four Last Things and Procession to Cavalry where actually great games from start to finish, that were more than just joke games. Death of the Reprobate however is just a joke. And a bad one too. Puzzles also took a turn for the worse, mainly due to too much handholding. The second game remains the best, and its a shame the trilogy ends with a low effort butt joke. I already look forward to replaying the first two games, but I know I'll never touch this one again.
Helping a couple of dudes have butt sex openly in public? It's a thing here. Giving a cow diarrhea and feeding it to children? That's here too. If you're brain is like mine, it's all the things you'd want after looking at a bunch of Renaissance paintings and wondering, "what"? This is the first game from Joe Richardson I've played and it's right up my alley. The concept of taking Renaissance paintings and turning them into an absurd and grotesque narrative point-and-click video game is brilliant and ♥♥♥♥♥♥♥ hilarious. The humor is mostly Monty Python-esque, and while some of it was admittedly a bit "alright-that's-enough" for me personally, it had me and my wife laughing throughout it. I also liked some of the paintings throughout the game enough to look them up as well as the artist, so there's a slight educational component too if you're interested. I've read some comments about the music being too much and while I get it, I think it adds to the chaotic nature of the game. Th puzzles were pretty good overall and if you have trouble you can always go back to the soothsayer to get guidance. I will definitely be checking out more from Joe. Had a lot of fun with this one.
Insincere and trying too hard to be nonchalant. It's not really Rabelaisian or Cavalier because the great satirists weren't merely tearing down like postmoderns do. They were also looking to protect and to build because they did care for the good, they were sincere. The ending forces a twist on the humour of the Jesus pointing at objectives gag from the start and makes the game lamer for it. God the Father is blasphemed for blasphemy's sake. How He's written has none of the wit of the early-mid game. The finale is "clap because I'm an irony poisoned redditor" instead of comedy. The final act Eschaton is a great opportunity for gallows' humour. The writing is too insincere to take advantage like the tradition does.
SUMMARY: A continuation of the absurd, yet hilarious. This installment seems more polished than past ones, but still maintains the soul that it originated from. I absolutely loved it. PROS + Wonderful story that allows you to pick up where you left off in the series, while also letting a completely new player dive in without needing to have played the previous ones (but it's still better if you play them). + The art style continues to mimic historical art, while blending in its absurdist humor. + The puzzles are challenging enough without being annoying. You don't need to pull out a guide for these. + Love Monty Python-style humor? Dive right in and feel at home. NEUTRAL = If you're easily offended, maybe stay away. CONS - It's short and I want more.
There's just something about the maximum cultural seriousness oozing from the paintings combined with the absurdist ramblings of a mad man that does it for me. I laughed out loud on several occassions and was impressed with the unwavering creativity of all three games. Well done!
The worst one of the three. However, considering that Four Last Things and The Procession to Calvary are absolute masterpieces, it doesn't mean much. This time around puzzles are a bit less interesting, but I think this is still a must play for anyone who enjoyed the other two games.
Have you ever wanted to play a Monty Python game? Well, this is as close as you might get. Ever since Pentiment was released, there appear to be many games set in the Renaissance era. Death of the Reprobate takes political satire of the time and turns it into a slapstick goof fest of violence, sex, and issues from the era. The entire game is made up of "clip art" of early oil paintings from this era. The game's title is from a painting of the same name and is also its plot. We follow a sinner who is the son of a dying royal king and desires to become the heir to the kingdom. His father says he must do 7 great deeds and report back before his death. Just like classic point-and-click adventures, you need to click around and talk to people and look at things. The satire just oozes from every corner of the game all the way to button commands. Your character will do a backflip with the right mouse button. It's a dedicated backflip button. The animations are what sell the humor. While the writing is tight and clever, the goofy cutouts from many historical paintings are superimposed onto backdrops and into silly positions. For example, when you find a shrine to pray at, the camera will pan upwards to something really goofy like two men looking at "porn" at the top of an art gallery and make silly comments about it. The game's visuals are so nice that words fail to capture its goofiness. Every scene you walk into has a musical score playing, usually a classical piece, but there's something off-kilter about it. It's slightly out of tune or key but still sounds fantastic. It keeps things from being too quiet and adds joy to the game. This is an adventure game that doesn't really have puzzles, but there is a lot of backtracking. You need to find 10 birds for one quest to help a hunter spot them. Then there's a surprise twist at the end of the quest, and it's usually left field. There's always something completely nonsensical going on, and the resolution of these quests usually ends up bad or poor to completely insane. This is one of those games that you want to completely explore. Click on everything, try every action, and see what happens. It's just a basket full of treats with silly animations, reactions, and lines of dialogue that will make you chuckle or raise your eyebrows. Each quest involves fetching an item, and obtaining that item unlocks another quest. For instance, you must retrieve the blankets lost in a bet to calm a group of crying babies. In the tavern some con men are playing a rigged game of dice. You need to find a way to win the game, but the solution is simply to call out its nonsensical nature, and the con men will agree. It's pretty funny and goes against the tropes of complicated games in adventure titles that most people would rather not learn. You then need to feed another crying baby, and the task requires crushing up some fruit. To achieve this, you make a cow eat the fruit, which then produces mush in a bucket that you feed to the baby. It's super wild and hilarious, and every single outcome is not what's normally expected. My only frustration occurred at the end of the game. The game features a slow-motion chase sequence that lacks quality. I had to restart this half a dozen times because I didn't know where to go on the last screen, and it caused me to get caught. The game is also incredibly short, running at maybe three hours. While it's short, it's very dense and packed full of great art (or manipulated art) and tons of things to look at and see. I didn't want it to end, but sadly everything comes to an end at some point.
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Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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