
DAYMARE: 1998 is a third-person survival horror game that recreates the mood of iconic titles from the '90s, with a fresh storyline. An incident that turns a small town into a deadly zone, three characters to play with and little time to find the truth, before its mutated citizens abruptly end your mission.
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Languages: English*, Italian, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Arabic, Turkish*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The controls really insist upon itself, theres one thing to have "survival elements" in your game like managing magazines ect its another thing to make the controls convoluted for no reason but artificial difficulty. I never thought I would see a game incorporate two separate sprint buttons that require each other to work properly. Absolute looney tunes made this game lol THIS GAME IS 30 DOLLARS!!!!!???? god I hope I got this on sale
This is dreadful. The real horror is the awful gameplay and storytelling.
I'm going to edit this later as I'm still playing, but the ability to have multiple save slots comes after about 2 hours in or so. For $3, it's a curiosity worth looking at. For the game design? Don't pay more than $15 unless you are REALLY curious about a somewhat pretty RE clone.
unplayable to me, i cannot equip any weapons no matter what i did, and i changed the keybinds SEVERAL TIMES, spent most of my time on the game configuring everything more than anything, i don't know if this happened to anyone else but yeah... i'm not mad at the game's story or anything, no, its just the keybinds that bothers me, i am NOT walking with no flashlights while landing punches left and right when the punch seems to be the last option for when the guns are empty or something... although, if your keybinds work, i guess i could recommand the game since it seems really good from videos i've seen, not the game of the century but a good game nonethless
An sich ein wirklich geiles Spiel. bis man zum Staudamm kommt und ständig von dem Monstrum mit dem Tentakelarm fertig gemacht wird. Ich schaffe es einfach nicht zu überleben bis der Fahrstuhl ankommt und nach 14 Versuchen reicht es mir nun auch! Schluss aus und vorbei ich würde ja gerne wegen dem Scheiß eine Rückerstattung machen aber leider ist es dafür zu spät
Прикольная игруха с сюжетом
didn't enjoy. unistalled already
Guter Horror shooter, wer Resident Evil mag wird hiermit auch spaß haben.
O que posso dizer? Joguei esse jogo lá perto do lançamento, mas dei prioridade a outras coisas e acabei deixando-o de molho por alguns anos. Bom, retomei o jogo agora e estava achando legalzinho, mas o sistema de recarga original não tem nada a ver. Para começar, você precisa de um carregador no inventário para recarregar, o qual é facinho de derrubar no chão sem perceber; depois disso, você não consegue mais recarregar a arma. É como se o único modo de recarga fosse através de um carregador reserva no inventário, não sendo possível remover o carregador da própria arma, abastecê-lo e inseri-lo novamente. Reclamações à parte, descobri que existe um modo moderno de jogo sem essa parada do carregador. Enfim, agora é só alegria! Estou achando o jogo e a história bem divertidos.
Enorme potenziale sprecato. La difficoltà dovrebbe stare nella gestione delle risorse, nel lootare bene e nel fare sempre headshot per conservare munizioni con il vantaggio aggiunto che fare sempre headshot DEVE garantirti la kill o lo stun entro termini ragionevoli. Gli zombie normali sono ... accettabili, meno piacevoli da colpire rispetto ad altri giochi perchè le animazioni sono orrende, le animazioni di sconfitta e di hitstun sono molto uguali quindi, giocando bene, spari un colpo in testa, aspetti mezzo secondo, vedi come si evolve l'animazione, quando capisci se è ancora vivo o sta per cadere decidi se sparare un altro colpo o se hai finito, osceno. Che ci voleva a far cadere gli zombie SUBITO quando morti o a fargli emettere un grugnito particolare facilmente riconoscibile? Gli zombie speciali sono una punizione per chi gioca bene. Vedi uno zombie un po' più grande (Correct Form) che sprinta verso di te: spari un colpo in testa, nulla, spari il secondo, nulla, spammi la mitraglietta in testa, nulla, ti raggiunge e ti colpisce. Dunque mi state dicendo che faccio tutto giusto ma vengo comunque punito? Secondo quale logica di gamedesign c'è un nemico che corre più veloce del giocatore, ha tanti HP e non va in hitstun col 10 colpi in testa ma si stunna col melee? Bellissima atmosfera, grafica gradevole, enorme potenziale, gunplay orrendo.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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