
Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.
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About
Take control of a settlement of the first modern humans, guide them through the ages in their struggle for survival.
Dawn of Man is a survival/city-builder from the creators of Planetbase.
The game starts in the Stone Age, and takes you up to the Iron Age, spanning more than 10,000 years of human prehistory.
You will have to get your people to survive, expand and evolve, just like our ancestors, facing the challenges that the environment will throw at you.
Animals were a vital source of food and resources for ancient humans. Use their meat to feed your people and their skin and bones to make clothing and craft the tools you will need to stay alive.
Confront Mammoths, Woolly Rhinos, Ancient Bison, Megaloceros, Cave Lions and other species that roamed the earth at the time.
Collect a variety resources from the environment: fruit, berries, water, wood, flint, stone, ores. Use them to prepare food, to make tools and to build structures in your settlement.
Fish is more abundant in spring, berries and fruit can be collected in summer and animals are easier to come by when it's warm.
When winter comes, make sure to have enough non-perishable food and warm clothing in order to survive.
Build more homes and facilities for your people, in order to expand your population.
Construct fortifications and craft weapons, so you are ready for when the inevitable conflict comes.
Each new discovery will make it easier for your settlement to be able to support larger populations, but will also bring new challenges: increased food demand, morale issues and more frequent raider attacks.
Our ancestors were capable of incredible engineering feats: mine massive rocks from the environment, transport them using sledges and construct colossal stone structures.
Unlock farming technologies to grow your own vegetables, so you can feed large amounts of people. Domesticate animals to produce food, resources and provide increased muscle power.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool game with good settlement development mechanics. But it is really boring. Progression is kinda slow, tech tree is small, but requires grind. Grind to trade, grind for research points. And now looks like devs have abandoned it for new game (almsot copied from Surviving Mars), so there are no QoL updates, no content updates, and the game is still slow, boring, scarce on content. But anyway, it is almost the best experience I had with such "civilization development game". It`s a pity devs didnt make more content in here. Also I didnt find any cool mods to extend the expeirence, the tech tree. So, its your call to buy it
If you like settlement building, task management, and having to provide and create your own resources, animals, and buildings to survive you will enjoy this game. Now, I will say I do not find this game "Easy". It may be easier for some than others. I have played for 197 hours, and just today marks me making it into the Iron Age. I could have progressed sooner, but I kept waiting because I was having a hard time with raiders during the Copper Age, and/or freezing, starving populations during winter - lack of food. My biggest hurdle I personally feel makes this game take longer and harder is the map. I can hold a decent settlement between 80-120 villagers, so far. This took a lot of practice, sustainable farming, and resources. I did have several raider attacks that killed 20-40 villagers. However, with reinforced, and better walls, and better weapons it is easier to fight off the raiders. Having a higher population does give advantages to high raider pop attacks. If your village has too few people, they can be overcome easily. With having a higher population you have to have the food to sustain a higher population. I do still fish, farm, and have farm animals. You do not want to progress too quickly - or too slowly - because it is not sustainable, because you don't want to have too little people and too small a village that a raid attack kills your entire settlement. However, if you don't have enough food during winter, straw, and grain, your population will struggle, and your animal population will die off due to starvation. Further into the game its not that big of a deal, with enough crops and various types of grain as long as you don't lose your entire flock of animals - you should be okay and they will reproduce - if you have room to house them. You can set limits to your animals. Fishing through every season is very important. Hunting through most of the game is beneficial. For XP points, and food, and skins. Once you have farming - can sustain a decent herd of animals - the animals get slaughtered when they are older. Cows and goats produce milk. Horses and Donkeys can pull carts. Cows and horses can pull plows. So that your people are not manually farming the lands each season. Sometimes crops get sick - and you may lose a big portion. So a variety of crops is needed. Crops that produce straw are needed to feed the animals throughout the winter. Before stone masonry, you upgrade to straw buildings - and it's a PITA to have enough straw to sustain the buildings and sustain the animals. My pet peeve is space - the mountains get in the way of building a nice and easily defendable settlement, yet you still want to be close to mine resources - and close to water to fish, and have land open for hunting. I did not want to progress to the other challenges without first completing Continental Dawn Challenges. I have completed 9/10. I have not built a Cairn. I range around 90-120 people - so to complete the last step of this challenge I need to expand further. I have only played the Northlands for a few minutes at this point in the game - I will work on completing Northlands, and Ancient Warriors after I have finished all 10 milestones for Continental Dawn. Overall, it's not a super complicated game, but it does require resource management, building management, and a lot of patience in my opinion. I am not sure if there are enough Megaliths left of this part of the map to complete a Cairn- I built several megaliths and statues, other buildings to help with prestige, and have a 92% welfare - 601/1000 prestige currently. Using different types of megalith, funerary structures, and such. I'll have to see if I can find enough resources on this map to complete the Cairn, with what I already have, or take down some structures that already exist. I have a Dolmen built but not a Cairn.
If the computer deems that it is time for you to lose citizens you will lose them. Whether it be a raider party that seems to spawn just a little too close than normal, smoking all your plants with a disease at harvest, seemingly randomly increasing food intake of citizen which drain your resources faster than it should, having your livestock get wiped from disease. It doesn't matter if you have redundancies set up to avoid such pitfalls. It doesn't matter if you scale your settlement at a slow pace. It will "find a way". It's comparative to "rubber banding" in racing games. Cheap.
Fun and relaxing sim you can come back to over and over.
A charming and rather addictive game, where you begin with a handful of tribesmen and women and work your way through expanding your village and your knowledge by way of points in a skilltree earned by hunting, gathering, expanding, and building. The task system is entertaining to micro manage, but also very easy to automate as your village grows. The lack of in-depth statistics makes it very easy and attractive to pick up and play without it getting too exhausting. While planning and building your village is fun it is at times limited by the grid and slopes, which can be frustrating but I didn't find it to be a game changer, as I just had to adapt to the surroundings. All in all, a most entertaining city builder, which - in it's simplicity - exceeds even the larger and more well-rounded city builders out there. I look forward to seeing how it develops with time and I hope it doesn't fall victim to the needless complexity, which games in this genre are often prone to.
Very mixed review. Dawn of Man is exactly the type of games I usually enjoy. The issue is that the main gameplay mechanic is *waiting*. This is an idler game. Everything you do gives you knowledge points, which allow you to get new technologies. So you get 1 point for building your first tent, harvesting your first berries and killing your first reindeer. You are indeed active for those first times. Then to get more points, you need to wait for your guys to "harvest berries x10", x100, x500. You are actively waiting for new animals to enter the map so you can hunt them. Not the best fun I had. The game is missing a few quality of life improvements. The in-game guide is tedious to navigate. There is no way for me to know how many dogs I have (even though the game warns me to control their numbers so I can feed them). I can't know how many of my livestocks are male or female. I played in normal difficulty for my first playthrough, which is definitely too easy. My guys can 1v2 or 1v3 wolves as long as they have a bone knife. Raiders are a joke. Losing guys means nothing since new ones come right away. Storms are a big alert but they do nothing. I never lost a guy to winter but the game treats the arrival of each spring like an achievment. Traders often come visit your settlements but they never have anything of interest. I am at the end of neolithic and I don't know if I can be bothered to continue. Wait for knowledge points > get new tech > construct the new thing > rinse and repeat
it's got game mechanic issues the amount of structures you have add up constantly which need repair which in turn keeps saying your work is over loaded in turn there no ignore to this in turn drop moral but also it needs a easier ventory for all the people as some have gear sum don't so in a fight u end up having to react quickly by just grabbing everyone an some instances 3 people came to fight an the rest had no fighting equipment which u don't know it they had any to begin with as u using speed increase to play an it all all has a wear time i'm guessing so u can lose all ur fighting people in winter then ur so screwed ur practicly starting over
Está bueno. Lástima que no le metieron mas contenido
Just one more age...
both the space type and this one from this company i dont recommand as it stands unless you like bad and i mean really basic bad ai that cant think at all staving or need a drink oh well let me go across the map to hunt and die half way back oh animals aTtAcking people well am dying from lack of food or water let me go after them across the map no map for a game that you can easy get lost you think they would have add a map also you cant do much only build and try to babysit with hands behind your back so its a dont buy as well there other games oh a animal attacking people ill just sit there doing nothing you have no true ablilty to tell what to force leading to staving and deaths the stats that says it will make people come more or in bigger number does not work at all 800 prestige and welfare oh well here 1 guy to replace the 5 to 10 people that die due to bad ai. this leads to point where thanks to rng you can get stuck or even slowly go down in pop and sit there for a hour of gameplay until you start getting a increase this is the same ai for there space game which is just as bad its rmg is bad whem it comes to new people coming in both games
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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