
DarkSwitch is a vertical survival city builder. Build a city on a great tree and defend it against the Fog. Face the challenges of limited real estate, scarce resources, and tough moral choices as you seek to uncover the mystery of the Shroud. The Tree Provides! The Tree Protects! The Tree Prevails!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 11 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DarkSwitch is a vertical survival city builder set in the boughs of a gigantic tree. Defend your leafy home against the perils of the creeping fog by managing light and flame.
Gather resources, research technologies, and send pioneers to explore the ruins of those who came before: discover their secrets and doom.
Set in a world of folk horror and creeping dread, DarkSwitch blends vertical city-building, tower defense, and exploration into a unique strategic experience.
Navigate a stunning, dangerous, dark fantasy world enriched by cinematic cutscenes and an atmospheric soundtrack from Silent Hill composer Akira Yamaoka!
Limited horizontal space requires a strategy; construct zip lines and stairways to connect your growing settlement layers.
Manage raw and processed resources, production facilities, and citizen morale, while fortifying defenses to withstand fog's creeping chaos.
Fog drives your citizens to madness and conceals stalking terrors.
Fight back by illuminating paths, crafting light-powered weapons, and mastering the raw energy of Solium.
Push back the gloom and save your nation.
Establish far-outposts, and excavate rare resources and artifacts.
Encounter strange and lethal creatures lurking in the fog.
Uncover the remnants of an ancient civilization.
Witness various dramatic storylines.
Navigate choices where even small actions can spiral into grim consequences.

Campaign Mode: 20+ hours of single-player, story-driven gameplay with quests, branching narratives, and high-stakes choices.
80+ unique buildings for full tree city customization.
11 resource types: balance raw and processed goods to survive.
4 technology levels to advance and unlock new growth possibilities.
200-meter-tall tree that serves as the foundation for your city.
Atmospheric soundtrack composed by Akira Yamaoka (Silent Hill series).
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
目前体验相当顺心,美术与氛围的搭配恰到好处,让人很容易沉进这个世界里。剧情线正看得入迷,世界观细节也越挖越有味道,战役推进得稳稳当当,每一环都挺对胃口。 往后要是能丰富定居点的建设玩法,比如资源调配或建筑升级,再补个自由度更高的沙盒模式,应该会更有长线吸引力。不过眼下,我更想顺着当前的故事脉络走下去,看看编剧埋的那些伏笔怎么收束。 运行方面暂时没碰到任何卡壳或报错,希望这份顺畅能保持到底,别突然冒出什么“意外彩蛋”——平稳通关就是最好的礼物。
被室友安利过来的 这是AAA制作吧 配乐也挺宏大的 这里面的机制和原理和现实生活中挺贴切的 我喜欢主人公之间的故事线 内容很饱满
Пока всё нравится. Погружаюсь в историю, изучаю мир и прохожу кампанию. Атмосфера и стиль очень приятные. Хотелось бы чуть больше вариантов развития поселения и в будущем режим песочницы. А пока кайфую от лора и смотрю, что будет дальше. Багов пока не словил, надеюсь, так и буду играть без сюрпризов.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian*, Simplified Chinese, French, Kazakh*languages with full audio support
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垂直布局比平地建城难多了,空间得精打细算。但正是这种限制让每一块地都特别珍贵,规划好了超有成就感。
I like it. Want to start with that. Here is the negative stuff: Even though it is a bit hard, it is very obviously trying to be in the same genre as Frostpunk, but compared to those games this is easy. And I say that after having spent 10 hours of NOT making it so far. Frostpunk was just so much more unforgiving from the get-go. The story is not as good written as I would have expected for a very story-driven survival-builder to be. At the start I was like "Huh? Why does that matter?" at some event in the early game, which was a bit off-putting. Much later I realized why it was important, but I felt like I should have known from the start as that was supposed to be a motivating factor. And I had to wait a bit much for things to happen. But maybe that is why I am currently not succeeding. A few things is hard to understand the mechanics of, fear for example makes no sense for me, it seems too random (suddenly spiked to 108 "event"-based, but the event was over and I had no current event looming). Positives: But it looks beautiful, when the game progress it gives you this lovable stressful feeling of "man, I don't have time to do this!", and "man, I should have done that earlier..". It makes sense for the most part, and the games does not hold your hand, so you have to figure it out on your own which I love. The chapters eventually becomes hard, so you have to think through how you do everything. I kinda like how the game doesn't have a sandbox-mode (I haven't found one at least), so you can actually learn from your mistakes and hone your strategies (if you're like me and restarts when I fail, instead of just loading last save). it makes me feel real progress.
Buen juego, gran historia!
2.新手一枚,目前正在过前期阶段,慢慢熟悉游戏先,背景音乐蛮渗人的,其他还好。
先说优点:叙事和世界观真的很对我胃口,氛围感拉满。 虽然还有小bug,但能看出来开发组在修。前期体验很好,资源管理什么的都挺有意思,但后期内容个别情况确实有点空,基本上就是挂机等剧情,没啥事干。 整体我还是推荐的,适合喜欢冰汽时代那种调调,能接受小工作室作品稍微有点粗糙的朋友。
Пока прохожу только пролог, поэтому рано говорить о всей игре. Первые впечатления хорошие: атмосфера цепляет, идея с городом на дереве интересная. Багов пока не встретил, надеюсь, так и продолжится. Из того, что показали дальше по сюжету, интересно выглядит система героев и их способностей. Если они реально будут влиять на развитие поселения, это может добавить больше вариантов прохождения. Ещё интересно, что здесь несколько концовок. Посмотрим, насколько сильно решения будут менять финал. Надеюсь, дальше расскажут больше про люминархов.
本来就想瞅一眼这树到底咋回事,结果一抬头4小时没了。关键是我感觉自己压根没在玩游戏,纯粹是在给这棵破树当会计,天天盯着数字算账☺
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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