
DarkSwitch is a vertical survival city builder. Build a city on a great tree and defend it against the Fog. Face the challenges of limited real estate, scarce resources, and tough moral choices as you seek to uncover the mystery of the Shroud. The Tree Provides! The Tree Protects! The Tree Prevails!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 11 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 25 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
DarkSwitch is a vertical survival city builder set in the boughs of a gigantic tree. Defend your leafy home against the perils of the creeping fog by managing light and flame.
Gather resources, research technologies, and send pioneers to explore the ruins of those who came before: discover their secrets and doom.
Set in a world of folk horror and creeping dread, DarkSwitch blends vertical city-building, tower defense, and exploration into a unique strategic experience.
Navigate a stunning, dangerous, dark fantasy world enriched by cinematic cutscenes and an atmospheric soundtrack from Silent Hill composer Akira Yamaoka!
Limited horizontal space requires a strategy; construct zip lines and stairways to connect your growing settlement layers.
Manage raw and processed resources, production facilities, and citizen morale, while fortifying defenses to withstand fog's creeping chaos.
Fog drives your citizens to madness and conceals stalking terrors.
Fight back by illuminating paths, crafting light-powered weapons, and mastering the raw energy of Solium.
Push back the gloom and save your nation.
Establish far-outposts, and excavate rare resources and artifacts.
Encounter strange and lethal creatures lurking in the fog.
Uncover the remnants of an ancient civilization.
Witness various dramatic storylines.
Navigate choices where even small actions can spiral into grim consequences.

Campaign Mode: 20+ hours of single-player, story-driven gameplay with quests, branching narratives, and high-stakes choices.
80+ unique buildings for full tree city customization.
11 resource types: balance raw and processed goods to survive.
4 technology levels to advance and unlock new growth possibilities.
200-meter-tall tree that serves as the foundation for your city.
Atmospheric soundtrack composed by Akira Yamaoka (Silent Hill series).
Engagement
Reviews
Themes across 149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра прикольная,затягивает быстро! Из минусов : Пока есть баги. На 4й главе сюжет становится затянутым и скучным (у тебя уже все есть,все изучено давно) Но сюжетная арка держит тебя на месте(
被B站UP主的视频安利来的,果然还是看别人玩比较爽,模拟建造新手,个人觉得还不错的,给个好评吧
Потенциал у этой игры есть, но пока пусть развивают её дальше. Посмотрим во что она превратиться.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Polish, Russian*, Simplified Chinese, French, Kazakh*languages with full audio support
Hours played at review time, across 149 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Несколько раз оставался без дерева и еды,приходилось выкручиваться или начинать заново. Такие моменты больше всего запомнились, потому что потом испытываешь настоящее облегчение, когда ситуация стабилизируется.
先收集资源,这点非常重要,没有储存后面容易被大雾秒了,玩法上,现在玩还是略显单调一点,头疼就是恐惧度怎么搞下来,一些意外事件触发的不好降低的,希望未来能多一些聚落发展的选项,以及沙盒模式;
Ok, it was great at first. Very addicting. I enjoyed that is wasn't typical mindless settlement game style and there was a storyline with it. I enjoyed getting to explore the land around. I enjoyed trying to find resources. I even enjoyed the surprise monster attacks while exploring. All that was fun, as a game should be. Then all the enemies came. No big deal, I had a lot of defenses and those Ranger guys. But uh, nope. This is where the fun ended. It became completely one-sided. It turned into the reason why people rage quit. When you have an enemy that is omniscient, and can one-hit your buildings, and your defensive Rangers, and nothing can stop it, what's the point of continuing play? It's no longer fun because everything you built is being destroyed, and all the defenses you have, including those special lights, are doing nothing. And the enemy continues to wander around completely destroying everything and killing everyone. That's not fun. It induces rage quitting and it induces refunds.
Момент, когда понимаешь, что дерево 200 метров, а ты всё равно умудрился забить каждый угол зданиями бесценен. Симулятор: "Как превратить дерево в муравейник".
Понравилось, что после пролога вы оказываетесь в том же поселении и даже часть построек не пострадала. Да и дальнейшее развитие в рамках одного города помогает привыкнуть к нему и сродниться с жителями.
只要你熬过序章、一脚踏进大世界地图,瞬间就会沉浸进去的宝藏作品。趁着刚开荒不久,先聊聊让我眼前一亮的几个地方: 每个不起眼的路人NPC居然都有独立名字,哪怕只是个打杂的村民,都像活生生的人,这种细节很戳我。 整体地图的美术风格比较舒服,比较符合我的口味。 加入了防御怪物的塔防式机制,白天搞建设、晚上提防偷袭,节奏一下子丰富起来,可玩性明显上了一个台阶。 不过毕竟刚进大世界没多久,深度体验还谈不上,以上只是初印象。接下来也忍不住吐几个目前碰到的槽点: 资源攒得是真慢,尤其是木材和石材,经常差一口气,遇到紧急事件时基本是掐着秒表完成,容错极低。 好像没找到度选项,想纯粹走剧情看风景基本没戏,硬核玩家可能喜欢,但休闲党估计会有点劝退。 那帮怪物的级速度简直离谱,永远比我对应的防御科技快一拍,导致公民伤亡几乎是家常便饭。不知道恐惧度为啥突然升高,感觉很扯,降不下来。
Game have great potential, but it is wasted due to gameplay not being balanced out, Everything is way too easy. No challenge at all. Also UI is less than stellar. You need too many clicks to micromanage everything. Would change to positive if devs add much harder difficulty settings. Also ingame music suck. I'm not sure game even have music. And they selling soundtrack, lol!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.6M | 17.8K | 79% | $34.99 | |
| — | 0 | — | — | |
| $19.6M | 137.4K | 93% | $5.99 | |
| $926.3K | 1.1K | 65% | $19.99 | |
| $189.7K | 1.4K | 61% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $550.2K | 3.8K | 82% | $7.99 | |
| $550.3K | 1.7K | 70% | $9.99 | |
| $549.9K | 2K | 85% | $12.99 | |
| $550.3K | 1.1K | 76% | $13.49 | |
| $550.4K | 2.6K | 94% | $8.99 | |
| $549.9K | 5.4K | 77% | $4.99 |