
DARKSIDERS: GENESIS gives players their first look at the world of DARKSIDERS before the events of the original game. Furthermore, it introduces the fourth and last horseman STRIFE, as well as Co-op gameplay for the first time in the history of the franchise.
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Hours played at review time, across 67 reviews with recorded playtime.
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Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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游戏简直是上帝视角版的doom,杀恶魔很爽,特别是大剑哥的处决,但是这个游戏的跳跳乐环节真的让人很恼火
bem legal
A much worthier sequel (prequel?) to the first two Darksiders games. You finally get to play as Strife in a 2.5D co-op game with twin stick controls, next to War who controls much like he did in Darksiders 1. The aesthetics fit the setting much better, even if you are confined to very similar levels in variations of Demonic Sewer number 1, 2 and 3 but when the game finally decides to show off something else, you are in for an angelic treat. Finally we have some horse gameplay, and right from the start as well. Much like Darksiders 2, you have areas where you cannot mount up and are forced to go on foot but the level design generally makes up for it with engaging maps, and fun puzzles aside from a few really annoying platforming ones (I'm looking at you, Leviathan's Landing) because this game is NOT very good at platforming despite demanding pixel perfect executions of some puzzles - unless your game handles like superior platforming titles, don't expect your 2.5D perspective to offer your players a fun, fluid platforming experience. The writing is Marvel-tier quips but War does not feel too out of character compared to previous characterisations of him. The writers didn't fully remember that majority of the story NPCs are ones we've met before, which makes this prequel awkward at times with regards to lore but overall that doesn't really matter as it largely doesn't reduce the amount of fun I'm having within the setting. I've been playing it solo so I cannot vouch for whether the co-op is fun or fluid. My biggest issue is largely the camera. All other Darksiders titles have had issues with the camera as well but the 2.5D perspective more often than not feels like an enemy on its own. Get it on sale and you'll have a fun weekend with a buddy.
Muito divertido, mesmo sendo bem diferente dos outros jogos da franquia. Recomendo jogar em co-op local para a experiência ficar 100%. Valeu a pena comprar sim, especialmente em promoção!
When Darksiders Genesis was announced, I was incredibly excited because we were finally getting to see the last Horseman, Strife. That excitement faded a little when I realized it was going to be a co-op spin-off instead of the solo adventure I had been hoping for. While I enjoy War and he's every bit as badass as ever, I still feel Strife deserved his own standalone story. That said, Genesis does a lot of things right. The atmosphere is fantastic, and the soundtrack perfectly captures the dark, apocalyptic feel the series is known for. The story is enjoyable and fits well within the Darksiders universe, but it never really gives us the deeper look into Strife's personality and motivations that I was hoping for. He's charismatic and entertaining, yet there's clearly more beneath the surface that remains unexplored. The upgrade system is another highlight. Progression feels rewarding, and unlocking new abilities and enhancements has a meaningful impact on gameplay instead of feeling like minor stat increases. It encourages experimentation and makes both Horsemen more fun to play. My biggest disappointment, aside from the lack of a solo Strife story, is the visual presentation. While the art direction still feels like Darksiders, the graphics themselves seem like a step back compared to previous entries. The isometric perspective works well for gameplay, but the environments and overall visual fidelity don't have the same impact as the earlier games. Overall, Darksiders Genesis is a fun action game with great combat, an excellent soundtrack, and a solid progression system. Even though I enjoyed my time with it, I couldn't shake the feeling that Strife deserved more than sharing the spotlight. I still hope he'll eventually get the standalone game he's always deserved. Recommended. 8/10
Realmente el juego como está planteado está bueno pero es una porquería por la cantidad de bugs que tiene es molesto, jugar en cooperativo se siente mal diseñado las cámaras no están bien ajustada y tiene fallas de diseños de nivel, nos quedamos atascado en el acto 5 porque yo con lucha, pase por el primer portal después de conseguir el ítem y mi amigo se quedó atrás tuvimos reiniciar todo porque no había forma de poder regresar es estúpido
Крута кооперативна гра, цікаво спостерігати за взаємодією персонажів і бої не викликають нудьгу. Проблеми лише з дибільними умовами виконання "головоломки" і багами, які ускладнюють цю задачу, особливо з чакрамом Війни
ГЫ
The game is good and I recommend it to anyone who likes the genre. If the summoning stones were for summoning any public player, not just inviting friends... With rewards shared, and completed zones for both if both have the same zone unlocked... That would be incredible, it would be perfect I would say. It would become more fun for those who don't have friends with that game. Besides that, the game has good difficulty (in hard mode) although it's adjustable for those who like it, it has good puzzles, good skills, and I don't consider the game boring until the end. I can't talk about the story because I skipped 90% of it. But the 10% I did see I found funny. Wayfinder is much more my style, but the aiming, relatively easy difficulty, always full inventory and having to waste time emptying it all the time... I don't think I'd have much fun. I don't like easy games. And having to start all over again to play the extreme mode like they did in Darksiders Genesis... meh. But without a doubt, Wayfinder is the best game ever created in my opinion, and if another game of this genre but slightly different exists, I will certainly buy it. And I recommend trying Wayfinder, it's certainly a very good game. I believe in the company's potential, new and better games than Wayfinder will come I believe.
Can't recommend, even on sale, even to fans of the series. The base control scheme is incredibly stupid, the worst of any game I've ever played, but remapping the controls on a controller breaks inputs. It makes swapping between Strife and War not happen 3 out of 4 times, makes the dash get scrambled between original scheme and what you swapped it to, etc. Just as bad, the flow of combat is really, really bad. Doing a basic attack when an enemy is low HP auto pulls you into a 3 second execution animation that gives you iframes throughout. On every single one of the hundred enemies in the first 30 mins. Or just hold down shoot and take 8 shots to kill the most basic enemy. While the targeting for shooting fights you. If you hold down shoot and a direction, it will shoot in a direction and not at the enemy you were just shooting at. If you dual stick run and gun, you have to be within an extremely tight tolerance (like 5-10 degrees on a joystick) with right stick aiming for a single bullet to hit, no auto assist whatsoever. It's really poorly thought out, feels really terrible. I made it 35 mins before tapping out, the fastest of any game I've played since 1994. I don't think I've ever played a completed game in which combat and controls function this terribly. It seems like this game would be some mindless fun, which I can enjoy, but holy cow they screwed the pooch on everything about the controls. It's really bizarre, the quality of the game looks very good otherwise but seems like absolutely zero effort or skill went into controls.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Polish*, Portuguese - Brazil, Russian*, Simplified Chinese, Hindi +1 more
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