
DarkMaus is an indie action RPG with challenging, skill-based combat that punishes careless play.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the first Souls-Like. But pretty good and fun for it's mini size. The developer did a good job creating atmosphere with minimal art style. The gameplay also feels good and fun with responsive controls and surprisingly many builds to try.
A very fun, if short, 2D version of Dark Souls. Cute but scary, and with a minimalist art-style.
Well, I liked it. Mice, morrow (like souls), and an adventure where I desperately fought for every step forward.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great homage to Dark Souls 1, as well as interesting and fun of its own right. It has a distinctive and memorable atmosphere. I truly wish the developer had been able to make this with more people and expand on it, make some DLC or a sequel, because I was left wanting more. Still, I appreciate that he made this at all
If I could describe this game in one word: unforgiving. Very cool game tho, like dark souls, but it's a top-down and you're a mouse.
very good indie sould like!!
It's a very well crafted game that takes some wonderful inspiration from the Souls-like genre. I personally love all of the options for kitting out your character and the built in assist mechanic with the ghost rats. That being said, there's some core design components that feel missing from this game such as health. In addition, it's a big adjustment to this unorthodox movement system where you control your character through a hybrid of tank controls and mouse orientation. The most critical is that this game feels pretty punishing in an non-challenging way. About half of the time's I've died It felt outside of my control to some extent. This is especially true with the room chalk full of enemies that you must then juggle or with specific enemies that feel cheesy on their attack patterns (pun intended). Lastly, this game could use with some extended settings. I'd love to remap some of my controls so I can stop accidentally opening my inventory in the middle of combat. I'd especially appreciate any graphics and performance options since the game has some moments where it chugs on my computer or the game is interrupted with a blank white screen for just a split second. All in all, I'd recommend this game if you're really itching for a new souls with a great aesthetic or it's on sale. I don't this one is for casual fans of the genre.
Way to braindead and hard. If you want to waste yourtime play this.
Wanted to play this for a long time, sadly lack of ui/text scaling (and tiny unreadable texts) are a no-go for me
This is a fun little Souls Like. The mechanic of the "ghosts" following you into combat is cool. I had some technical issues (e.g., crashes a minor list progress) a few times across my playthrough, so be aware of this potential issue.
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Players by region
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 3.7K | 94% | $19.99 | |
| $854.2K | 2.9K | 85% | $14.99 | |
| $272K | 1K | 71% | $19.99 | |
| $147.4K | 377 | 95% | $14.99 | |
| $97.4K | 577 | 90% | $7.99 | |
| $81.4K | 328 | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.1K | 167 | 94% | $9.99 | |
| $43.1K | 218 | 82% | $9.99 | |
| $43.1K | 212 | 68% | $13.99 | |
| $43.1K | 346 | 94% | $6.99 | |
| $43.1K | 145 | 73% | $14.99 | |
| $43.1K | 308 | 88% | $4.79 |