
A dropper game designed to overwhelm your senses. Twisting tunnels, psychedelic patterns, and breathing walls assault your sense of balance as the chaos escalates with every level.
Modeled estimate, not a reported figure. How we estimate →
About
Prepare for a deliberate assault on your sense of balance. Sensory Overload is a dropper game where the environment itself is designed to fight you. Dodge obstacles while the walls breathe, the colors shift, and the world twists to drag your vision into a spiral.
Game Features
Stunning levels of escalating visual chaos
Dodge faster and faster with Ranked Mode.
Visual effects designed to disorient your senses
Levels named after what they'll do to you: Vertigo, Nausea, Peristalsis, Apocalypse...
Challenge yourself with the near-impossible final levels
Credits
Composer: Giorgio Satta
SoundFX: Tobias Haußmann, DSTRCT Group
UI: DSTRCT Group, Pancak3s
Backend dev: Green Eclipse
Game designer: Pancak3s
Special thanks go to the many playtesters and all the feedback given by players.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This has been a game I have been looking forward to ever since I saw it back in February, and played a lot of the playtest. It makes you feel sick in the best ways possible, but calming for ADHD people (like myself). If you love your senses being attacked constantly, or need a moment to calm down from the noise in your head, this is the game for you!!
I have ADHD and autism, meaning it is hard to focus in conversation, and my brain will never shut up. This game, somehow, was able to let me focus, and make my brain quiet. Idk what spell was cast to make this thing, but THANK YOU! Also, the game runs well, due to how small it is, although there are many levels to play
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
Hours played at review time, across 164 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
we don't get enough simple skill based arcade games these days, everyone trying to make movies, social experiences or simulators, kinda forgot what an actual game was
Very addcictive game, reminds me of minecraft dropper but this is far better. If you play this on a very big screen it feels amazing.
world most intense staring contest and memory puzzle
OMG THIS GAME IS AMAZING!!!! so far i have only 90 mins in the full release of this game however i put 42 hours into the demo and my oh my the game looks so different! This game has been my most hype game since i first saw it on yt shorts after joinint the discord server of the game i realised just how good both the community and dev where!! then when i found out about how pan pan (the game dev) wanted to price his game at just under $10 in every region i just got more hype!!! never before have i seen a game dev deserve to have a game do as well as this one! its a great game with great mechanics, great gameplay no story (thats a plus stories are boring) and only a single loading screen! he also got the game to run on even the weakest pcs and laptops super smoothly! i cannot wait to see what he does next! pan pan we all love you! EDIT: HE IS EVIL HE ADDED A BOOST BUTTON BUT MADE THE LEVELS SO HARD WITH IT AND IT DOESN'T EVEN GAIN YOU ANYTHING HIS KIDNAPPED ME AND FORCED ME TO PLAY ON THIS IMPOSSIBLY HARD DIFFICULTY (/s this is sarcastic... mostly) ♥♥♥♥♥♥♥♥ man i can't even get to the knew stuff this game is so hard
Nice game so far, early review but I already put in a bunch of time in the demos of this game :P It's good, it's basically some mix of games like audiosurf/super hexagon if you're familiar with those. You basically drop into this long tunnel and gotta survive to the end. Actually give me the flashbacks of the old web games which I appreciate. It is mega hard though, I only got some progress in after a few hours (on the demo) but yes it's still very fun. I like the music a lot also, it's pretty hip. Overall good game I highly recommend it, everyone I showed this to has had a lot of fun with it!
Task Failed Successfully Despite the game being called Sensory Overload the only sense that was truly overloaded was my sense of touch with repeatedly getting carpal tunnel for the first few days. Now, I've completed boost-only Tutorial 2 and completely lost my sense of self. This game is amazing.
Not a fan at all of the game's unchangeable FOV setting. It's by default quite high, creating a perspective distortion effect that's mild (likely just there to help ease the motion sickness slightly while the tunnel twists and turns), but it's there no matter how fast or slow you're going, and it makes precision dodging almost impossible to do consistently without resorting to straight up memorization. I get that the whole point of the game is to try to overload your senses with as many effects as possible, but that is primarily done to break your focus, not to make it actively more difficult to understand what you're looking at at all, and makes the game feel much less skill based than it should be.
Played it while I was high, I genuinely got so locked I. That I completely forgot that I had other stuff I had to do.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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