
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 19 → 64.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 2252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
공부를 해야합니다. 하지만 아는만큼 재밌어져요 많이알수록 많이재밌다... b 조금만 알아도 많이 재밌습니다 시간 순삭
Darkest Dungeon has been one of my favourite games of all time. High replayabilty, oustanding visual design, amazing product. Steam Workshop offers a broad amount of high-quality mods as well: New mercenaries, new dungeons, music, artifacts... A must play.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #58, worst KR #97 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Korean, Japanese*languages with full audio support
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lost 15 coin flips in a row i simply got road rolled by an Eldritch boss hidden in a Lvl 1 dungeon. Everyone died, i got no money and basically left me at the verge of save reset. 10/10 (if you are a masochist)
Juego pa gente dura de cabeza
10 психозов из 10
Dear god this game knows how to make battles actually have stakes. Normally I don't quite care for games with permadeath mechanics as it's just a prefrence, but darkest dungeon's own is built into the system's core in such a way that it enhances the game's inherent grim tone that I can't help but actually love it. When your characters are on deaths door you feel panicked and worry at any attack coming there way, because any of those hist could be their last. Then we get my favorite mechanic... STRESS! The fact you need to not only manage the physcial health of your heros but also their mental health to ensure they can function cohesively is such an incredible way to increase the stakes it's freaking genius. You neglect your heros stress and they may die of a heart attack, develop conditions causing them to throw a wrench into your plans. Hell my favorite moment in one of my playthroughs was on a loss because it made me realize just how important all these mechanics are. My party's stress got so bad one of them had developed the abusive condition and one of my marksman had just taken a blow that got her to deaths door... and the abusive party member WAS THE ONE WHO SCORED THE DEATH BLOW! Like in the moment I was absolutely mortified 4 level 5 party members DEAD, because I FAILED to manage them properly. I had lost so much gear and equipment and that feeling of loss as I just went to the graveyard staring at their tombstones was the closest thing a game has ever gotten me to experiencing the actual feeling of loss. As a piece of artistic game design it's a freaking marvel that's for sure. I felt the compulsion to literally just click on the graveyard and mourn the loss OF PIXELS ON A SCREEN BECAUSE I FELT ATTACHED TO THEM THROUGH GAMEPLAY ALONE! That very factor makes is a very passionate recommend on my end. If someone like me who typically does not like permadeath mechanics in games is actually able to enjoy it, than they clearly are doing something right.
好玩
非常好的游戏,有效治疗低血压👍
这游戏好玩是好玩,但高血压也是高血压
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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