
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 19 → 64.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 2252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好,打mod玩得爽一点
9/10,续作都难以逾越的佳作。 [hr][/hr] +旁白。只能用性感来形容,每一次暴击,每一次胜利都令人振奋。 +基地建设。重建小镇的驱动力十分强劲,带来的收益像滚雪球一样令人愉悦。 +角色成长与队伍搭配。装备、饰品、技能点每一项都至关重要,收益也十分明显。不同的特质也赋予了角色搭配更多的可能性。 +敌人种类。几张大地图的敌人种类数量丰富,弱点鲜明。 -游戏难度。初上手内容和各种细节较多,只能在实战中试错。要做好角色牺牲的准备。例如遇到只能靠腐蚀、流血等持续性伤害才能有效击杀的敌人时,高爆发的角色往往只能吃瘪撤退,头铁硬打就是暴毙灭队。 [hr][/hr] 虽然有很多MOD,并且MOD也是让这个游戏生生不息的活力源泉。但是并没有怎么看创意工坊,怕康到好看的东西忘记了骑士梦。XD
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #58, worst KR #97 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Korean, Japanese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
最强的战绩铭刻于冠军荒地。面对蘑菇僵尸、巨人、老奶的组合,主角团有些严肃。率先杀死蘑菇僵尸的他们本以为局势大好,但随着老牧师的闪光miss(降闪避的)、巨人的乱位、剧毒buff的标记、老奶的禁疗。情况真是急转直下啊。队伍中的小丑,破盾者双双进入了死门,但是他们拒绝了死亡。扛过一次次死门的他们艰难在老兵的掩护下将老奶磨至残血,这么说,是我们赢了。 “真是抱歉啊 破盾者我大概明天就会忘记你吧”破盾者在挥出最后一击前死于毒发,紧随其后的小丑终是没能打出谢幕“没能让老奶尽兴,真是抱歉啊” 省流:冠军荒地遇老奶,尸体禁疗信息差强如怪物,遂死小丑,破盾者退
Before I say anything, I will clarify, this game is VERY difficult. But that is the beauty of it. Doing something flawlessly in a setting that seems so brutal and unforgiving is a rush that you can only experience in a few games. And honestly, at some point it becomes really easy to cheese and then the fun of experimenting begins. There is so much to learn and so much to experience. Gameplay-wise, this game is very solid for a turn based game. The positions feels good and help you feel the urgency of choosing the right targets before you are punished for ignoring them. The corpses are a great way of deterring woodchipper builds where you just mindlessly kill what's in front of you without needing to think of your next move. You must think ahead and take your time. Different enemies take different approaches. One of my favorite comments I saw about this game went along the lines of "Darkest Dungeon is just using a back-up team comp that you honestly don't care about and then doing surprisingly better than you thought possible" and I always think about that. Try new things! Revel in loss. Take time to enjoy the off-meta. Also, to anyone new, please check out the steam workshop mods. Of course you have your cosmetics or character mods. But the important ones (in my opinion) are the quality of life mods. While I admire the animations, they become repetitive quickly. The faster scouting, combat, and walking are all essential to experiencing the game at a quicker pace. Lastly, the game is difficult but don't feel wrong for looking things up that aren't within the game. The wiki is a beautiful place to look. There are tons of old youtube videos that are still relevant to this day. Each area is different from the other and it's scary to take them head on without knowing what you're doing. Take the time to learn. 10/10 game. One of my all time favorites.
для людей у которых много лишних нервов... закупился перед боем припасами на 4 к и в первой же стычке мои войны сделали 3 промаха ,а первый же удар врага был критом , который почти шотнул главного моего бойца ... Это на самом легком уровне сложности ! удачи...
I'm not asking for 500 save slots and a quicksave and quickload... a simple "bronzman" restart at the start of an embark would have been nice. Ultimately you end up just totally disconnecting from the characters and they all just become meat thrown into a grinder, throwing them in without supplies or anything and once they are max stress and have 500 negative quirks and diseases you throw them out, if they don't die before that, and just recruit a new one to throw to their death for free. After all fixing characters of their stress and quirks is a long and tedius and ultimately too expensive process. In other hard games it can be easy to become attached to a character and its class but with how easily and quickly these ones become rotten with quirks or die to a random encounter that had no forewarning its just not worth it, just send them in to get 1 heirloom or 100 gold then throw them in a bin. I expected a lovecraftian esque gothic horror with some people dying, I didn't expect to be playing Gothic Soviet Simulator wave assaulting eldritch horrors.
玩法挺好,风格黑暗,喜欢,就是太难了,还来个压力值,又要考虑角色有什么癖好。
incredibly fun do recommend
♥♥♥♥ you peter this game is fun, get pariah'd
Curious is the trap makers art/ 10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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