
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring. Recruit, train, and lead a team of flawed heroes against unimaginable horrors, stress, disease, and the ever-encroaching dark. Can you keep your heroes together when all hope is lost?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.43/day in the week to Aug 19 → 64.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Engagement
Reviews
Themes across 2252 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
턴제 게임 안 좋아하는데 이건 왜 재밌지
Ну по логике создателей была вероятность 95%, что будет положительный обзор и рекомендация
cool game. almost like a roguelike where one or two bad runs can doom a dozens of hours long playthrough. not many other games are like that. exhilirating.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #58, worst KR #97 · 11 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Korean, Japanese*languages with full audio support
| $24.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
sin palabras , buen juego
Locacl man ruins everything and overconfidence is your biggest enemy
I would say from a dungeon crawler perspective this is a generational game 10 out of 10 there's just enough character customization that you will get attached to your characters and you will feel sad when they die. the mix between combat of managing their health and their sanity so they don't go completely insane. the decisions to where you decide how to explore the dungeon will you interact with every item will you try and memorize which item has a high chance of adding negative consequences. you can even use items in your inventory to give other interactions maybe increase the light in the dungeon maybe give your character a new trait maybe extra loot. the enemy variety there are different enemy types of different Dungeons and there's enough dungeons to feel like each run is definitely unique then there's the base building where you slowly rebuilt the city and the City will give you Buffs better ways to deal with stress more ways to deal with stress .increase your soldiers battle capacities getting access to Stronger version of those abilities. build up the medical center so you can get rid of diseases you will get debuffs you wil getBuffs it's all a balance and it's all well Thought Out through and then we talk about the modding thanks to the modding community you have access to whole new characters whole new Dungeons and whole new mechanics to play with it is worth any penny that this game ask you to pay to play this game
not even worth 10 bucks which I have paid
Toujours aussi plaisant de refaire une partie !
Приготовьтесь DOOмать
Awesome game, mechanics, pleasant graphics, I recommend !
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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