
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 19 → 13.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within...

New Game Mode - Kingdoms - Now Playable!
“This squalid Kingdom, these corrupted lands, they are yours now, and you are bound to them.”
Kingdoms is an entirely new stand-alone strategic campaign game mode available to play now in Darkest Dungeon II.

Featuring a completely reimagined game structure, Kingdoms is a parallel game experience to the Confessions core game mode. You will be challenged to defend a crumbling realm against incursion from all new enemy factions.
Manage a persistent roster of heroes, gather resources, and pursue an epic questline in order to track down and defeat the source of evil before all is lost.

Progress in each game mode is tracked separately, and you can freely switch back and forth between active sessions of either.
Kingdoms is being released in thematic modules, each focusing on a different enemy threat. All three adventure modules - “Hunger of the Beast Clan”, “Secrets of the Coven”, and “Curse of the Court”- are available now!

Gather your courage and ride out into the chaos of a world undone.
Four heroes and a stagecoach are all that stand between darkness and salvation.

Tried and True Turn-based Combat, Improved
The ground-breaking genre-defining combat from Darkest Dungeon returns, but everything from stats to rules has been refined and improved. The all new Token System helps make your decisions impactful while adding even more depth of play.

Unforgettable Heroes
Uncover and experience the tragic origin stories of each hero. Unlock their full potential via new skills, paths, items, and more.

Roguelike Runs, Each With Its Own Emerging Story
Each expedition lasts from 30 minutes to several hours. Even an untimely end will arm you with resources that can be spent to improve your next journey.
The Altar of Hope
Engage with a massive system of upgrades and boons that opens up new strategies for each expedition. Choose what’s important to you as you formulate your assaults on the Mountain.

The Affinity System
As travels progress, heroes bond with each other or grate on each others’ nerves, leading to desperately needed combat synergies or journey-ending dysfunction. Manage their stress and interaction to keep the team together until the bitter end.

Nightmarish Environs
From the burning Sprawl to the diseased Foetor, the long road to the Mountain will challenge your strategies and your endurance.
Explore five distinct regions, each with their own unique creatures and challenges.

A Moment’s Peace
Rest your weary, shell-shocked heroes at the Inn, where you can relieve their stress and try to improve their relationships with a variety of diversions and delights.

Face Your Failures
Journey to the Mountain and face down five terrifying manifestations of your weaknesses.

Signature Art Style, Evolved
Darkest Dungeon’s genre-defining art now improved with no expense spared on 3D visuals, animation, and visual FX.

A Feast for the Ears
The audio team from Darkest Dungeon is back. Revel in an all new narration performance by voice actor Wayne June, a brand new expansive score by Stuart Chatwood, and bone-crunching sound effects from Power Up Audio.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 27Kreviews | 75% | — | $25.2M |
| $39.99 | 99ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可以的
play the first one. this is a bit of a mess.
Отличная игра отличная от первой части. Большинство негативных комментаторов просто хотели клон первой части
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Czech, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Korean, Simplified Chinese +3 more
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simply Darkest Dungeon 1, but not as crushingly stressing as a run is much shorter and all permanent progression cannot be lost.
what a garbage, DD was brilliant, DD2 i dont even know what im doing, managed to get to the 1st Inn, had no idea what to do, where to click, and im playing games for the last 40 years, that says all. Refunded.
Great
Requested a refund after 14 minutes of playing discount Mario Kart in what was supposed to be a Darkest Dungeon sequel but, alas this sequel had no dungeons.
yes
better and worse in different ways than the first but is still enjoyable
Most of my hours on this game are through Epic, as that's where I had originally bought it. Switched to Steam so I could have an easier time with the workshop and mods. Excuse that I only have 16.2 hours, I have more through Epic. Darkest Dungeon 2 shines brightest when you go into it not expecting it to play like the original. Allow me to explain the differences and my own opinions on the matter: The Differences: - Travel between locations is more linear than DD1, such that you cannot backtrack to revisit any locations you missed and once you choose your path it's a final decision often referenced to Slay The Spire's map system. - While many find this a disappointing change, I think it gives the game a unique flavor compared to the first. Plenty of people complain about how it "changed too much" but to copy and paste the same dungeon crawler aspect from the first would make the game feel too much like it was trying to be like the first. - I personally like this change! It solidifies your actions and carry's more weight to consequence for what you choose. If you decide to take one path over another, you must face your actions regardless of the outcome. Something that I find Darkest Dungeon a staple for. - There is no longer a "Base" to the game. Instead of returning to an estate like the original, it now leans more heavily on the rogue-lite aspect of multiple different runs with upgrading between them. You collect "Candles" as you play, and after every run win or lose you choose what to do with them at what's called "The Altar of Hope". This is where you'll unlock new characters, their paths and upgrades, new items, etc etc. - This is where I find most people dislike the change. Whilst the estate was also a staple of the Darkest Dungeon franchise, experimenting with this new rogue-lite aspect was a breath of fresh air compared to the first. This game strives to be it's own thing while taking inspiration from its predecessor. It wasn't made to play exactly like DD1. That's the point and they did it well. - "The Crossroads". Instead of picking up stragglers like the first, you now build a singular party of four before every run. These four hero's will be the four that you play with until any of them meet an untimely demise. Then, upon reaching your next inn, you'll have a chance to swap them out for different hero's. You'll choose their "path", essentially changing their skills to fit the role you want them in, what skills to take and the order of which they will rank. - Another change that I think fits the personality of this game well, as opposed to copying the first. Once again your decisions are set in stone, even more so now. The death of a character is permanent during one run, meaning you cannot re-add them to your party at the next inn should you lose them. However this also doesn't guarantee your run's end like the first, where your main party's death meant you had to attempt to pick up the pieces of ruin with your off-party who was likely not as invested in. Now you can still attempt to finish the run by adding in other hero's to your party, as well as get more candles for delivering the "remains" of your fallen hero's to the inn. - The added relationship between hero's. This mechanic can make or break your runs if you neglect or nurture it to your best ability. Characters can now "buff" or "debuff" others in your party when using certain skills, winning or losing a fight drastically, as well as block attacks, heal stress, or follow-up an attack if the relationship is right. - Personally I've had both grief and joy from this mechanic, sometimes it ruins a run that's on the brink of victory through one little debuff. Other times it can bring a run that was dead in the water to that sweet, sweet taste of land that is the next inn. It's really about knowing how to balance the relationships without going too negative. It can be hard, but it's definitely possible. Overall I would highly recommend giving this game a try, especially if you were a fan of the first game. All I warn is that you don't go into it expecting a 1:1 sequel. Red Hook made a game that needed to stand on it's own without using the first as a support and not a crutch and I think they did that well. The game shines beautifully, as long as you don't try to compare it too harshly to the original.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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