
Then, there was fire. Re-experience the critically acclaimed, genre-defining game that started it all. Beautifully remastered, return to Lordran in stunning high-definition detail running at 60fps.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 155.4Kreviews | 92% | — | $98.4M |
| $39.99 | 37.3Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3026 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
十八码的黑暗之魂,十八码的入侵,让萌新的我竖起大拇指
play the game for fun not for achievements
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
羊头恶魔 + 2狗 可恶呜呜呜呜呜
Dark Souls 1 is phenomenal in so many ways. I had so much fun with this game, it was challenging at times but it totally drew me in. What stood out to me the most was the world design and atmosphere. They are tremendously good and breathtaking throughout the entire game. Every shortcut felt like a new way to get to and from Firelink Shrine. The bonfires are placed perfectly, except for the one in Sen's Fortress, but that was primarily my fault for not looking carefully enough. I've made my way up there so many times that I think I could find my way through it blindfolded. That fortress gave me nightmares for two days straight, but it made finally arriving in Anor Londo feel so much more rewarding. The boss fights are well designed, challenging but not unfair, and the same goes for the regular enemies. You can't just level your way through this game. It will humble you and teach you never to underestimate any enemy. No matter how overpowered you feel, if you become overconfident, you'll get killed. Even by the starting enemies. The game is so intuitive that it doesn't need to provide constant guidance. It won't hold your hand, but it subtly points you in the right direction without ever telling you exactly what to do or how to do it. As a gamer, it felt like a breath of fresh air. All in all, I highly recommend this game. Praise the Sun, and don't go hollow!
Когда Миядзаки били в детстве, ремнем замахивались с задержкой чтобы он не увернулся, эту историю знают все. Но мало кто знает продолжение. Однажды Миядзаки адаптировался к этому, заучил все возможные фреймы ремня, и больше не получал урон. Но его отец не растерялся, и потратил 2 года на то, чтобы снова удивить своего любимого сына. Теперь он наносил в 10 раз больше урона ремнем, прыгал как угорелый по всей комнате, а так же использовал быстрые комбинации ударов (в перемешку со старыми добрыми задержками), от чего глаза Миядзаки не успевали фокусироваться на нем. Но отец знал что одного этого мало, чтобы удивить сына, поэтому теперь его ремень всегда наносил урон по области, на случай если сын захочет перекатиться ему за спину. И даже когда Миядзаки думал что в безопасности сможет попить свою бутылочку фанты, атака ремнем доставала его через всю комнату.
its a hard game for sure and its just old
Uno de los mejores juegos que he jugado en mi vida, la gente dice que es difícil, yo creo que es lento y hay que acostumbrarse al combate. Dale una oportunidad al juego no es difícil. Hay ayudas y armas que funcionan mejor que otras, Lo que no me ha gustado mucho del el es el pvp que a veces puede ser un poco molesto sobre todo al principio, también el juego luego de matar a ornstein y smough se siente echo con prisa pero aun así la historia es increible. Un solido 10/10
it's good
Вкратце, начать своё знакомство с серией игр с первой частью, в уже обновлённом варианте, довольно приятное событие.
Words can't describe how much this game helped and how much it means to me. DSR is my absolute favorite game of all time; it was always there right when I needed it most. Praise the sun, chooms
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440K | 94% | $59.99 | |
| $1.5M | 2.4K | 77% | $24.99 | |
| — | 78.6K | 92% | — | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $41.7M | 46.8K | 88% | $39.99 | |
| $48.6M | 517.4K | 89% | $7.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98.5M | 139.2K | 72% | $39.99 | |
| $97.1M | 270.4K | 96% | $19.99 | |
| $96.9M | 190.2K | 57% | $12.99 | |
| $96.8M | 96.7K | 94% | $59.99 | |
| $101.1M | 196.4K | 97% | $19.99 | |
| $101.7M | 562K | 97% | $14.99 |