
Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 989 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игру не рекомендую, провел в игре пол своей жизни только на этом аккаунте
♥♥♥♥♥♥♥♥ игра
Truly insane to think how this game was made in 1963
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.7M | 124.6K | 92% | $14.99 | |
| $41.7M | 56.4K | 90% | $29.99 | |
| $41.7M | 127.7K | 82% | $14.99 | |
| $41.8M | 76.6K | 90% | $29.99 | |
| $41.8M | 140.8K | 96% | $14.99 | |
| $42.3M | 108.3K | 96% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 78.6K | 92% | — | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $98.5M | 155.4K | 92% | $39.99 | |
| $94.2M | 132.2K | 84% | $39.99 | |
| $14.8M | 20.8K | 59% | $29.99 | |
| $1.5M | 2.4K | 77% | $24.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Hours played at review time, across 992 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bad
По мне конечно самая слабая часть из 3 , но DS придуман чтобы страдать, поэтому прошёл 2 раза и ни о чем не жалею) P.S. Луд и Заллен это конечно отдельный п3dc ,человек который это придумал явно ненавидит людей.
原版没打最终boss和多周目,和原罪学者相比,敌人和道具配置有些许变化,推图流程基本一样。各有堆怪,谁也别说谁,原版堆怪的场景虽少,但总感觉某些地方原版的难度更高,不知道是不是错觉。总的来说原罪学者可能更好,前期能轻松一些,有些关键道具前期就能拿到(将息余烬),咒术者前期派送光石也能让名匠铁锤更快成长。 最后再吐槽一句:宝石虫太难打了,隔800米就知道不死人来了。
Вы*бали, удалил игру потом снова скачал потом снова вы*бали потом удалил и так по кругу но прогресса нет. Прикольно
ts game weird asl
this game ♥♥♥♥♥♥♥ sucks bro, im already 17 hours in tho, i need to finish it
слишком пиздато
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.