
Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
魂三魂一暴力移植的PC版已经粪到头了 结果还有更大的粪这是谁的部将 逆天键位加超高灵敏度 开局先调鼠标灵敏度 全程三百六十五里路 指引最差的一代 特殊隐藏门得按交互键才能开 小怪仇恨值最高的一代 魂二不死人是魅魔吗 把小怪能全吸引走 死亡惩罚也是最逆天的一代 最后还得在现实中恶心玩家 强制看超长闭幕动画还一闪一闪的 我甚至以为电脑出问题了 唯一能夸的就是内容很多 魂二加DLC等于魂一+魂三本体 可惜内容全是制作人的恶意 比宫崎老高还会恶心人 魂二没有卡我成就 魂二是神 不过最后太阳徽章还得一个个给又恶心人
Hell yeah.
史
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Hours played at review time, across 990 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你做的好啊...正因如此...你做的好啊 玩原罪版在阿玛那祭坛破防了,现在变成1000h魂游经验的老ass还是在阿玛那祭坛破防了,果断启动我的弓箭慢慢推图。太阳徽章也比原罪版难刷一点,运气不好刷了三个多小时,总体来说还是体验不错的,还是我喜欢的魂游,有一种古早味的美味,吃完之后很提神
лучше чем дс3 не играйте в школяра
better than sotfs
It's the best game in the series, much more fun than DS1
Franchement dark souls 2 a été une totale déception. Le jeu est tout simplement (injuste) si je me permet et encore je ne parle pas du nombre incomptable de bug. Je frappe un mur ou il me dit mur invisible je ne peut plus bouger et je meurt, je reste pris dans une porte, je descend des escalier et je trébuche sur rien, et je donne un coup de massue littéralement À TRAVERS le torse de l'ennemi sans qu'il prend de dégât. Je peut comprendre qu'ils ont voulu peut être essayer de différente mécaniques mais rien ne peut expliquer les problème de se jeu. (P.S.Vue que je suis une tête de mule et que je ne crache pas des jeu Steam je vais bien sur comme l'idiot fini que je suis finir le jeu quand même.)
хуже чем остальные сосалики но норм
после моей 50 смерти я захотел убить себя портретом миядзаки что бы ему дали срок
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.