
Developed by FROM SOFTWARE, DARK SOULS™ II is the highly anticipated sequel to the gruelling 2011 breakout hit Dark Souls. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.
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Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⚔️ **Análise "séria" de Dark Souls II** **Nota: 9/10** – O mais controverso da trilogia, mas também um dos mais ambiciosos. Apesar de algumas decisões questionáveis, entrega uma aventura gigantesca, com enorme liberdade, excelente variedade de builds e um dos maiores fatores de rejogabilidade da franquia. *Dark Souls II* leva o jogador ao reino de Drangleic, uma terra consumida pela maldição dos mortos-vivos. Diferente do primeiro jogo, aqui a sensação é de embarcar em uma longa jornada por um mundo decadente, repleto de reinos esquecidos, castelos em ruínas e criaturas que escondem histórias trágicas. Mesmo sendo diferente dos demais títulos da série, ele constrói sua própria identidade e recompensa quem aceita suas particularidades. --- ⚔️ **O QUE TEM DE BOM?** **Grande variedade de builds:** Poucos jogos oferecem tanta liberdade para criar personagens. Espadas, lanças, martelos, arcos, magias, milagres e piromancias são extremamente viáveis, incentivando novas campanhas. **Quantidade enorme de conteúdo:** A campanha é longa, recheada de áreas opcionais, chefes e segredos. Somando os DLCs, facilmente passa das dezenas de horas sem perder o fôlego. **Liberdade de exploração:** Logo no início já é possível seguir caminhos diferentes. Isso dá ao jogador a sensação de construir sua própria jornada. **PvP excelente:** O combate entre jogadores é um dos mais elogiados da franquia, graças à enorme diversidade de armas e estilos de luta. **DLCs espetaculares:** As expansões (*Crown of the Sunken King*, *Crown of the Old Iron King* e *Crown of the Ivory King*) estão entre os melhores conteúdos já produzidos para a série, com mapas desafiadores e chefes memoráveis. --- 😅 **O QUE TEM DE MAL?** **Movimentação menos fluida:** Comparado ao primeiro e, principalmente, ao terceiro jogo, os movimentos parecem um pouco mais pesados e menos naturais. **Chefes inconsistentes:** Embora existam batalhas excelentes, muitos chefes são simples ou esquecíveis, principalmente na campanha base. **Mecânica de Adaptability (ADP):** Vincular os frames de esquiva a um atributo confunde iniciantes e pode tornar o começo da aventura mais frustrante do que deveria. **Algumas áreas parecem injustas:** Certos trechos abusam da quantidade de inimigos ao mesmo tempo, fazendo a dificuldade parecer artificial em alguns momentos. --- 💥 **Conclusão** *Dark Souls II* talvez nunca escape das comparações com os outros jogos da trilogia, mas isso não diminui suas qualidades. Ele ousou experimentar novas ideias, entregou um mundo gigantesco, enorme liberdade de construção de personagem e um conteúdo impressionante para quem gosta de explorar cada canto. Pode não ter o level design impecável do primeiro nem o combate refinado do terceiro, mas compensa com variedade, rejogabilidade e uma identidade própria que conquistou muitos fãs ao longo dos anos. **Um Souls diferente, ambicioso e injustamente subestimado. Para quem dá uma chance, Drangleic costuma ser um lugar difícil de esquecer.** ⚔️💀
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Korean, Portuguese - Brazil, Traditional Chinese*languages with full audio support
Hours played at review time, across 978 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
🖤
i have nothing positive to say
Dafür bin ich noch zu sehr Gelegenheitsspieler, lol; sobald ich dort angekommen bin schreibe ich eine richtige Rezension
完结撒花,等于重打一次原罪版,攻略相同。
juego de mrd me arruino la pta vida ojala y borrar mi memoria para olvidar este juego para siempre
three sentinel the worst design boss absolute horrible the health cap decrease also annoying
Meu primeiro Souls da vida, no começo tava morrendo muito a parecia muito dificil, porem no final parecia o começo, esse jogo é muito foda seja nas musicas, lutas, armas, armaduras e ate os mapa, Majula é simplesmente lindo, recomendo pra quem quer começar nos souls ou pra quem pretende jogar o 2. RATO DE MOICANO MELHOR BOSS!
Непривычно после тройки, пришлось долго сидеть в настройках, сам темп игры медленнее, чем в 3, почти все боссы очень легкие и отлетают с первых попыток, проблем больше доставляет дорога к ним, чем сам файт, особенно понравилась механика с углем вражды, также хотя бы один отличающиеся ковенант от остальных с собственным боссом, игра предоставляет тебе множество развилок и нелинейности, что как по мне является плюсом, несмотря на такое количества хейта к этой части попробовать ее стоит
Dark Souls 2 is the most substantial and important game in the FromSoftware action with RPG build elements library. Without Dark Souls 2, there would be no Dark Souls 3 or Elden Ring. This game was neglected, abducted from its father and left incomplete with only a single mom to try to fill in the pieces and comfort it. If only the publishing company didn't restrict the vision of its directors and allowed them the freedom of a 2016 release, this game could have been without a doubt from all perspectives the greatest Souls game ever. Because of that, its the greatest tragedy in all of gaming. All of it. Even more tragic than when Nin10do took away Mario's nipples. Demon's Souls is the origin of FromSoftware's signature take on dark fantasy action with RPG elements. Heavily inspired by Ico and the Legend of Zelda. It set the standard for what a Souls game is. Dark Souls 1, upon that already firm foundation built an excellent experience with great difficulty, aura, swagger, and the like. Tight but meticulous combat, a fascinating story and world with its own identity, yet the build of Dark Souls 1, can be seen as merely a rework of its predecessor. An excellent sequel no doubt! It was fresh and had its own series of challenges and improvements, but overall it was just an improvement. With that said, what makes Dark Souls 2 special is that its the first Souls game that's inspired by its predecessors not merely a clone with modified elements. Dark Souls 2 has completely reworked animations, balancing, timing, flow, gameplay. As far as I can recall, there nearly wasn't a single enemy that merely was an updated version of a previous souls enemy, and I mean that by taking the same move set and the same animation and just fixing the frame rate and putting a new model on it. Dark Souls 2 is the first souls game to balance consumable health with renewable health, the first Souls game to prioritize the world over the boss rooms. Dark Souls was a great game and out of the FromSoftware library has one of the most balanced takes on the genre. Yet, there were handfuls of empty areas with only few items, few enemies, few experiences in Dark Souls, and in Dark Souls 2, the world is full, packed, never an empty zone, never an empty area. And its really late and I'm forgetting what else I wanted to say. But lastly, Dark Souls 2 is the first souls game with a tomboy GF, and a tradwife that levels you up while kicking her feet and that's actually peak. According to my research when I asked an AI about boss strategy against the Looking Glass Knight, it told me that Majula is the first boss in Dark Souls 2. At first I thought that was ridiculous, but I thought about it and that Merchant has always been out to get me, I don't know what his problem is. So roboto might be on to something. And I'll just leave you with that thought. Bear, Seek Seek, Lest.
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