
Defend humanity from the Chimera Virus as the new leader of Japan's covert military agency (ACID) in Dark Rose Valkyrie! Battle enemies in this real-time combat, action-packed RPG, and investigate your party members to find and expose the traitor within before it’s too late!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99−65% | 185reviews | 48% | — | $31.9K |
| $19.99 | 1.2Kratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito foda
所々光る部分もあるが、このゲームダメだろ…… いわゆる恋愛RPGで、女の子との会話の最中に提示される選択肢から 正しいものを選んで好感度を上げていくというものだが、選んだ際の好感度の上下が表示されません 個別エンドに入れないだけなら文句はないけど、なんとこのゲーム 好感度マックスのヒロインがいないと、スタッフロールも無くバッドエンドで終わり 25時間もプレイさせといてこれかよ! そしてこのゲームの最大の問題点はエンカウントです 一応シンボルエンカウントなんですが、敵とこちらが等速なせいで逃げるのが困難 しかも狭い通路に大量にザコが配置されてるので、避けるなんてもう無理 レアな限定アイテムを使えばエンカウント自体は回避できるけど、敵自体の存在判定は残るので 入り口などにモンスターに立たれると、敵に引っかかって通れません テストプレイしてくれ! またこのゲーム、隠しアイテムというのが存在し、フィールドだとボタンを押すと キャラからソナーのようなものが発せられ、範囲内にあると表示されます 後は分かるね? 移動してる最中ずっとソナーボタン連打し続けるという苦行が ダンジョンだとソナーが撃てず、隠しアイテムがある場所に立たなければいけません 後は分かるね? 何もない所でも隈なく歩かされるというこの苦行 しかも、攻略に必要なアイテムさえ透明なことあるという ホント何考えてるんだ…… いつものようにダンジョンはだだっ広く、こっちの足は遅いのでゲンナリさせられます 状態異常が12種類もあって、一回の攻撃で2~3個付加してくるので対処は不可能 終盤になると挨拶代わりに即死攻撃が飛んできて、ポンポン人が死にます そしてこのゲーム、なぜか蘇生魔法がフィールドでは使えないぜ。ホント何でだよ 一応やり込み要素が豊富なので、このゲームにハマれる奇特な方なら 凄い長時間楽しめるかと思われます 一般の方は後悔するだけなので、プレイは決してお勧めしません 総合評価は55点
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
遊戲系統多樣,但是麻煩,而且無意義 只追求live 2D的可以只玩easy跑完劇情,速速收工 算是一款問題蠻多的遊戲
Need a hex editor in order to get it to not stutter. And I have spent more than enough time trying to find one.
>Played the game on very hard. >Had no clues about true ending requirements. >Got max affection and 3 interviews right. >Still didn't get true ending. While I'm achievement hunter I'm not going to torture myself with another playtrough of this. Compile Heart games are hit-or-miss. They usually have a good concept but gameplay execution is lacking.
bon jeux, les mecaniques de jeux sont interessantes, le scenario n'est pas extraordinaire mais cv, ce nest pas nul non plus
本当の自由を見つけたい!
Dark Rose Valkyrie is a story-driven Japanese role-playing game developed by Idea Factory and Compile Heart, and published internationally by Idea Factory International, that attempts to fuse traditional JRPG structure with visual novel storytelling and a central mystery built around distrust and betrayal. Set in an alternate modern world devastated by the Chimera virus, the game frames its narrative around humanity’s desperate struggle for survival after a mysterious meteorite known as the Black Garnet unleashes monstrous beings across the globe. Rather than focusing purely on epic fantasy or heroic adventure, the game adopts a darker, more grounded tone, emphasizing paranoia, moral ambiguity, and the emotional toll of command in a world where anyone could be hiding a deadly secret. The story follows Asahi Shiramine, a young but capable commander assigned to lead the Valkyrie Force, an elite military unit tasked with combating the Chimera threat. From the beginning, the narrative places heavy emphasis on character relationships and trust, as Asahi must rely on his teammates not only in battle but also in decision-making and investigation. A defining narrative mechanic is the presence of a traitor within the team, whose identity shifts depending on player choices and interactions. This idea injects tension into conversations and story scenes, encouraging players to pay attention to dialogue, body language, and inconsistencies during interviews. While the concept is compelling and adds replay value, its execution can feel lighter than expected, as the investigation mechanics sometimes lack the depth needed to fully capitalize on the psychological weight of suspicion. Gameplay is divided between lengthy narrative segments and combat-focused sections, creating a rhythm that alternates between reading-heavy storytelling and mechanical engagement. The visual novel-style sequences are where the game shines most, offering fully modeled characters, voiced dialogue, and expressive animations that help sell emotional moments. These scenes allow players to build bonds with squad members, learn about their backgrounds, and influence how relationships evolve over time. The pacing of these segments can be slow, but for players invested in character-driven stories, they form the emotional backbone of the experience. Combat in Dark Rose Valkyrie uses a time-based turn system where characters act according to gauges that fill in real time, allowing for combo attacks, coordinated strikes, and tactical positioning. Battles emphasize breaking enemy defenses and exploiting weaknesses, encouraging players to think beyond basic attack commands. When the system flows well, combat can feel strategic and rewarding, especially when chaining abilities together effectively. However, fights can also become drawn out, with lengthy animations and inconsistent difficulty scaling occasionally disrupting momentum. Over time, encounters may begin to feel repetitive, particularly during longer dungeon sequences. Exploration and mission structure reflect the game’s mid-budget origins. Environments are functional but often linear, with dungeons and overworld areas designed more for narrative progression than discovery. Side missions and optional objectives exist, but they rarely offer substantial variation, sometimes serving more as padding than meaningful world-building. While these elements contribute to character progression and resource accumulation, they can slow the overall pace of the game, especially for players eager to advance the story. Visually, the game presents a mixed but distinctive aesthetic. Character designs are a highlight, featuring clean anime-inspired models that convey personality and emotion effectively during dialogue scenes. In contrast, environments and textures can appear dated, lacking the detail and polish seen in higher-budget JRPGs. Despite this, the presentation remains cohesive, and the use of full-body character models during conversations helps differentiate the game from titles that rely solely on static portraits. Narratively, Dark Rose Valkyrie balances grim themes with lighter character moments, occasionally leaning into familiar anime tropes to relieve tension. This tonal contrast can be engaging, as it humanizes the cast and prevents the story from becoming relentlessly bleak. At the same time, it can feel uneven, particularly when humor or slice-of-life interactions interrupt moments of high narrative stakes. Still, the relationships between characters remain one of the game’s strongest aspects, often carrying the experience through slower sections. Overall, Dark Rose Valkyrie is an ambitious but uneven JRPG that prioritizes character interaction and narrative intrigue over technical refinement or mechanical innovation. Its central themes of trust, leadership, and hidden betrayal give it a unique identity within the genre, even if the execution does not always reach its full potential. For players who enjoy visual novel elements, anime-styled storytelling, and character-focused narratives, the game offers a memorable experience with multiple paths and outcomes worth revisiting. Those seeking tightly paced combat, expansive exploration, or cutting-edge presentation may find its limitations more apparent, but beneath its rough edges lies a game with clear creative intent and a strong emotional core. Rating: 5/10
não gostei de absolutamente nada deste jogo apesar de ter tentado realmente jogar alguma coisa.
全体的にフレームレートが不安定で戦闘・移動でカクつく。 (10時間プレイで2度クラッシュ) パラメーターなど色々詰め込みすぎてごちゃごちゃしてわかりにくいので、もう少し 整理してほしい。 戦闘のオートでは敵を倒しているのに各キャラの攻撃が終わるまでずっと攻撃し続けている など、いろいろと作りこみが出来ておらず惜しい作品だなあという印象。 *演出を切るとバトルが比較的高回転に 藤島イラストが好きならゲーム自体は色々問題多いけどおすすめしてもいいかも。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $631.2K | 3.3K | 94% | $6.99 | |
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| $70.1K | 453 | 79% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.9K | 102 | 55% | $19.99 | |
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| $31.8K | 237 | 92% | $7.99 | |
| $31.9K | 179 | 89% | $9.99 | |
| $31.9K | 340 | 71% | $4.99 | |
| $31.9K | 224 | 36% | $4.99 |