
You are a burglar, and you often rob houses at night when the owners are out.
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Languages: English**languages with full audio support
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В этом инди-хорроре, игрок примерит на себя роль домушника! Сколько игр было, где главный герой обворовывал целые замки - но нашему парню не повезло... Потому как дом охраняет полтергейст! Двигайся тихо, выноси вещи сверяясь со списком и постарайся не нарваться на невидимую аномалию! Плюсы: - Коллекционные карточки. Минусы: - 90% времени игрок проводит просто стоя в полнейшей темноте. - Короткая игра (5 минут), за ценник почти в 150 рублей - Баги с окнами, которые помогут Вам проходить сквозь них игнорируя двери. А также быстро сбегать от полтергейста - Кашель. Персонаж кашляет просто так каждую секунду. Вор-астматик.. - Квестовые предметы проваливаются сквозь стены и пол. - Отсутствие настроек игры - Отсутствие обучения. Догадывайтесь какие клавиши за что отвечают и что можно использовать самостоятельно. - Большая карта в несколько строений — но они все пусты кроме основного дома. Итог: Игра не оптимизирована, имеет кучу багов. Ужасно короткая по времени, для игры за 2$. Отсутствует элементарное описание клавиш. Не рекомендуется к приобретению.
[h1] This is how to NOT make a horror game. I know what you thinking, "It can't be that bad..." it's much worse. [/h1]
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Took me over an hour to figure out how to open the door, because I am slow asf and there are no instructions, just to die when I step into the house. 11/10 would definitely play again... [spoiler]probably not lmao[/spoiler].
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]Polterheist is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. Polterheist is a fairly basic Unity asset flipped first person horror adventure, one of many hundreds, if not thousands of these glutting Steam. The Russian "developer" paid for/pirated a few Unity asset store packs, arranged them haphazardly in a first person adventure game template, and submitted it to Valve as if they're real game developers. This is your usual, massively overdone "haunted house" Unity asset flip. There's literally hundreds of these polluting Steam. It's insincerely made and has no true value as a game for gamers. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. [b][quote][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/quote][/b]This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in either Russian or broken English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Polterheist has the almost scam-like price of around $5 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. Remember that if you buy a game from an unethical developer, you're putting your money at risk. For comparison, the $5 asking price for this game could get you games like "Euro Truck Simulator 2", "Portal 2" or "DOOM". Quality, professionally made games like those are frequently on sale cheaper than this. There's also thousands of free, superior quality games on Steam.
1. Кашлянул - умер 2. Встал не там - умер 3. Взял в руки вещь - умер 4. Посмотрел на дом - умер 5. Моргнул - умер 6. Сел в машину - умер 7. Открыл игру - умер 8. Закрыл - тоже умер 9. Умер - умер 10 туберкулёзов из 10! Из плюсов только то, что игра будет держать твои яица в руках каждую секунду, но 1. Плохая оптимизация 2. Ценник (да, есть игры, которые в разы круче, а стоят 99 руб (Intershelter)) 3. Одноразовость игры 4. Маленький круг возможностей 5. Никакого разнообразия Иногда можно зайти и пощекотать нервишки, но минусы игры не дают мне поставить положительный отзыв. Простите разрабы, но продукт как оплодотворённая яйцеклетка - ещё не доделан, чтобы выходить в свет.
Entered room, died instantly in pitch black in this room. Multiple times. End of review.
böyle bir oyun aslında yok arkadaşlar
Игра не доработана, кашлянул умер, спрятался в доме умер, есть баг через стёкла проходить, так же я не как не мог взять предмет в руки тот же лом, фонарик и прочее. Не советую к покупке, если вы не коллекционируете карточки, они тут есть)
Polterheist, developed and published by BisquitPlay, is a small-scale indie title that merges stealth gameplay with light paranormal horror elements. The game casts you as a lone burglar tasked with breaking into a seemingly abandoned house in rural Kansas. Your mission is to gather a list of valuables and get out without being caught. But this is no ordinary heist—the house you're robbing is allegedly haunted, and as the night drags on, you begin to realize you may not be alone. This intriguing blend of genres—a thief simulator with supernatural undertones—sets the stage for what could have been a unique and memorable indie horror experience. From the outset, the premise offers plenty of promise. The idea of sneaking around a dark, unfamiliar home, rifling through drawers and cabinets while eerie noises echo from unseen rooms, has strong atmospheric potential. There’s something inherently unnerving about the vulnerability of a character who’s not a fighter or an investigator, but simply a criminal trying to do a job. The tension comes from the fear of being caught—whether by human presence or something more ghostly. The slow, deliberate pace of movement, the creaking of floorboards, and the distant thuds and whispers are all designed to put the player on edge. However, despite the strong concept, Polterheist struggles to fully deliver on its ideas. The game’s visual presentation is basic and dated. Textures are flat, environmental details are sparse, and lighting is functional but lacks nuance. While the darkness and minimal light sources do help establish mood, they also make it unnecessarily difficult to see or navigate the space effectively. Key objects sometimes blend too much into the environment, forcing players to pixel-hunt in dim corners rather than engaging meaningfully with the space. The user interface is minimal, and while that’s not inherently bad, it contributes to the game feeling more like a prototype than a polished product. The core gameplay loop revolves around locating and collecting specific items throughout the house and returning them to your van. While this structure is straightforward, it quickly becomes repetitive. There’s little variation in the mechanics or the types of challenges presented. The AI behavior—or lack thereof—is minimal, and aside from a few scripted events or environmental triggers, the game rarely escalates in intensity. The supposed paranormal elements, which should be central to the experience, are often underplayed. The occasional flicker of lights, slamming door, or disembodied noise offers brief moments of suspense, but they are so spaced out and disconnected from player actions that they lose much of their impact. Control-wise, Polterheist feels unrefined. Movement is sluggish and lacks precision, which becomes an issue in a game where stealth and careful navigation are critical. The interaction system is clunky; picking up items or opening drawers doesn’t always respond cleanly, and there’s no clear feedback when something important happens. As a result, the tension that should come from being hunted or haunted often dissolves into frustration with the mechanics. The lack of checkpoints or any save system means that dying or failing an objective often forces a full restart, which further dampens the experience. Audio is one of the few areas where the game partially succeeds. Ambient sounds—creaks, whispers, shifting furniture—are used to build a sense of dread, and they do a decent job in that regard. Unfortunately, without a consistent narrative or escalating threat, even the better sound design can’t compensate for the lack of real consequences or payoff. Horror thrives on pacing and pressure, and Polterheist too often leaves the player waiting for something to happen. When it finally does, it’s rarely as terrifying or significant as the build-up suggests. Community response to Polterheist has been lukewarm at best. Many players acknowledge the interesting premise but feel the game doesn’t go far enough in any direction—neither scary enough to work as a horror game, nor deep enough to function as a stealth sim. Its Steam rating reflects this, with mostly negative reviews citing unpolished gameplay, lackluster visuals, and underwhelming scares. The developers have not significantly updated the game post-release, and it shows. Still, for a certain type of player—someone curious about low-budget indie horror titles with unconventional ideas—there’s a short, mildly creepy experience to be found here, especially considering the game is frequently discounted. In the end, Polterheist is a game full of potential that never quite finds its footing. The idea of blending stealth and supernatural horror is genuinely compelling, and the setting has all the ingredients for an eerie, atmospheric experience. But weak execution in nearly every area—from controls to pacing to visual design—prevents it from becoming more than a curiosity. It’s the kind of game that feels like a prototype for something better, a rough draft of a concept that deserves more time, budget, and polish to truly shine. As it stands, it's an interesting but flawed experiment that may entertain for an hour or two, but ultimately fades into forgettable territory. Rating: 3/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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