
Dark Light: Survivor is a dark sci-fi action roguelike with ARPG loot and third-person shooter combat. Switch anytime between top-down view and TPS aiming as you build weapons, skills, and classes across brutal multiverse runs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 8 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Dark Light: Survivor is a dark sci-fi survivor-like action roguelike that blends bullet heaven chaos, ARPG loot, and third-person shooting.
Switch anytime between top-down survival combat and TPS action as you board the Phantom Train, humanity’s last hope for escaping the Dark Void. Journey through a shattered multiverse, fight endless horrors, loot deadly weapons, and create powerful builds as one of the last Dark Hunters.
Each world brings new enemies, bosses, weapons, and choices. Push deeper into the darkness, uncover the path to Elysium, and survive long enough to keep humanity’s final dream alive.
Switch camera. Loot hard. Survive the Dark Void.
FEATURES
Dynamic Perspective Shifts:
Swap between top down and third person view at any time. Command the battlefield from above or move in close for immersive combat, precise aiming, and devastating headshots.
Roguelike Progression
Every run is a fight for survival. Gather resources, unlock permanent upgrades, discover powerful new weapons and items, and push deeper into increasingly brutal worlds.
Distinct Biomes
Cross three deadly worlds, a ruined town consumed by demons and cybernetic horrors, cursed castle ruins swallowed by the Dark Void, and a frozen battlefield where giant insect beasts roam among the wreckage of ancient warships.
Artifacts and Skills
Master 3 unique classes, each with distinct skills, strengths, and upgrade paths. Unlock Artifacts, earn permanent bonuses, and build your loadout with new starting weapons and abilities every run.
Pixel Mode & Cinematic Graphics:
Switch between cinematic 4K visuals and a nostalgic Pixel Mode that evokes classic indie games. Pixel Mode isn’t just a visual change.
Genres
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Now THIS is what I've been looking for when it comes to a good Survivor-like game. The ability to play the game from a third person perspective is huge and it's a lotta fun to play that way - more games should offer gameplay options like that. I love the game's aesthetic, the vibe, the builds, the characters, etc. The game just needs more polish and more content, but the foundation is definitely there. Keep up the good work and turn this game into something amazing.
Moment to moment gameplay is awesome. The problem with this game is that progression and unlocking upgrades/characters is incredibly confusing. The progression systems still need a lot of work.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a bit torn when reviewing this game, as it can be fun and I did want to support the developer after their previous release, but there's a couple of things holding it back. Some of which are quite significant. it's an arena shooter with rogue-like elements. You go into a self-contained area and hordes of enemies pop up, then you blast or stab them to death. Random power-ups appear that buff your attacks and you earn xp to boost modest skills outside of the combat that are permanent over runs. It would be a lie to suggest that these systems give it much depth, like it was Diablo crossed with some shooty-shooty-bang-bang. You definitely get lots of the latter, but not so much of the former. So whilst there's some fun builds you find yourself getting / choosing, it isn't long before it feels like you've seen it all and any upgrades don't change that. It would be charitable saying this has level design. There's a space and somewhat varied enemy types appear in that space, along with somewhat varied boons and weapons. It's a "level" and someone "designed" it, and there's gameplay mechanics that someone designed too (with far more nuance, it has to be said), but, well......the former is quite low-hanging fruit. You go in and repeat it over and over, annnnd ooooover again. Story elements are so-so, but not really much of a focus. The random buffs can be stacked if you repeatedly choose the same one, and several different types can be incorporated. When sporting the maximum number of buffs, and each type, it can be an enjoyable power-trip as you annihilate the enemy. That's about it really when it comes to the positives. But that's the only sense of change the game has and for me it was a rather limited experience. In three or so hours of playing this I had made progression to unlock another level and another character. However: Since they pretty much played the same as all the other content, it didn't feel like progress at all. On the one hand you have some fun and intense action, aided by a pumping soundtrack. On the other hand: Environments aren't anything more than basic places you fight in, it gets repetitive really quickly despite efforts at varying the flow of the combat, and your weapons sound pathetic. I wouldn't knock a game just because a shotgun sounds like a gnat farting or a submachine gun has all the sonic oomph of a nerf cannon. No, the real deal-breaker for me is that the game has rubbish performance, even more-so after an update to....er....improve the performance? Prior to this update my hardware was okay-ish to do 60fps at 1080p, at least until enemy numbers onscreen got quite large and lots of particle effects tanked it into the forties. Now when I start a run with hardly anything onscreen it's in the low twenties, so unless the steam fps counter is now borked...that fps has gone backwards. Even if it is borked I can still quantify that my gpu sounds like a jet engine taking off within 5 seconds of starting a level, then it slows, then it revs up again loudly, then it slows and over and over again. I played Hi-fi rush to see if it had this behaviour, nope. Spiderman miles morales? nope. Resident evil 4 remake? nope. The first is unreal engine, it runs fine. The second and third are other engines, they run fine. This game runs on Unity. Is it unfair comparing an indie title to AAA releases? Yes and no. Yes, for obvious reasons. No, because this sounded like it was violently murdering my gpu and I don't recall any "full" 3d game made by indie devs in Unity that had any different behaviour. They've all looked worse and run worse than games on alternative engines. Yet this game doesn't look amazing or appear to be doing anything that should tax my hardware considering, you know, it was doing this with about three enemies present. This negative is mostly because of this and the uninvolving game-play. Their previous game was an excellent metroidvania with atmospheric ambience and an immersive structure. This follow-up has none of that, and nor does it have the depth to be especially compelling within this simplified format. Prior to the performance update that has ruined it, it was okay for playing in bite-size chunks and I would have given it a "meh" out of ten. Now that it runs even worse, not just in terms of performance but actually sounding unhealthy to play if I want my gpu to live (which, I do), I add that up to the other downsides and it's a no.
It's quite challenging and a decent game if you like bullet hell survivor games Just enough content to kill time before doing something else.
Great game. Has tons and of potential. I hope they add more content. Something about it seems a little off. The skills or something seem a little under whelming. Id like to see more substantial upgrades. Hopefully that comes with time. Otherwise great game.
I've never wanted to buy an art book for a game more than I have for this. Please devs, make this a thing! Or prints! I'll buy prints too! In all seriousness, my only complaints about gameplay are some minor clipping issues with the waves in the hub area and a general floaty-ness to the character there as well and a couple minor bugs in the last stage, but they're not game breaking. The devs have done an excellent job adding just enough lore as you engage with the various npcs in the hub and gain levels during raids, giving the world a rich depth without spoon feeding players huge chunks of dialogue or text that is rarely seen outside of souls like games. I hope that they will continue to refine and build upon this (new levels, quest system, etc.) as the game progresses through early access as it understandably lacks content at its current stage of development.
i dont understand, whenever a run ends because i die, i get stuck on the screen that breaks down everything. i cant press enter, click enter, do anything. i have to exit the game with altf4 and then just reboot it to play again. this is a very annoying bug and im not sure what the issue is
This game is pretty awesome! I got it on a whim since I've been in a roguelike kick the past few months. Oh my goodness this arguably is the best early access game I have played! There isn't a lot in terms of content, only three playable characters and a few relics might be pretty bare-bones, but this game has the potential to rival some of the crazy good rogues of today! If I can suggest anything, I'd like us to be able to collect different relics, weapons, more weapon attachments, and possibly armor to make other characters and builds a taaaad more viable. If anything, the loot aspect is on the *weaker side* of this game, I want us to have gear sets and harder difficulties to unlock more stuff! Great work devs! Be proud of your hard work!
This game is super fun. [GamingBolt] Dark Light Survivor Early Access Review - A Great Start But Light On Content https://youtu.be/FFLAEovwlDA [The Singleplayer Squad] As Good As Everyone Says? DARK LIGHT SURVIVOR (Before You Buy & Impressions) https://youtu.be/i174OXOoZPk [Merkaba18] Dark Light: Survivor - Worth your time https://youtu.be/4_KwDd0NH_4
Game got worse since the open beta, I love the concept and gameplay but it feels unplayable at the moment due to performance drops. Gonna wait and try it again later.
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Where this game's players are, estimated from review languages.
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