
Dark Light: Survivor is a dark sci-fi action roguelike with ARPG loot and third-person shooter combat. Switch anytime between top-down view and TPS aiming as you build weapons, skills, and classes across brutal multiverse runs.
Modeled estimate, not a reported figure. How we estimate →
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About
Dark Light: Survivor is a dark sci-fi survivor-like action roguelike that blends bullet heaven chaos, ARPG loot, and third-person shooting.
Switch anytime between top-down survival combat and TPS action as you board the Phantom Train, humanity’s last hope for escaping the Dark Void. Journey through a shattered multiverse, fight endless horrors, loot deadly weapons, and create powerful builds as one of the last Dark Hunters.
Each world brings new enemies, bosses, weapons, and choices. Push deeper into the darkness, uncover the path to Elysium, and survive long enough to keep humanity’s final dream alive.
Switch camera. Loot hard. Survive the Dark Void.
FEATURES
Dynamic Perspective Shifts:
Swap between top down and third person view at any time. Command the battlefield from above or move in close for immersive combat, precise aiming, and devastating headshots.
Roguelike Progression
Every run is a fight for survival. Gather resources, unlock permanent upgrades, discover powerful new weapons and items, and push deeper into increasingly brutal worlds.
Distinct Biomes
Cross three deadly worlds, a ruined town consumed by demons and cybernetic horrors, cursed castle ruins swallowed by the Dark Void, and a frozen battlefield where giant insect beasts roam among the wreckage of ancient warships.
Artifacts and Skills
Master 3 unique classes, each with distinct skills, strengths, and upgrade paths. Unlock Artifacts, earn permanent bonuses, and build your loadout with new starting weapons and abilities every run.
Pixel Mode & Cinematic Graphics:
Switch between cinematic 4K visuals and a nostalgic Pixel Mode that evokes classic indie games. Pixel Mode isn’t just a visual change.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is pretty awesome! I got it on a whim since I've been in a roguelike kick the past few months. Oh my goodness this arguably is the best early access game I have played! There isn't a lot in terms of content, only three playable characters and a few relics might be pretty bare-bones, but this game has the potential to rival some of the crazy good rogues of today! If I can suggest anything, I'd like us to be able to collect different relics, weapons, more weapon attachments, and possibly armor to make other characters and builds a taaaad more viable. If anything, the loot aspect is on the *weaker side* of this game, I want us to have gear sets and harder difficulties to unlock more stuff! Great work devs! Be proud of your hard work!
Best way to describe this game would be if Diablo, Risk of Rain, and Borderlands had a secret 3 way love child. For being an EA title only like a month or so. There are some good bones here. More content is needed for sure but what is there is decent.(They also just recently added the void rift content which has been alot of fun!) That being said there is a bit of EA jank here and there, that's to be expected my only gripe and this will probably change in the future is balancing between weapon types. Seems like alot of builds are geared more twords Melee and this works for the knight. The other two characters seem to fall behind a little once it starts getting later game. The gunslinger can keep up decently if you max his passives, the mage however is pretty lackluster in comparison. She has nice cooldowns but alot her skills are kinda jank/hard to properly use. Also what's up with Molten Orb dealing 0 magma damage all the way to lvl 5? is that a UI bug cuz if not that seems a little silly. Although I have been using the starter staff even with the unique upgrades magic doesn't come anywhere close in DMG compared to melee/guns and I feel like some upgrades mess up the hitbox on enemies and the first upgrade to shoot more fire balls kinda sucks to aim at things in front of you considering it shoots out in a big V and is impossible to shoot things that aren't in murderhug distance. I had an easier time just ditching magic all together and using guns with the elemental procs she has...The mage char is not a mage, at the moment she kinda functions like a Siren from borderlands just...not as good. Overall despite my gripes it's a fun survival rpg/shooter with the cool ability to swap between top down and 3rd person cameras. Some builds (like melee) feel better in the diablo style where as it's 3rd person shooter mode all day for the gunslinger. Overall it's a breath of fresh air in a market heavily saturated in the Vampire survivors/megabonk style of games lately. It obviously needs some more time to cook but what the current gameplay loop provides is still ALOT of fun if your a fan of top down/extraction shooters. (Also pretty please add more characters, weapons, and skins. It's off to a great start but we need more weapons in which to murderlate the rift baddies!)
needs quite a lot more time in the oven, its an okay game but i wont rebuy till the 1.0 release
Now THIS is what I've been looking for when it comes to a good Survivor-like game. The ability to play the game from a third person perspective is huge and it's a lotta fun to play that way - more games should offer gameplay options like that. I love the game's aesthetic, the vibe, the builds, the characters, etc. The game just needs more polish and more content, but the foundation is definitely there. Keep up the good work and turn this game into something amazing.
Very bare-bones right now, but the base foundations of this game are FANTASTIC. Loads of great ideas here, the aesthetic is 10/10, a glorious hybrid of Steampunk, Diablo and 40k aesthetics. It takes alot of getting used to, but my only real complaints are; -melee is objectively bad and needs work to make it viable, otherwise just dump it entirely if you can't make it work, add auto-parries and range deflections while meleeing or something perhaps. -i struggle to see the mini-enemies on screen before they jump on me, visuals are great but the enemies can be hard to see in the long-grass in isometric view, add more auras to them please -music kinda sucks, but just play a diablo 2 soundtrack instead on your favourite streaming service. -no VA work, not important, but it would be good for immersion when its closer to 1.0 release. Runs reasonably well on my rig.
Dope game.
God, I love this game. Yeah, it's janky. Yeah, it's incredibly unbalanced. Yeah, the steamdeck settings make it look like hot ass. Yeah, the pixel mode is a hilarious joke. But listen, you ride into battle astride a phantom train, and the ♥♥♥♥ you do from there only gets more badass. This is a Survivor-like where the combat actually feels good. It's blowing my freaking mind. The is the definition of a rough early access game. It needs content, more items, more skills, more options, more QoL features, and a few balance passes. But it's already very fun and very playable, especially on the Steam Deck. Where, yeah it looks like a butt, but it runs a solid frame rate even at maximum chaos. It's actually impressive.
Refreshing take on the bullet heaven concept bought this in early access but still having ALOT of fun with it, Devs are very receptive towards the community and implementing meaningful changes, Excited to see what this will look like when 1.0 releases.
Off to a great start with this one. I wish they would release more playable classes but everytime i sit down and play a round of this one it is deeply satisfying. I love the third person mode. This game adds new life to the survivors style games
Game has potential and devs update fairly often.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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