
Goetia is a point & click adventure where you play the ghost of a young lady. You are Abigail. Abigail Blackwood.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 589reviews | 77% | — | $157.3K |
| $0.99−90% | 134ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《英语四六级考试》
The word that comes to mind is astonishing. Gosh... this is, obscenely, exasperatingly obtuse and difficult. I've tried playing through twice, pouring out notes, scrutinising each area and so many details over and over... but despite getting far, both times I stopped. I'm a no hints kind of player; and after so many hours looping on feeling hopelessly stuck on one solve - then the next - the temptation had become so great to peep that I partially spoiled some solutions and just "noped!" out my playthoughs before the information could settle. See, I love point & clicks and puzzle games, and some rarer examples of them I think just deserve a sort of reverence to accept defeat. What I adore about Goetia is how the entire gameplay and puzzle set-up meshes so deftly with the rich atmosphere and themes permeating the game. You feel like a ghost returned from death, overwhelmed, stupefied, not knowing what to do or what to make of what's around. Even without completing it or concluding the story, for me this is one of the greats of the genre.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
| $1.49−90% |
| 90ratings |
| 74% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall Goetia is a good game. I liked it and the game was also the right length. Thing is didn't like: [list] [*] Some puzzles require knowledge not provided in game. [spoiler]I do not know piano notes.[/spoiler] [*] I am not deaf. But if you are one puzzle is impossible to solve for you. [*] For some reason the game always opened on my second monitor. [/list]
Goetia has two things: A mysterious story that is paced well so that you'll want to keep progressing, and a lot of puzzles in the form of riddles that gradually become more difficult as the game goes on. If these two things are to your liking, this game is definitely worth a try. It also has two more things that may make you not want to play it: Very few hints - you may spend a good chunk of time in just one puzzle - and lots of reading. Puzzles, their solutions, and a good amount of story are told in notes and letters that you find throughout the game. Personally speaking, and I think it's important to mention that I don't read much, I didn't find the amount too daunting because none of the notes and letters were of such size that they stopped you from playing for too long. However, I think it helped me to know beforehand that there's a lot to read, so I'm mentioning it in this review, too. The game and its puzzles can be divided into two parts: The first half, and the second half. The puzzles in the first half of the game are a bit more simple in that the solutions are usually rather close by. For example, if you need to possess an item, you won't need to take it very far from where you first found it, or the note(s) can be found relatively close. The second half has a bit larger area to deal with, plus the puzzles get more difficult. As mentioned earlier, the game offers very few hints to the puzzles, not even optional hints, so you'll likely spend quite a bit of time going over every note (that are conveniently listed under your journal so that you don't need to go look for them again!) and every inch of the available area. If you're the kind of a person who [i]really[/i] doesn't want to use a guide yet wants to finish this game in a reasonable amount of time, you may be in a world of hurt, especially with the latter half puzzles. Some of them are quite vague, obscure, maybe even tedious. That being said, I can count six puzzles total where I had enough trouble to need a guide for. Not that many other puzzles weren't [i]easy[/i], but I could figure them out within a reasonable time-frame. For a riddle-based puzzle game with lots of puzzles, I think that's pretty good! Regardless, Goetia could've done with an optional hint system. Regarding the story, I'm only going to say a little to avoid spoilers: I found the pacing quite good! You'd think that games that make you stay put working on puzzles for a long time would have issues with pacing, but not here. Each scene made me want to see how the story unfolds, and how it ends. Each character brought a good amount of world-building and complexity to other characters' motivations. The occult theme and the fitting soundtrack gives a good, haunting mood to the puzzles. Overall, despite the hiccups with some puzzles, Goetia is a satisfactory experience. Again, definitely worth a try if you enjoy puzzles and a mysterious story to go along with them.
Готия (или Гоэтия) выделяется своим готическим (а как иначе) визуальным стилем и меланхоличным саундтреком, при этом она не пытается напугать игрока скримерами. За это ей отдельное спасибо от меня. Геймплей строится на поиске подсказок в записках и взаимодействии с окружением. Это ведь поинт-кликер и головоломка, кстати их сложность здесь на недосягаемом уровне, крайне высокая и порой несправедливая сложность. Посему приходиться пользоваться You-Tube прохождениями в этих тупых ситуациях. Почитал отзывы и вижу, что кто-то жаловался на баги, но я по крайней мере у себя не встретил. Игру бы не купил, а получил по бандлу (Humble Bundle) давным-давно. В целом любителям жанра можно посоветовать.
这主菜单的字体也太草书了吧,差点就没看出怎么开始新游戏了··· 游戏的主角是个会飞的灯泡?···哦···不···幽灵? ~文本量看起来挺多的,反正俺看不懂~
Ничего не ожидал от "Goetia": купил в 2025 году по большой скидке и прошёл уже под конец 25-го. Во время прохождения уже начинали попадаться отзывы о "великолепных" головоломках, но раз начал, то надо бы и закончить прохождение. И после него игра вызвала смешанные эмоции. С одной стороны, перед нами не просто квест, а квест-метроидвания, что придаёт нелинейность прохождению: с продвижением по сюжету открываются новые локации, загадки, или на старых открываются новые, раннее закрытые участки. Вдобавок, готический дизайн и музыка на фоне усиливают мистическую атмосферу, благодаря чему проникаешься тайной дома, в котором происходит основной "геймплей". И стоит отметить сюжет: с самого начала он интригует тем, что мы играем за душу умершей женщины, и во время всего сюжета мы пытаемся понять, кто мы, что за дом и почему же нас убили, а финальный твист приятно удивил. Но с другой, когда эти элементы начинают соединяться, то игра разваливается. [olist] [*][b]Душные головоломки.[/b] Да, стоит отметить, что многие головоломки здесь достаточно сложные и интересные, но по итогу здесь так перемудрили со сложностью, что решение порой бывает неочевидным (до сих пор помню загадку с музыкальной шкатулкой или тубусом с римскими цифрами... Решение последней, даже с учётом прохождений, вообще невозможно понять). А метроидвания лишь усугубляет проблему: вот ты попал на локацию, сталкиваешься с очередной загадкой, в принципе понимаешь её решение, наматываешь кругами всю локацию, пока в прохождении не увидишь, что оказывается, доступ к решению этой загадки появится позже. И чем дальше идёшь по сюжету, тем больше таких ситуаций, в которых ты не понимаешь, то ли ты что-то пропустил, то ли просто ещё не открыто решение, а локаций в игре не мало, т.к. помимо многоэтажного дворца, у нас ещё лес и пригород со своими загадками. Поэтому динамика игры часто прерывается, из-за чего перестаёшь получать удовольствие, чаще бомбишь и попросту открываешь прохождения для сохранения нервов. [*][b]Средний сюжет.[/b] Может быть, сюжет мотивирует дойти до конца?.. Честно говоря, нет. Кроме интригующего начала и твиста в конце здесь ничего прям сверхинтересного нет: нас просто заваливают тонной записей, раскрывающих лор игры, а читать это всё надоест очень быстро. Из-за тонны текста (а порой среди них есть ключи к загадкам) крайне рекомендую установить русификатор, но к сожалению, он "ломает" одну головоломку: да, текст стихотворения перевели правильно, смысл донесли, но там специально были отмечены слова, которые нужны для шифра, а перевод это растерял, поэтому единственный вариант - смотреть ответ. [/olist] В итоге, "Goetia" лишь на бумаге выглядит интересной игрой, а в итоге за 10 ч прохождения получаем неплохой, но всё же не прям интересный сюжет и душные головоломки, из-за которых вы больше всего будете проходить игру, постоянно сверяясь с прохождениями. А жаль, ведь в начале игра подавала надежды. Не рекомендую к прохождению!
Art: 5/5 - beautiful. Story: 5/5 - compelling. Music: 4/5 - it worked? Didn't really notice. Mechanics: 4/5 - fascinating restrictions and made it feel extra interactive. Puzzles: 2/5 - the quest journal gives hints, but doesn't tell you when a puzzle is impossible due to a skill or region you haven't unlocked. Having to comb the manor multiple times only to find out I should come back to it later is so frustrating. Some puzzles are downright cumbersome, as in, I read the walkthrough, I read the hint in the walkthrough, and I see the answer and... nothing clicks. Overall: 4/5 - I don't regret playing this game and I enjoyed it, but the minority of puzzles that are atrocious ruin the experience.
It is more like a narrative puzzle game than a true PnC game. Keep this in mind. The game itself is quite hard. Puzzles are non-linear, your "inventory" can hold 1 item at a time, but still, if you like gothic horror novels, it is the right game for you. You are a ghost who tries to find out what happened in a mystical, eerie old manor. It is quite minimalist in nature, but it has its charm that keeps you coming back to find out more. [quote]Follow us for more [url=https://store.steampowered.com/curator/45113328-Awesome-Adventure-Friends/] Awesome Adventures![/url] [/quote]
Only recommended for people who enjoy relying on game guides to solve nearly every puzzle
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Players by region
Where this game's players are, estimated from review languages.
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