
Darius is one of the pioneers of the side-scrolling shoot 'em genre, and the Steam version replicates the multi-screen arcade experience with 4 different titles and 7 versions filled with aquatic-lifeform-themed bosses and epic, Zuntata-composed soundscapes!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
dios saquen mar veriones ,,muy positivo
トレーニングモードで気楽にあそべるからいいね。
It's good.
A solid collection of some legendary games. Now, if we were doing more nuanced ratings, it wouldn't be getting a 10/10 from me - it ought to have a couple more games (instead of 4 games with eleventy billion near-identical versions of each) and maybe a tad bit more options for graphical filters and so on. In terms of value for money, it could stand to be a bit cheaper or have a bit more of those games and/or filters I just talked about. And also, given multiplayer is a decent part of the Darius experience - online co-op would've been an excellent feature (unless it's somehow there and I haven't noticed it.) But still - yeah, I've got some complaints, but come on - it's Darius, and despite a couple of small shortcomings, in terms of accuracy it's spot-on - you might even say pixel-perfect (ba-dum-tshhh). It's an accurate rendition of one of the greatest shooters from the golden age of shooters, as well as a few of its sequels - which are also excellent games that are competently done here. If you love Darius, or even are (like me) just a big fan of 2D shooters in general, you will love this. Also, while we're at it, I'll never miss an opportunity to say this - people who call this genre "shmups" should get approached fast by a giant battleship and fail to press Continue in time, IRL. Have a nice day <3
steam版では振動再現可能と書かれてありましたが、サブウーファーをデスクトップであればどの端子に繋げれば認識されるのかわかりません。誰か詳しい方コメントをお願いします。
非常好捕鱼,使我摇杆旋转!!!!!!!!!!!!
A bit of a steep asking price for Darius Gaiden, but it is a masterpiece of a game and an absolutely top-tier shmup. Also has Darius and Darius II. Not sure why they didn't include Twin or Force in this collection. Those games were excellent too.
If you're getting this, you probably already know what you're getting into. Classic quarter-munching arcade games with high difficulty. It's great if you're into the series and/or a challenge. Be aware that the controls are designed for a gamepad.
Darius Cozmic Collection Arcade, developed by TAITO CORP. and M2 Co., Ltd. and published by TAITO CORP., is a meticulous restoration of one of the most influential horizontal shooter series in arcade history. Rather than merely bundling emulated versions of old titles, this collection serves as a museum-grade preservation effort that highlights Taito’s legacy of innovation in the shoot ’em up genre. Across its selection of classic Darius entries, the compilation captures the defining characteristics of the series—its sprawling multi-screen environments, aquatic-themed enemy designs, branching stage routes, and atmospheric soundtracks—while introducing a suite of modern features that make these demanding arcade experiences approachable without compromising their authenticity. The collection’s content centers on four foundational titles, each represented by multiple regional and cabinet variations: the original Darius (1986), Darius II (1989), Sagaia (the international release of Darius II with revised balancing), and Darius Gaiden (1994). Each game showcases a distinct stage in the series’ evolution, from the awe-inspiring triple-screen projection of the first Darius to the refined visual fidelity and mechanical fluidity of Gaiden. The branching progression system, where players choose diverging paths after each boss encounter, remains one of the most enduring aspects of the series. It not only adds replayability but also a sense of agency rarely seen in early shooters. M2’s emulation work ensures these features are faithfully represented, with input lag minimized and every sound, sprite flicker, and frame of slowdown preserved exactly as they were in the arcades. Technically, the collection stands as a masterclass in how to modernize classic games without diluting their soul. M2, long respected for its precision in retro curation, includes features that cater to both newcomers and veterans. Save states, difficulty customization, and instant stage select options allow players to practice challenging sections or experiment with branching routes at will. The “gadgets,” M2’s signature on-screen overlays, provide vital real-time information such as boss health, enemy spawn indicators, and weapon power-up status—information that would have been invisible in the original arcade versions. Even the legendary “rumble cabinet” effect, where Darius machines physically vibrated during explosions, is recreated through controller vibration. These modern enhancements elevate the play experience without compromising the challenge or pacing that defined the series’ original arcade presence. From a gameplay standpoint, Darius remains a study in controlled chaos. Each title is built around tight, pattern-based combat where memorization and adaptability are equally essential. The first Darius, while visually dated, still impresses with its enormous bosses inspired by marine life—an artistic direction that distinguished the series from its contemporaries. Darius II refines the gameplay with more aggressive enemy formations and faster pacing, and Sagaia’s revisions improve balance for international audiences, making it slightly more forgiving while maintaining intensity. Darius Gaiden, arguably the crown jewel of the collection, represents the series at its most polished, with dynamic backgrounds, layered parallax scrolling, and a hypnotic Zuntata soundtrack that blends electronica and melancholy melodies into something hauntingly beautiful. Gaiden also introduced mechanical depth through its “capture bomb” system, which allows players to convert certain enemies into temporary allies, adding a strategic twist to the pure reflex-based gameplay of earlier entries. While the content is rich, the presentation is deliberately minimalistic. M2’s philosophy leans toward authenticity over embellishment. The games are presented with optional screen filters—scanlines, pixel-perfect scaling, or full widescreen stretching—but the menus and interface are utilitarian rather than flashy. For purists, this is a strength; the collection focuses entirely on the games themselves, free of unnecessary modern gloss. However, players hoping for behind-the-scenes materials, concept art, or historical commentary may find the absence of such extras disappointing. Other retro compilations, such as those from Digital Eclipse or Capcom Arcade Stadium, have set expectations for comprehensive museum-style additions. Darius Cozmic Collection Arcade instead opts for functional curation, emphasizing performance and fidelity over archival storytelling. The difficulty remains high, even with the added conveniences. Darius has always been a series that rewards mastery rather than casual play. Power-ups are vital, and losing them upon death can be devastating, forcing the player to re-learn boss encounters from a position of disadvantage. The branching path structure ensures that even repeated playthroughs rarely feel identical, but the intensity of enemy patterns and the limited screen space can test patience. The inclusion of save states and training modes does alleviate this, giving modern players tools to gradually learn and appreciate the intricacies of enemy design and scoring systems. This accessibility, combined with M2’s technical precision, allows Darius to transcend its era and remain engaging even for players discovering it for the first time. A key part of the Darius experience has always been its audiovisual identity. The marine motif—turning mechanical fish, whales, and crustaceans into titanic bosses—remains one of the most original aesthetic ideas in arcade gaming. Each battle feels grand and surreal, enhanced by Zuntata’s moody, often melancholic compositions. The music of Darius Gaiden, in particular, remains an enduring highlight; its fusion of ambient synths and operatic tones turns every encounter into something strangely elegiac. Sound effects, too, have been preserved with care—the hum of the ship’s laser, the roar of explosions, the ominous cues before a boss encounter—all reproduced with clarity and weight. On modern sound systems or headphones, these details add a layer of immersion that rivals even contemporary indie shooters inspired by the genre. If there is a criticism to be made, it lies in the limited scope of the collection and its price point. While the emulation quality is superb, the selection of titles feels narrowly focused compared to other anthologies. The absence of later Darius entries such as G-Darius or Dariusburst means that the collection stops short of offering a complete historical arc. Moreover, the lack of supplementary content—interviews, concept sketches, or a timeline of development—makes the package feel austere, appealing mainly to enthusiasts who already know the series’ significance. For casual players, this can make the collection feel more like a specialist’s archive than a celebratory retrospective. Despite these limitations, Darius Cozmic Collection Arcade succeeds in its most important mission: to preserve and present a cornerstone of arcade history with care, respect, and precision. It captures the essence of an era when shoot ’em ups demanded both dexterity and endurance, when arcade cabinets were spectacles of engineering and imagination. The craftsmanship of M2’s emulation, the timeless design of Taito’s original games, and the haunting atmosphere of their art and music combine to create an experience that feels both nostalgic and timeless. For genre enthusiasts, it is an essential addition to any library; for newcomers, it is an invitation to witness one of gaming’s most enduring and artful legacies—the fusion of mechanical precision, surreal artistry, and musical grandeur that defined the golden age of arcades. Rating: 8/10
まだダラ外しかやってないけど、それだけでも十分楽しい。
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