
S.C.S. - Dangerous Waters allows you total control over multiple air, surface, and submarine platforms in a modern-day naval environment. Take direct control of individual crew stations and also plan and execute combined arms naval strategies from a top-down 'Commanders Eye' perspective.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Simply the best and only modern submarine simulator available on the market. There are no other games that offer the true challenge of being the commander of a vessel whose main purpose is situational awareness. You need to know how to play it, there are many bugs, but just as many mods that can enhance the experience.
Toujours obligé de bidouiller pour Lancer la simu sous Win 10/11.... la misère en 2027.
I Like
非常棒的游戏,与688i、潜艇指挥官一脉相承,希望能早日玩到本世代画面的新作。
Tato hra vám pomůže pochopit jak fungují různé zbraňové systémy na moři. Vše je o informacích.
good
I like that game. Graphics are not the best and I acutally had trouble running it on Windows 11. But it works now on Linux via Proton! Its very technical with all the station and all that but its fun. I think its one of the best naval sims out there.
Um jogo de 2006 que parece ser de 1995 e que envelheceu muito mal. Os gráficos são bem feios, as vezes é dificil saber o que está acontecendo. O jogo não tem tutorial. Você precisa ler apostilas para entender. O mais importante: O jogo não funciona. Você precisa de alguns 'hacks' para conseguir fazer funcional. Eu só coinsegui fazer funcionar no Linux. O jogo NÃO devia estar a venda nesse estado. Ainda mais por $50!
3/10
no you won't know how to operate the seawolf in real life, a million things isn't modeled (like its hull WAA is supposed to be able to do fancy things like wavefront curvature ranging), but man is it good as an incredibly light sim
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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