
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 84% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game runs perfectly, has a stupid but lovable cast of characters and story, genuinely fun gameplay albeit pretty repetitive, and overall was made by people who knew how to code a video game. Biggest con I can think of is a few achievements are just pure grinds even I'll never do cause they're so bad. Those are all things I can't say about the sequel (except the repetitive gameplay and horrible achievements). And whoever made the vehicle controls in Titanic Scion has a layer of hell reserved just for them alone bro they gotta go.
great story. fun gameplay. fast mech battles. vary pew pew. play it. oh and remember to eat your ice cream
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game won't even start, gives a fatal error every single time, couldnt find any fix online either
Enjoyable mindless fast mecha fun
Very satisfying mech combat with a large variety of weapons and cool designs, lots of choices for decals and paint, the story is interesting, although a bit convoluted, the characters are pretty plain and generic though The music is amazing 😱
si, es como si gundam y armored core hubieran tenido un amorio y de ello nacio este bb precioso
关卡式的割草爽快感
我算是个很爱机甲的人了,几年间前后多次拿起这个游戏试图打完,结果每次都推进不下去,问题实在很多。 [h3] 机甲操作手感 [/h3] 我知道追求“厚重感”是个不太容易的问题,需要制作组不断摸索视角&控制的顿挫感、延迟感等等。但首先需要意识到的是不能按照设计人的动作来考虑机甲的模组。对话演出时机甲还会跟着驾驶员的语言“摆手”真的很让人出戏。 远程武器的操作手感不能说很差,但也很平庸。不同的枪械的手感没做出明显差别,本质全是呲水枪。问题更大的是近战武器,在点特定技能点之前只能一刀流骑兵冲锋,但问题是视角没有针对近战设计的吸附或者锁定,冲锋时敌人很可能突然飞走,自己再来个硬直。这些设计导致近战十分鸡肋。一旦退回枪械武器,又成为了反复拉扯放风筝,导致战斗体验十分坐牢。 [h3] 任务&剧情演出 [/h3] 不服务于故事框架展开的任务都是冗余。任务要到C级才开始隐约把剧情带起来,此时坐牢的任务在16次里至少占一半,前面的无聊jrpg日常扯皮聊天实在没必要搞这么多。没必要为了让玩家做任务而做任务。把出击次数搞少点,剧情凝练下,每次任务的故事内核和冲突转折更多些,反而能吸引人。 另外不知道是不是制作组能力所限,但这个剧情过于PPT,基本就是在信息简报界面大头照+对话内容,希望续作有所进步吧。 装备每次都需要在任务里从敌方机甲上面拆,每个机体还只能选多个东西里面的一个。武器和零件的委托开发都依赖这个,想必后面为了搞武器和提升强度刷一刷是必然的。刷装备这个逻辑本身我觉得没什么好坏,问题在于玩家刷的时候是什么心态。每次出击脑子里都是“又来坐牢了”,那么体验可想而知。
Gameplay is a fun time. Some decent characters and meh writing & story this is an overall worthwhile time.
très bon jeu de mécha si on aime ce genre de chose. dommage qu'il soit un peu passé sous les radars comme sa suite que j'ai hête de faire
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 3.7K | 86% | $24.99 | |
| — | 0 | — | — | |
| $3.3M | 8.3K | 86% | $14.99 | |
| $1M | 727 | 80% | $49.99 | |
| $116.1K | 596 | 43% | $9.99 | |
| $666.6K | 28.3K | 75% | $0.99 |
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|---|---|---|---|---|
| $8.1M | 12.3K | 94% | $39.99 | |
| $8.1M | 18.3K | 85% | $19.99 | |
| $8.1M | 12.5K | 81% | $29.99 | |
| $8.1M | 8.1K | 86% | $29.99 | |
| $8.1M | 10.4K | 77% | $29.99 | |
| $8.2M | 22.1K | 82% | $14.99 |