
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.2Kreviews | 85% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Behind a terrible story, horrific dialogue and graphics that looked dated on release lies a pretty decent mech game, albeit blighted with horrible small issues that do make it hard to recommend this game. Ranging from the complete lack of player input in the story, the low fly ceiling, enemies being able to knock you out of the map insta failing the mission and an icecream store that sells one time buffs such as... a 3% movement speed buff? The game is a mess, the story is so terrible you kinda just gotta turn your brain off and keep hoping for the next moment you get to shoot missiles. Luckily that's what the game does do well, you do get to build a cool mech, collect and develop interesting weapons and invent your own way to get through the missions. It may not be (it definitely isn't) the best game in its field but it was fun to play for a while. Definitely not remotely worth the money it's asking, but if it's on sale for like 10 bucks? It's worth getting if you're a fan of the genre
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Daemon x Machina, is cool, its like the most anime game I've ever played. Ill be honest, I have skipped all of the story dialog because I just...didn't care, didn't feel a reason to care either. Its a fun game, but I'd probably wait for a sale putting it $30 or lower. Btw if you think this looks like armored core but anime its because it kinda is, and many of the devs who worked of DxM worked on OG armored core.
优点:机甲能真正的飞 我就搞不懂,高达和装甲核心6的设定里人类都能殖民外星了,怎么机甲他妈还不能自主在大气层内长时间飞行?
某ACの4系を色々オマージュしたゲームです。 雰囲気やキャラはとてもよくアクション面もスピード感があり中盤まで楽しめましたが、 最後のほうは速すぎる敵を追いかけてチマチマ削るしょっぱい戦闘か硬すぎる相手をタコ殴りにするものが多く 若干ダレるような気もします。 しかし、ロボゲーとしては結構いいと思うのでおすすめです。
You play the game for 3 minutes then suffer though 10 to 15 minutes of terrible dialogue. Bosses go immune just so they can yapp for an extra 2 minutes. The dialogue itself is atrocious and everything is either vague or about characters I care nothing about, because there's like 40 of them and none of them get fleshed out over the course of the game. Spare yourself the suffering and just get an Armored Core game.
The worlds most shallow mech game I have played. Extremely dry game feel, hold 2 buttons to win gameplay loop and unsatisfying feedback. The story is also incredibly cringey, and the characters never stop talking.
問題が解決したためレビュー投稿 割と古めのタイトルだがその割には十分遊べるロボゲー 今のACシリーズが捨て去ってしまったある程度のカジュアルプレイヤー向け調整を 引き継いだような構成になっていてそんながっつりは要らないけど いい具合にビジュアル良くて手軽にやれるロボゲーやりてぇ・・・って層にはぴったり オンラインコンテンツも人を集められないユーザーのための自動操作NPCを戦力として招集できる等 気が付いてもあまりこの手のゲームでやってくれないような気遣いも有る等 救済措置も意外とちゃんと行き届いている、流石に最新タイトルレベルのモデルクオリティは無理だが それでもロボゲーとしては十分満足が行くレベルのデザインと整合性は取れているため問題ない またACですらやれなかった片腕をそれぞれ別の腕を接続しアシンメトリー機を作れるという 画期的な事をやっていたりする、作りの甘い部分もあることは否定出来ないがそれでも 機会が有れば買ってみる価値は多いに有ると太鼓判が押せる
Love the game, but it has some real problems. Playing it for a second time after putting in 20ish hours on the Switch. If you are just looking for game play, try it out. If you game mostly for story, skip this one. Pros: - Intuitive Mecha Customization (Doesn't get too granular) - 15 minute gameloop (accept a mission -> cutscene -> action -> return to base to work on mech) - Stylized Art (May be a con for some) - Perfect Handheld Game Cons: - Story is a jumbled mess. - Radio Chatter During Missions is Distracting. - Too many side characters and factions that you really don't get to know.
通关更: 关卡设计一坨屎(主线任务敢一张空空如也的地图丢给你打四遍) 机制设计一坨屎(ac战居然给敌人受击无敌、长距离瞬移) 剧本一坨屎(像为了省成本托制作成员那小学在读的孩子读了半篇狗屁不通的轻小说后不打草稿写的) 副本BOSS一坨屎(纯数值对抗,比AC6一票超级系更加米塔恩) 总评:别买,想玩机甲游戏还是自己鼓捣模拟器玩装甲核心旧系好,至少恶心程度不及此1/4 -------------------------------------------- 现实是辩证的。 你让我玩一款画面技术堪比JRPG的机甲游戏我是拒绝的, 你让我看3岁小孩过家家剧情我是拒绝的, 你让我在全员谜语人对话里猜谜我是拒绝的, 你让我在全员精神病里找每一位精神病的人格魅力我是拒绝的, 你让我在机甲游戏里搞驾驶员肉身脱出工厂潜行关卡我是拒绝的, 你让我玩一款连引擎喷射音效都不做的机甲游戏我是拒绝的, 你让我用行动硬直堪比陆龟但转向比润滑油还润的巨型机甲做限时歼灭任务我是拒绝的, 你让我玩全员空战控油高手只有我飞太高就会无控制自由落体3秒半的空战游戏我是拒绝的, 你让我在高饱和瞎眼场景里找徽章扫描解锁贴纸我是拒绝的, 你让我拿丑得抽象的部件拼机甲我是拒绝的, 你让我刮痧10分钟副本BOSS终于爆装备了还只能3选1带走我是拒绝的, 你让我在数值游戏里被逼着硬刷任务以刷装备以刷词条我是拒绝的, 你让我能攻击敌对NPC但打空血后才发现锁空血压根不死我是拒绝的, 你让我饕餮堪比chatgpt生成的僵硬人物对话我是拒绝的, 你让我在机甲游戏cg里看驾驶员对话而机甲还会摇头晃脑带手部动作我是拒绝的, 你让我在堪比装甲核心1机甲开魔法宝箱的逆天无辨识度场景里走迷宫副本我是拒绝的。 你让我吃屎,我是拒绝的,你让我在屎里找巧克力吃,我是拒绝的。 但如果这坨屎是机甲拉的,我其实是犹豫是否吃的。 我犹豫吃屎不是因为我喜欢吃屎,也不是因为我能忍受吃屎,是因为这坨屎是机甲拉的所以我才犹豫的。我喜欢的是机甲,喜欢的不是屎。 但毕竟屎就是屎,是谁拉的完全不会改变它的性质。所以我玩这游戏是痛苦的,是平均每半小时都要爆粗口的,但我毕竟已经玩了10小时了,所以其实我是部分享受这游戏的。 享受的是机甲的部分,恶心的是所有质量低劣的公式化剧情、僵硬人物、粗糙系统、抽象美术。哪怕消费者定位都做不好,也不影响这游戏继续出2,只能说也是为爱发电了。 机甲游戏就是那么少,装甲核心系统的机甲游戏更是双手双脚就数的过来,所以市场是垄断的,就好这一口的玩家是没得选择的,想吃就只能吃大口的。 但你问我 :好吃吗? :那他妈是绝对不好吃,还要给店铺打差评的
つまらなく~は無いけども。 もし5段階評価するなら☆3.2くらい。酷評する要素は無いが、ハマる要素も薄い。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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