
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 84% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Armored Core but more anime pretty fun not as much depth story wise but its a fun game and that's all that matters
COMPLETELY UNPLAYABLE without a controller NO MOUSE INTERFACE AT ALL you can not see the cursor or use it to nav the menus ONLY KEYBOARD OR CONTROLLER COMPLETELY inaccessible if you do not have a controller also you CANT EDIT THE CONTROL OPTIONS AT ALL all in all i could not even get out of the charter creation because of the ♥♥♥♥ controls will add more once i have good controller
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
終盤のボスがきつい。 とくにラスボスがしんどい。 強いのはいいんだけど、こっちができない動きをしたり、 体力増やして時間かけさせるのは本当に止めて欲しいと思った。 ほぼ命中させてるのに弾薬が足りなってやり直しとか、面倒なだけで面白くない。 ミッションも敵倒したらボスが出てきてそれを倒して終わり、の同じパターンばかりだし。 もうちょっと工夫できたんじゃないだろうか。 セールで買ったならまだいいけど、これ定価で買ってたらこのメーカーに失望してたと思う。 やりたいたいように作るのは悪いことではないけど、もう少しプレイヤーのことも考えてほしい。 ロボの動きとか、かっこよくていいんだけど。それだけで人に勧めるのはちょっとだめかなと。 最初の方は楽しかったんだけどなあ。
you will never be armored core
I'd describe Daemon X Machina as Armored Core 6: Lite. It has all the bones of a great mech action game but just mildly falls short of a few aspects. Its more accessible than AC6 and would be a good starting place for those interested in the genre. $20 feels reasonable. The gameplay loop is fun and there's a good amount of metagame involved where you're regularly developing and acquiring new parts that feels challenging without becoming overwhelming. Rarely did I ever hit a difficulty wall and need to spend significant time grinding for new parts. Most of the enjoyment was in the gameplay and the fast paced arcadey feel which made for good 30-60 minute sessions. For myself, the controls took a little getting used to but after a handful of missions it all starts clicking. The Arsenal's stats all do affect its performance on mission, however you can't ever get away from the "floaty" feel of the Arsenal. No matter how heavy your Arsenal is, it still will weightlessly glide through the air and have that slight delay in response time due to momentum, but for some reason all builds just feel a little off. Basic customization is all there and you have decent cosmetic options for both your Outer and Arsenal but it lacks the freedom that AC6 allowed. You're allowed only 1 decal per part group which doesn't provide for much expression. Decals are also unlocked by completing certain mission and milestones or found in the environment during a mission which further restricts the level of customization. While there's a full HEX pallet you can paint your Arsenal with, I would've also liked some finish options other than the standard gloss. The story is pretty surface level and some cutscenes can go on way too long with nothing happening. Dialogue feels like a poorly written anime that isn't even laughable, just bad and bland. The voice acting is all great and I think the actors delivered their lines to the best of their ability given the direction and writing. In the last leg of the story, the mission variety simplifies significantly and its more of a rush to the end than anything else. About mid-way through there was some intriguing foreshadowing that seemed to have been either lost in the finale, or I completely missed or misunderstood its resolution. End-game/Post-game is fairly lacking and there's little else to do after the story's resolution other than to complete the side-objectives and unlock all the parts. From here the remaining content changes to co-op missions which are a change of pace but ultimately aren't intriguing enough to drive a long end-game. I think these devs did a great job with the game and committed to an interesting art style. I'm looking forward to the sequel which should hopefully address the mild problems with the game.
Absolute peak, i come 7 times
💋
be warned of human sections if expecting an ac like experiance but overall fun
at first i was not sure about it because i could not get the hag of flying but it has grown on me and what price i paid for it totally worth every penny.
silly mecha fun.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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