
Pilot your fully customizable Arsenal mech and join your fellow mercenaries in defending humanity from the corrupted machines and gigantic robots in this post-apocalyptic action game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 6.9Kreviews | 84% | — | $8.1M |
| $49.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 835 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its fun and its not up its own ass with difficulty
Well, it feels like Ali Express Armored Core . But is very well worth it if you get it on sale. Looking forward to the new part coming out in september
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
跟機戰傭兵的差距太大了 先通關機戰傭兵再來玩這款 無聊到玩不下去,各方面的細節差距疊加起來差太多了 建議直接買機戰傭兵玩就好
That would be a giant no. It's super repetitive. Basically the same mission endlessly with minor location differences. The weapons are underwhelming and there is little change with "improved" versions. I was very disappointed in the weapons and how they looked. The visuals for the weapons and their attacks are some of the worst I've seen since the 80's. Think of a laser gun from Doom; It's worse. Shooting the laser sends a thin sliver of light that impacts with a few pixels. What a joke! The controls, which are the most important aspect of this game, suck a s s. The boost basically sends you in one direction which makes turning or moving in general a giant pain in the a s s. You have to boost then adjust your look to where you want to go and boost again. This is how you will move everywhere. It's headache inducing as well. Why they made the controls so idiotic is beyond me. The game would have been much improved with normal controls. Why do morons always try to make a new control/movement scheme when there are really only a few have that proven to work well? There is little thought given to the player playing the game. There are missions with secondary timed objectives, but there is no timer. They ask you to complete the mission within 150 seconds but there's no timer anywhere telling me how much time I have left. Kinda of pain in the A S S to start a stopwatch every time I have a timed mission. It also makes noticing the time I have left much more difficult as I have to look away at a stopwatch instead of it just being part of my HUD. These small things give me insight into the devs intentions and they just don't care about the customers, just their money.
The characters make the game unplayable.
Great concept and great customization would love to see the game get more love!
ac6代餐,动作还行吧,上下的移动逻辑比较迷,近战武器收益感觉不是特别高。剧情真闹麻了,中二病集体共鸣现场。
This is going to be a negative because this game is a bit too mediocre to truly recommend, even though there is some fun to be had with it. The customization aspect is enjoyable and it implements something that I found a bit intriguing, which is the customization of your own pilot. Now, this an aspect you don't see often and you can subject your pilot to surgical enhancements to increase their piloting abilities, and it does change your character visually. This process is expensive, but fully reversible and the visual changes are neat. I also do not dislike the fact that you can loot parts from your defeated enemies, which is going to be the main way you want to acquire new parts, because when you loot them they can drop with enhancement slots, which you can use to improve some aspects of your gear. You can research parts to later buy them on the shop, but if you do that they all come without any slots, so if you don't loot you're missing out. However, the combat is simple and shallow, and this does not change from beginning to end, there is also minimal challenge in the gameplay especially throughout the main missions. The bosses can be alright, but there are not enough of them. Which is strange because the co-op missions have some bosses that could totally have been implemented in the singleplayer campaign to give you something new to fight and an extra challenge. The story, as others have noted, is not very enjoyable and the characters don't have much charm to them, the AI that gives you your contracts was my favorite character because it could be a bit sassy sometimes. The other characters are 'nothing' at best and severely annoying at worst. Only try it out if you really are OK with a simple and mostly forgettable experience or if you really have an insatiable need to play around with every mecha game.
+ Good ~ Meh - Bad --- Cringe infested Dialogue combined with Subpar Voice Acting really takes me out of this experience. -- Combat makes me want to play Armored Core 6 again, it is nowhere close to feeling satisfying to pilot the mech. I don't really feel like I want to continue.
Anime X Armored Core, I'm liking it so far.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $8.1M | 18.3K | 85% | $19.99 | |
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