
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 981.1Kreviews | 87% | #82 | $899.9M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3635 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
:)
i like
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #59, worst UA #100 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.4Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #2 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its so peak
옛날에 하다가 말았는데 다시 해보니 재미있네요.
I saw the memes and funny glitches from the first release of the game (hardy-har-har npcs go brrrrrrr), and that in itself was quite entertaining. I was lucky enough that my friend bought me this as a Christmas gift when the game was polished enough. I'd watched many tutorials and thought of some fun builds before I even launched the game for the first time. Aside from all that though- let me ask you something: Who are you when you're near the end of your life, and what does it mean to leave a legacy behind you? How does that affect your views on family, on fame and fortune, on forgiveness and second chances, and on your values and what you choose to fight for? Cyberpunk 2077 answers many of these questions BEAUTIFULLY. I'll put money down to say this is one of the best written narratives in gaming history. The storylines, NPCs, and diverging paths are all written and detailed so so well! And thats just for the story! HA! As for the combat? OH GOOD GOD THE COMBAT!! You can stealth, throw knives, fire big-ass machine guns, hack your enemies, lure them to a gas tank and blow it up, or slice and dice with Mantis blades- There's so many awesome weapons and cyberware that you'll find your own incredibly satisfying ways to flatline an average Maelstrom gonk down in Watson, zero some Tygers in Japantown, or clear out a Maxtac Squad! Do what you want- there really are no bad picks to fighting as long as you have the skills, upgrades, chrome, and eddies. NOW let me get to the best part of Cyberpunk itself, in my opinion- Night City. Where legends rise and fall every day. There are all sorts of little side missions scattered around, but if you really want to experience this game for yourself- get your favorite vehicle and gear and just explore. Search every nook and cranny- or sit next to a campfire in the wastelands if the noise is too much for you. CDProjectRed studied actual city layouts and dynamics, making the enviornments here some of the most immersive and beautiful you will ever see. I like to stand at a balcony over Japantown or find some other cozy overlooks. I promise you will find some spectauclar views, restaurants, and places to chill. Remember to use the in-game camera mode to really save your memories and spectacular views with this game! I really could go on ENDLESSLY gushing here. Since playing I've watched Edgerunners and purchased the No Coincidence novel. Might even buy some enamel pins for my outings. This truly is one of the greatest franchises in gaming. Please save up your money experience this game. Tell me about it if you can! Lastly- CMAC, if you're reading this, you're one of my best Chooms. Thanks for this gift. If the game ever updates with multiplayer or something like that, I'll drive us down to The Afterlife for a drink.
даже Арасака не была настолько корпоративно страшной и ужасной как Единая Россия
What its else to say? Yes, the game is fixed and is pretty ♥♥♥♥♥♥♥ great now. Only problems are the inability to save sometimes (fixed by mod) or the pretty annoying memory leak (fixed by restart your pc) If you want to play as someone with insane keanu reeves in your head, its for you.
Nonostante non abbia speso così tante ore ad esplorare Night City, per me si è trattato di uno dei giochi più coinvolgenti a cui abbia mai giocato. Al di là dell'aspetto tecnico più che appagante (nonostante le criticità del lancio iniziale), l'empatia suscitata dalla trama, dalle storie e dalle connessioni dei personaggi è assolutamente incredibile. Sembra quasi un lungo film interattivo (un po' stile Black Mirror: Bandersnatch o Detroit: Become Human per rimanere in campo videogame) capace di emozionare, suscitare rabbia e commozione, farsi prendere dall'ansia per le scelte repentine che bisogna compiere. Il gameplay è molto dinamico, l'unica pecca a mio avviso è nella scarsità del numero dei nemici, a un certo punto del gioco diventa fin troppo semplice sconfiggere gli aggressori. La personalizzazione delle abilità è piuttosto ampia e consente di creare diversi stili di gioco, che si ampliano ulteriormente (anche se di poco) con il DLC Phantom Liberty. Che a tal proposito, sembra più un ulteriore gioco nel gioco che un semplice DLC, articolato e con tante sfaccettature da aggiungere sicuramente numerose ore di gioco in più, volendolo esplorare tutto al di là della storia e delle missioni principali. Insomma, a mio avviso si tratta di un capolavoro capace di emozionare e coinvolgere come pochi giochi sanno fare. Assolutamente consigliato a chiunque vuole spendere tante ore senza frenesia (a eccezione di rare situazioni) ed esplorare un mondo affascinante e sicuramente ben realizzato. Night City è una vera meraviglia
next cyberpunk when
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.2M | 1.2M | 93% | $59.99 | |
| $811.6M | 1.2M | 96% | $59.99 | |
| $616.3M | 1.2M | 76% | $39.99 | |
| $469.4M | 440K | 94% | $59.99 | |
| $459.2M | 369K | 64% | $69.99 | |
| $454.8M | 379.3K | 86% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 4 | 100% | $9.99 | |
| $133.6M | 429.3K | 81% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $417.2K | 786 | 23% | $19.99 | |
| $148.6K | 4.7K | 37% | $1.49 |