
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 980.5Kreviews | 87% | — | $898.9M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3515 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
3/10 Ugly, poorly written, with an awful and irritating cast of characters populating a barren "open world." Has so much Keanu Reeves I can't stand to see him in anything anymore.
boring game, nothing interesting to do just too much talking or riding in the car , and i pushed my self to finish the game
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #60, worst BR #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.4Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #1 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wake the fk up Samurai, we have a game to enjoy. 10/10
Panam fine asf
didn't come in with a lot of expectations. probably should have because this is way better than what i first expected. bought this because of the edgerunners anime. sure as hell didn't regret it. dunno what more to say other than you should try it out, especially with phantom liberty expansion. my pc is kinda ass so it doesn't run super well and there are a few bugs here and there but that's nowhere as bad as what i saw from the videos back in 2020. i would say the game's biggest strength is the immersion and how real the characters feel as well as how good the combat felt. one of the biggest cons is that the game isn't what it initially promised so like take that how you will. there won't be 5 million branching routes and 500 bajillion endings where every choices matters because that's just straight up almost mathematically impossible and their approach to this is quality over quantity so you can probably imagined how this will look. overall 8/10 it is what one might say a "flawed masterpiece".
Night City, the "City of Dreams" and the place you can meet most of its legends in the graveyard. The city where main character V's dreams of becoming a legend soon turn into a nightmare that forces them to consider if they should have been dreaming of something else. An early job on its way to securing your future leads to you witnessing a surprising incident that alters the future of one of the worlds most powerful corporations and ends with the digital psyche of famous rockerboy and terrorist Johnny Silverhand not only stuck in your head but slowly taking over your body and personality. In the same way that The Witcher 3 was, Cyberpunk is filled with small character driven moments that often make for the most memorable segments of the game. Helping to fix an old rollercoaster and riding it with Johnny, using an old phone and seeing Johnny's reaction to hearing an old song but not before Johnny motions to show V how to hold a physical phone as he never would have used one before. Not only attending a dead friend's wake but exploring his home with his girlfriend one last time and learning more about who he was. There is a massive amount of text notes to find and read with many giving more background information on minor characters you meet and why certain events are happening. You explore a flooded town with one of its former residents, get a band back together for one last encore concert, listen to a musician talk about writing a hit song while slaving away for the rich before joining him in destroying his manager's boat, etc. Besides the visual details in the environment there are text description for every type of weapon, minor consumable, vehicle, or junk item when you view them in your inventory or at shops and you can view detailed information on certain terms, city district history, or the history in the manufacturing of vehicles. The different districts of the city have a different feel and look to them, different gangs in charge, a new fixer running the side missions in that area. The metro is one of the later things that was added to the game, having no quests or attackers or any gameplay purpose not served by fast travel stations and driving while starting an automated route in one of your vehicles, but it shows a wide variety of NPCs going about their lives in ways that are common in real cities and is another way the game creates a city that feels alive. There is a wide variety in the looks of the NPCs that you run into, even running into things like a character playing a guitar can give you a variety of styles of NPCs (or even enemy marked gang members) sitting or posing in different ways and playing different tunes. Certain areas might clubs or bars you can enter, stalls and restaurants are found scattered around. Having the right cyberware and reflex perks can have you near flying around the city with dashes, double jumps, and climbing as you can take to rooftops and nearly outrun cars. Depending on your actions in missions bodies of characters who have upset the corporations, police, or gangs might be found dumped in the environment, if certain characters die their funeral urn and a message about them can appear in the North Oak Columbarium. Loading into the game after certain main story missions includes news or TV program commentary or interviews on recent events in the city. Throughout the game you are constantly pulled into situations that focus on the different ways the corporations and outside powerful forces have harmed the residents of the city and country. You can frequently witness deadly backstabbing, suicides, and escape attempts among corporate employees. The heavily polluted city has areas where the unsafe drinking water caused by Arasaka cause the spread of deadly diseases. Nomads talk about the pollutant-carrying dust storms and abandoned ghosts towns that cover America. You explore a flooded town on the outskirts of the city where the owners of the nearby dam bought and forced everyone off the land before flooding the area. Police abuse their roles and both police and politicians are bought and the ones that can't be tend to be killed or removed from their positions. Johnny will mention how he and others get duped into military service and you can see or hear about its effects on him and some of the nomad veterans you meet, while also becoming a more main plotline during the Phantom Liberty expansion. Organizations are looking to control or further their control of the net in different ways. Sports academies open in poor areas to give kids dangerous cyberware before legal age limits so scouts can bid on them. Different quests involve learning about different types of mind control and overwriting personalities and memory of workers or targets. Medical supplies and coverage are often only easily obtained by the wealth who can now long extend their lifespans while lower class citizens maintain or replace cyberware with cheap parts. More than the usual medical coverage being cut off when people are fired or laid off or leave the military, loss of a job can lead to deactivation of cybernetics that are behind some of the dead bodies you can find or cyberpsychos you fight. Even outside the city the adverts always on display inside the city are projected into the sky drawing attention to them even miles away. Killing a Militech soldier who has just killed or was in the middle of targeting someone can give you notes of their briefing to kill a terrorist for showing anti-corporate and anti-capitalist ideology. There is information found or seen of background plots and characters that V isn't always able to learn everything about or influence as events are happening beyond what they can personally have any control over. For narratives like this, there are always reviews and complaints that you aren't playing the most special person in the world learning everything about everything that goes on, that some options that you thought were going to be helpful lead to a worse or equally bad result, and upset that you can't destroy all the corruption of the city in some infantile recent backwards belief that punk media is supposed to be eternally hopeful in a way that you can always make the best decisions with nothing bad along the way. Despite the often bleak nature of the setting, you do run into characters content with their lives or whose lives you can leave better or improved on from your interactions, the primary drive behind much of the story being Vs desire to live and spend time with the friends and allies made along the way. Moments where you and a friend sit and enjoy the beauty of the city while acknowledging the harshness of it. Not many of the endings conclude with a happy feeling but they are all different and effective. Outside of the main mission and a the more random side jobs, the game offers many gigs. Jobs that come from a variety of fixers typically are about you entering an area to kill or capture a target, steal an item, or to reach a terminal to upload or download something. Gigs can be a short mission in a small area that lack the more cinematic or conversations of the main missions but they frequently offer a location that you can storm in violently or that can offer multiple routes for stealth, you can often find messages detailing group or target information or motivations, and certain gigs can end with different comments if you avoided combat or knocked out and captured a target. Some allow you to speak to and persuade target or side characters to do something that will work out just as well or better for your fixer and clients.... Full Review: https://backloggd.com/u/Kennan/review/5115200/
Amazing Game 10/10 would play again.
It's fun. Great to OK moments, with a fairly fun combat system/loop.
air control
时停刀剑流中期义体成型后,游戏趣味直线下降,但确实强。 整体剧情对比几年前上线时期丰满了很多,往日之影dlc给到9分! 比较失望的点是街头过于空洞,希望增加更多可互动的物体和更精彩的分支任务(有生之年) 游戏本体给到7.5分,总分8.5分,多出来的1分给到DLSS5渲染下的全新画质提升,简直是另一个游戏👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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