
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 980.8Kreviews | 87% | — | $899.9M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3595 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
got into it from the anime (rebecca is best girl)
As someone who started playing way after the initial launch mess, the current game is very complete and runs at least decently (if your computer meets the specifications, at least). Night City is probably one of the best environments and world you can make in a game. They really went the extra mile to make it immersive. The gameplay is above decent, you can either do slow paced hacking or fast paced bullet shooter based on how you like to play. Personally I love the netrunning and gaslighting the heck out of enemies, but it does get old fast since you just take the same approach to every mission of finding a way into their network and marking all the enemies then dealing with them sneakily. My tip? Don't rush the main mission, there's no reason to. There's a ton of side content to explore. Don't drive around, just walk around and you'll find plenty of things to do even in the starting area. Story wise? Meh. If you like being in another world with its own consistent rules, this is the game for you.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $616.3M | 1.2M | 76% | $39.99 | |
| $484.1M | 377K | 90% | $49.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $459.2M | 368.9K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 4 | 100% | $9.99 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $417.2K | 786 | 23% | $19.99 | |
| $119.8K | 3.8K | 38% | $1.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #59, worst BR #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.4Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #2 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its massive - awesome and huge
I love this game; pretty much everything about it. Story, music, setting, I can't stop playing! So why am I leaving a negative review? The amount of bugs (and their severity) is insane, even now when the game should have already matured. Most of them aren't game breaking, but even so, they are very noticeable. - NPC animations bugging, sometimes when they die they just stay in their last alive position; - Vehicles teleporting when you get in; - Bosses t-posing instead of attacking you (!) - Saving and loading tends to bug scripted sequences; - Scripted cars having their wheels bugged and going slower than they should; - Stationary radios do not have all radio stations (e.g. Samizdat Radio); - plus many more that I forgot about... As a game dev myself, I struggle to wrap my head around how a game can possibly be coded this badly. Literal Roblox games are more polished than this. If the game logic is broken beyond saving and a rewrite is too expensive, introduce failsafes. E.g. if an NPC has died, double check after a second if they have actually fallen. Doesn't seem that hard to me. On top of that, some minor inconveniences that aren't bugs: - The physics of scripted vehicles (specifically the ones that you ride) are so awful they make me want to gouge my eyes out; - The journal ignores the fact you deselected a quest after doing a gig; - Some mechanics feel like cheating even considering the high-tech world setting.
I got to throw a MaxTac sniper at a barghast drone. Great game!
i think my pc may not be able to run this but ok very good gaem i recommend yes yes skibidi
no hay finales felices en Night City
好玩
Hate the 2.0 update, completely changed how my builds used to run, sunk over 200 hours on xbox. But with this new update every feels wrong. The quickhacking is god aweful and they killed the fun for me
awesome but SO many bugs dude
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.