
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 980.8Kreviews | 87% | — | $899.9M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3595 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
got into it from the anime (rebecca is best girl)
w game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $616.3M | 1.2M | 76% | $39.99 | |
| $484.1M | 377K | 90% | $49.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $459.2M | 368.9K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 4 | 100% | $9.99 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $417.2K | 786 | 23% | $19.99 | |
| $119.8K | 3.8K | 38% | $1.49 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 20: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #59, worst BR #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.4Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #2 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i think my pc may not be able to run this but ok very good gaem i recommend yes yes skibidi
Clap de fin pour mon expérience sur Cyberpunk 2077 (et Phantom Liberty). Il faut bien l’admettre, malgré ses débuts chaotiques — où l’on remerciera aisément les développeurs de CD Projekt pour leur ténacité — le studio nous offre aujourd’hui une expérience immersive qu’il serait dommage de manquer. Les rues de Night City sont vivantes, captivantes, et l’on se surprend à admirer cet ensemble en se questionnant sur notre existence. Cette expérience passe évidemment par des choix, des plus insignifiants aux plus importants, dans notre relation avec notre environnement et les personnages qui le composent. Que ce soient les missions principales ou secondaires, un soin tout particulier a été mis en œuvre pour limiter la répétition et favoriser l’immersion. Et que serait cette immersion sans cette écriture, où chaque personnage possède une personnalité, une vision et des réactions propres ? Qu’on les déteste ou qu’on les aime, ils participent pleinement à cette aventure, au même titre que certains lieux emblématiques, parfaitement modélisés et bénéficiant d’un très haut niveau de détail et de finition. Le gameplay n’est pas en reste, et il y en aura pour tous les goûts. Entre les différents types d’armes, le corps à corps, le cyberware, l’infiltration ou le combat frontal, tout le monde y trouvera son compte. Il est tout de même dommage de devoir passer par des mods sur PC afin de pouvoir réinitialiser ses compétences, ce qui limite [i]de facto[/i] le renouvellement de la boucle de gameplay. Enfin, car il faut bien conclure, il serait dommage aujourd’hui de passer à côté de cette expérience. Le jeu est souvent en promotion, la plupart des problèmes sont résolus et il n'est pas exempt de défaut, mais globalement, l’expérience proposée est clairement suffisante pour accorder à ce jeu le temps qu’il mérite. À bientôt, Night City !
想了很久最终还是写个差评 游戏是7月初打折买的,玩到8月初所有的主线任务和大部分支线也做完了,耗时90个小时 CDPR的游戏我是先玩的巫师3,说实话,由于巫师3对我的印象太深刻了,导致我对2077的期望值太高美好滤镜太厚,最终让我大失所望 先说优点: 1:美术风格鲜明,人体机械,与巫师3一样的乱世大环境,初见别有一番风味 2:游戏可探索内容丰富,支线丰富,人物故事与巫师3一样刻画细腻 优点说完了,接下来我就要开始说不爱听的缺点了 1:主线任务极其无聊,包括DLC往日之影,一句话就能总结:主角脑子被一个芯片入侵了,上传了第二个人的意识,如果不处理就会被第二个人的意识夺舍,主角忙活了大半天最后上外太空医护舱治疗,芯片取出来了但是主角还是要完,DLC往日之影就是主角被一个女特工欺骗说是能够治疗你,结果主角忙活了半天才知道女特工也是身患疾病也需要治疗,到结局主角发现只能一个人接受治疗,于是主角只能舍身救女特工了,这剧情能更精简浓缩成三个字概括就是:白忙活,原本我觉得巫师3主线任务救女儿就已经够无聊了,没想到2077主线任务更无聊,往日之影对比石之心和血与酒就更差劲了 2:2077背景音乐极其难听,全是美式拉丁说唱和夜店蹦迪曲,吵的一批,巫师3的背景音乐就好听多了 3:只能第一人称每玩一次我就要吃一次三九胃泰 4:史一样的车子驾驶手感,尤其是跑车任务和赛车任务那简直了,拐弯倒车史一样的手感,配合后面追车的手枪子弹车子就跟条鱼一样不听使唤乱动,尤其是摩托车驾驶手感简直就是史中史 5:条子NCPD,这个是我给2077打差评的核心理由,这群条子打帮派和赛博精神病那是唯唯诺诺的废物,就他妈只出警一辆警车被帮派和赛博精神病打的妈都不认识,玩家要是被通缉了那就全城出动追着咬,跟蝗虫过境似的都能把我全身的子弹都给清空,我做个跑车任务拐弯就轻撞了一辆不长眼的私家车,然后就莫名其妙的一颗星通缉,敌对帮派劫车朝我开枪我莫名其妙被通缉,这还不算完,你被通缉后跑车路线指引就消失了,你开车开到半截不知道往哪里走,后面还有帮派和条子一起追你,你只能读条重新来,幸好我有每隔7,8分钟手动存档的习惯,要不然就得从头做一遍,做个跑车任务出了三四遍这种情况,妈的真是搞人心态,我就非常不明白你波兰蠢驴给2077加这么个废物NCPD系统是为了什么,纯恶心玩家呗?你要是赛博朋克2077续作还加这么个废物NCPD系统还弄个第一人称和一堆吵得一批又难听的背景音乐那我就不买了,谁爱买谁买去吧
coo
best game of my life
80多块钱就是神作!
人生がBDみたい
I started playing because hackerman fun and haha look, it's Keanu Reeves. I left with unrepairable emotional damage.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.