
Cyberpunk 2077 is an open-world, action-adventure RPG set in the dark future of Night City — a dangerous megalopolis obsessed with power, glamor, and ceaseless body modification.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 364.86/day in the week to Jul 30 → 473.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 980.7Kreviews | 87% | — | $899.9M |
| $70.99 | 217.5Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3565 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
They actually made it good; I played this game a bunch back before the 2.0 update and, while it was still pretty decent (and mostly bug free) at that point, it always felt like something was missing. Post 2.0 though? Barely even the same game, for the better. It's definitely worth playing now, and all the new content and mechanics they've added go a long way to make the game feel truly complete. The ultimate edition goes on sale pretty often for around 30$ (which is how much I paid for it), so next time its on sale I would definitely recommend grabbing it. You won't regret it.
it's a good game, what else is there to say
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best KR #77, worst BR #99 · 12 markets collected
US · last 30 days
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Czech, Hungarian, Japanese*, Korean*, Polish*, Portuguese - Brazil* +7 more
| $59.99 |
| 56.4Kratings |
| 84% |
| Top 100 |
| not modelled |
| $59.99 | — | 94% | #2 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I originally built my PC 3–4 years ago specifically for Cyberpunk 2077, but between storage constraints and a massive backlog, I kept shelving it. After finally grabbing a dedicated drive and diving in headfirst, I’m completely hooked. The story is gripping, the visuals are phenomenal, and the sheer freedom of choice in how you build your character and tackle Night City is incredible. Fair warning: the game pushes hardware hard and turns my rig into a space heater (probably should've saved this playthrough for winter), but it's worth every degree. Absolutely worth the wait.
Muito foda
fajne
got into it from the anime (rebecca is best girl)
神作
优秀的地方:主线剧情,支线剧情,演出,场景美术 平庸的地方:公式化的关卡设计,公式化的任务流程。这款游戏几乎不会有让玩家自由发挥,开动脑筋才能过的关卡,你可以说有不同的玩法,但如果一种玩法过于简单,那对玩家来说就是没有选择。实际上这个游戏大多数关卡都是可以无脑过的,没有什么挑战性。 战斗其实也是一样,基本没有什么设计感。开战之后几乎不怎么用思考,也不怎么需要策略,突突突,或者砍砍砍就完事。 任务也是一样,你只需要照做,要么就是到点找东西,要么就是杀人,没有什么需要思考的地方。 说到底游戏性是平庸的,开放世界大制作游戏多半有这个毛病。也许过高的开发成本,让游戏必须照顾所有人,因此也失去了独特性,让游戏变得极其平庸,无聊。过大的团队也必然导致模版化的工作流程,最终就是模版化的内容产出。很容易失去灵魂。
Cyberpunk 2077... Oh boy, where do I even begin? It was about time I finally played this game, six years after its release. During that entire time, I've just been waiting for it to become more polished since it had so many issues during its first couple of years. And honestly, I'm pretty sure it was worth the wait. I absolutely fell in love with the world, the aesthetic, and the overall tone of the game. There are so many interesting and complex characters that you genuinely grow to love throughout the story. I also need to mention the soundtrack, which is easily a 10/10. It's one of the best video game soundtracks I've ever heard. I also think the current modding scene really improved my first experience with the game. I definitely plan on coming back to it sometime later this year or probably next year, playing as male V, making completely different choices, and getting different endings for both base game and Phantom Liberty, to see how everything turns out. I really hope they eventually release another DLC or just give us something more Cyberpunk-related. At least I have Cyberpunk: Edgerunners Season 2 coming soon, so I have something else Cyberpunk-related to feast upon. In the future, I'd love to see Cyberpunk 2077 get a full sequel or even a shorter spin-off game. Either one would be really cool to see.
unbearable gameplay, unlikable charecters and lame protagonist. 20% of game time is actual missions, most of the time is spent smashing the 'skip' botton during long needless dialouges and none of it is interesting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $935.4M | 1.2M | 93% | $59.99 | |
| $809.7M | 1.2M | 96% | $59.99 | |
| $616.3M | 1.2M | 76% | $39.99 | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $459.2M | 368.6K | 64% | $69.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 4 | 100% | $9.99 | |
| $133.6M | 429.2K | 81% | $19.99 | |
| $29.8M | 54.7K | 91% | $29.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $418.4K | 786 | 23% | $19.99 | |
| $148.6K | 4.7K | 37% | $1.49 |