
In this hack 'n' slash adventure co-developed with Tamsoft and Compile Heart, the 4 Goddesses enter an online fantasy game inspired by... themselves! Choose from 12 characters with unique playstyles and skills to fight in realtime brawls, customize with accessories, and play online with others!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.7Kreviews | 87% | — | $3M |
| $11.99−60% | 2.2Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
地雷社技术力拉跨到游戏性都很难绷了,还不如以前回合制
I wish there was a mixed option for games like this. I very much enjoyed this game, but there were a lot of things I wish were improved. It is extremely buggy. In my ~22 hour playthrough I had issues with the audio cutting in and out, monsters were prone to landing on your team's heads and you couldn't attack them, getting stuck on nothing, awakening skills not activating, the camera shaking back and forth quickly, and cutscenes looping. And these were all extremely common occurrences. There is a severe lack of new quests when you get to the higher guild ranks. In the late ranks you will fight nothing but the same 6 bosses over and over again with higher HP but the same defense and attack stats. However, this game had me engaged throughout the entire story and up until guild rank 7 the gameplay was enjoyable.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 802 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cyberdimension Neptunia: 4GO is a spin-off from the mainline series and focus on Vert (but Neptune is still the protagonist) with a MMORPG theme. The story... is cliche and done many time to death, saving the (online) world and defeating the Demon King. There are 8 Ranks (technically 9) and might as well be considered Chapters. After finishing the important quests in each Ranks, you'll Rank up and progress the story/game. After each important quests done, there will be 3+ dialogue scenes, at least 2 main and the rest just fluff and optional. I'll just cut to the chase, the game is mediocre. Yes, the game feels like a budget game. But the controls are more smoother compared to Megatagmension Blanc + Neptune VS Zombies. But the game still have a lot of problems. The game is 50% dialogue scenes and 50% going through dungeons. Even though Tamsoft worked on this with IF/CH, it isn't a horde slasher like Blanc + Neptune VS Zombies or the Senran Kagura games. It is a bare minimum hack n slash with boring dungeon crawl and room clearing enemies. You can run pass enemies and bee-line to the end of the dungeon or going straight for Quest objectives only. Most of the time you'll just be spamming attack and spam. Dodging have iframe but feels mostly useless since guarding is just way better. Guarding can cancel ANY nonskills attack animation while dodging can do the same EXCEPT the final regular attack chain. You can also perfect Guard, taking no damage and doing a counterattack. Jump attacks are unless you're controlling Blanc because there are no juggling and only Blanc can just spam attacks and skills without touching the ground. The party AI are braindead bad and the enemies are just damage sponge. Bosses are especially the biggest damage sponge in the game. All bossfights consist of walking up to the boss and start smacking them until they die. Most of the times, if you're unlucky and playing melee character, you'll get stuck inside the boss's hitbox and can't move at all. Weapons and Armor can ONLY be obtained from chests in dungeons. The chests in dungeons are fixed and no RNG, once opened they stay open. Upgrading equipments require materials from dungeons. Most of the items in the game only heals the character you control. Only way to heal party members is either with healing Skills, which only THREE characters can do and some items. The combat just becomes so repetitive and boring after the first Rank or 2. Over all, 6.5/10 personal enjoyment. It is hard to say whether I recommend this or not. It is smoother and longer than Blanc + Neptune VS Zombies. But 4GO is still repetitive and have its own issues. Since I put in a lot of hours in already and was planning to 100% achievement the game, I'll just go with recommend. But dropped after defeating Minotauros due to a story achievement bugged and not appearing. I saved after the boss and assumed I can get it if I beat the dungeon boss again or just relaunch the game, but no I can't and missed it unless I start the game ALL over again up to that point in NG or NG+. The game could had been way better, but it is half-baked due to budget constraint and most of the money went to the EN and JP VAs.
你给我涅普,我给你好评=w= 披着网游外壳的单机,虽然只有一个人,但还是会被可爱的角色和故事治愈到~
still one of the best neptunia spinoffs
给我诺瓦露酱就好评,懂?
分数:-10/10 开局加载半天,然后出现各种各样的厕所图标漫长且无法跳过,游戏好玩我肯定会接着买,你不需要搞这种恶心操作,游戏不好玩那你这操作就更恶心了。 用键盘没法玩,不但默认键盘设置反人类,键盘自定义功能还啥都不支持自定义。
É um spin-off de Neptunia que brinca com a ideia de MMORPG, mas na prática é um RPG de ação bem direto, com combate em tempo real e foco em hack and slash. A mudança em relação aos jogos principais, que são mais por turnos, deixa tudo mais dinâmico e leve de jogar. Você controla as quatro deusas em um mundo de fantasia dentro de um jogo fictício, cada uma com um papel clássico de RPG. Isso ajuda a dar variedade no combate, já que cada personagem tem um estilo diferente, desde mais defesa até dano mais agressivo ou suporte. As batalhas são rápidas e cheias de efeitos, com combos e habilidades especiais que deixam a tela bem movimentada. O sistema de despertar ajuda a dar aquele pico de poder nos combates mais difíceis, deixando tudo mais explosivo. A história mantém o humor típico da série, com muitas piadas sobre jogos online, fóruns e comportamento de jogadores, o que é uma parte bem forte do charme do jogo. No geral, é uma experiência mais simples e direta dentro da franquia, focada em ação e diversão sem muita complicação, funcionando bem pra quem quer algo mais leve dentro do universo Neptunia.
Первая Нептуния которую я не дропнул на первой секунде. Выглядит дёшево, но играется более-менее приятно. Прошёл до конца благодаря слэшерной боёвке и небольшой продолжительности игры.
把你nepnep了去
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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