
In this hack 'n' slash adventure co-developed with Tamsoft and Compile Heart, the 4 Goddesses enter an online fantasy game inspired by... themselves! Choose from 12 characters with unique playstyles and skills to fight in realtime brawls, customize with accessories, and play online with others!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.7Kreviews | 87% | — | $3M |
| $11.99−60% | 2.2Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Like most Neptunia games, probably an ok game, but an absolutely terrible port. Don't bother buying this unless you have and plan to use a controller exclusively. Looking at the control customization for ten seconds gives a clear implication that the non-controller layout uses ONLY the keyboard.... yes, even for camera movement.
补票
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 802 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I Wonder when they make new game neptunia like this again :(
涅普涅普涅普捏
The developers who made this game have truly scraped the bottom of the barrel. The story is terrible, characters are exceedingly annoying, unskippable cinematics, many bugs, loading screens taking too long even on SSDs, etc. There are so many issues its downright hilarious that this game was released in this condition in the first place. These issues are not, and will not, be fixed. Save yourself from wasting your time and money on this dumpster fire.
本作只當ADV和爽GAME玩理論上應該是不錯的.......應該是這樣 但說明短缺會害一堆人想殺人 1.設定按鍵沒有開選單,你不知道那個要按TAB 2.只要[不是在正常的大地圖]就是預設按鍵(K確定L取消),這個包含新手教學,強制使用預設按鍵,極雷 2-1.非標題頁疑似不能改按鍵 3.如果想讓拉姆當隊長,務必帶回城卷軸,因為移動迴避自帶亂飄,容易打一打直接被卡進夾縫不能動(換隊長仍然是卡住) 4.顯式存檔在神殿,沒有觸發自動存檔又沒正常存到,下次進來要從包含動畫那些全部重頭看,而且不能跳過 小記錄,先說我只用羅姆和拉姆,感想只有這兩隻 羅姆,拉姆,優尼以外沒有看過大招傷害,只有看過演出 羅姆 有高傷害範圍物理,回魔集氣都慢但想BREAK一刀斬掉一堆血必須靠她 但是逐漸會發現越打越慢,明明武器提升了,敵人卻更難BREAK 大招近距離範圍一刀高傷害,武器有鍛造上去基本上可以打出近乎秒殺的血....但沒秒掉就會很痛苦,有些王低血量會連發超痛或不好應付的大招 但是到前半BOSS都有足夠的速度和優秀的斬,拿來第一次斬掉主線魔王(這之後才算後半) 附帶一提,胖次是看的到的 拉姆 段數特多,飛鏢可以連丟,本身回魔集氣都快但前期傷害低打不太出傷害 但是隨著武器成型能打出傷害以後想要追求速度感就是靠拉姆 大招延遲連續傷害,傷害沒有很高但,可以連發而且除了那些特難的一發也接近BREAK了 別帶覺醒加倍,BREAK打完又是三格,繼續大招,反正一直丟飛鏢大招就能快速弄掉王了 這招前期也能用,但因為傷害太低感受不到優勢,大概要到主線快結束才會感受到傷害提升 附帶一提,胖次結構上不存在但有露肚子 雞鴨 設置型魔法其實很難應對會亂跑的BOSS,但不太會動的有機會沒多久就BREAK然後進入惡性循環 大招是短距離射擊 優尼 由於是連續射擊,段數沒有拉姆快,大招可以打遠距離也很痛但比拉姆還慢,空大機會更高 然後就是槍的強化正常打會缺 布蘭 擁有全回血,異常解除,攻防強化,攻擊魔法,甚至還有物理技能的萬能職 但補血太重要了基本上只會拿來補血,大招類似雞鴨 BOSS: 1.魔王 第一個會被全滅的就是這關的初見殺了,大範圍超高攻擊,沒有按防禦會直接死,防禦鍛造不夠會扣一大格,另AI會不會按防禦,不好說 有另一個作法是唱大招時把全隊帶出去超遠距離(直接用MP去飛比較快)就沒事 2.牛頭人 後面棘手一號,原因不是牛頭人很強,而是AI很笨,會用臉去接那個衝撞直接死 3.豹女 牛頭人類似的原因,棘手二號,原因也不是豹女很強,而是AI會用臉去吃那個必殺衝擊波 4.額外關卡(不達成該委託也會跳已經100%委託那些) 有即死威力的基本是要一隻一隻引過來打,不小心出來第二隻請自己捏好補血時間 4-1.自爆草+劍BOSS那關,爆了傷害是九千多,裝備不夠是會被秒殺的 4-2.沒錯你會發現有時候直接SOLO反而更穩定,絕對不是錯覺 額外補充: 1.捏僕的提早去放神器事件 2.優尼(抱歉我忘了是和誰)的組隊探索事件 3.羅姆,拉姆,貝爾的突然組隊探索事件 都是沒有驚嘆號的,只有到特定位置才會觸發,查不到攻略,無法確定是否有補完,也不知道具體條件 也有可能是BUG吧,總之留著紀錄 糟點: 1.沒有貓耳(重要),貓的那套服裝風格又不適合放在這個世界觀 2.前面說的操作提示不充分 3.死神事件,又提示感覺怪怪的,城內又都在談論死神,又有說出現條件結果完全遇不到 3-1.最重要的是 捏僕還特別講了一句,這代表你想放棄支線繼續主線,該不會原本有藏一個BAD END吧 3-2.找遍大家紀錄,和自己嘗試,最終沒有發現,只能說埋了伏筆不回收,扣分 優點: 1.少數的可以直接從怪群中間走去打BOSS的優質設計(回合制和妹篇都是遭遇制 2.自訂造型配件系統算完整,可以弄出一些不錯的形象 3.切換場景接近沒有延遲,體驗良好 4.雖然我看大部分這件事都是劣評,但我真心覺得下午茶時間,和那些廢話,還有那些過去回憶支線算鋪得很不錯 各種額外對話和貓公主和女版桐人終成一對也還不錯,美中不足是沒有全語音(大概只有少數幾個沒有) 感謝觀看,舊遊戲當ADV值得一玩,遊戲性也勉強到及格線
pretty alright game, reminds me of one of those stupid isekais
Cyberdimension Neptunia: 4 Goddesses Online, developed by IDEA FACTORY, COMPILE HEART, and TAMSOFT and published by Idea Factory International, is a spin-off that attempts to reshape the Neptunia formula into something closer to an action-driven, MMO-inspired adventure. Rather than continuing the series’ traditional turn-based combat and more structured JRPG flow, it embraces real-time gameplay within a fictional online game setting. This shift gives it a distinct identity within the franchise, though it also exposes a gap between its ambitious concept and its actual execution. The premise revolves around the main cast entering a virtual MMORPG world known as “4 Goddesses Online,” where they take on roles within a fantasy narrative separate from their usual setting. This “game within a game” structure allows for a playful tone, filled with self-aware humor, parody, and frequent fourth-wall-breaking dialogue. Character interactions remain one of the title’s strongest aspects, delivering the kind of lighthearted banter and personality-driven moments that fans of the series expect. However, while the dialogue and character dynamics are entertaining, the overarching story itself is relatively simple and lacks the depth needed to make it truly compelling beyond its comedic appeal. Gameplay is where the most noticeable changes occur. Combat transitions into a real-time action system where players directly control characters, executing combos, activating skills, and moving freely within battle arenas. On the surface, this adds energy and immediacy, making encounters feel more dynamic than the series’ traditional format. Over time, however, the system begins to show its limitations. Combat tends to rely on repeated inputs and a handful of effective abilities, with limited need for deeper strategy. While there are customization options through skills and equipment, the overall flow can become repetitive once players find a comfortable approach. The game’s structure borrows heavily from MMORPG design, with a central hub where players accept quests before venturing into instanced areas to complete objectives. These missions typically involve defeating enemies, gathering items, or progressing through dungeons, creating a loop that is easy to understand but not particularly varied. Although the game presents itself with an online theme, the experience is largely single-player, with optional cooperative features that don’t fully capture the scale or interactivity of a true MMO. This creates a sense that the game is imitating the aesthetic and structure of the genre without fully embracing its depth. One of the more noticeable improvements over previous entries is its visual presentation. Built using Unreal Engine 4, the game features more detailed character models and brighter, more vibrant environments. The fantasy world setting allows for a wider range of visual variety compared to earlier titles, and the overall polish is a step forward for the series. Despite this, environmental design can still feel somewhat repetitive, with dungeons and areas lacking the distinctiveness needed to leave a lasting impression. Progression systems provide some level of engagement through equipment upgrades, skill customization, and party composition. Players can experiment with different setups and adjust their playstyle accordingly, though these systems are not as deep as they initially appear. Once a strong configuration is established, there is little incentive to significantly change strategies, which can make progression feel somewhat static. The relatively moderate difficulty further reinforces this, as the game rarely demands full mastery of its mechanics. Pacing is consistent but not particularly dynamic. The game moves steadily from one quest to the next, but the lack of variety in objectives and enemy encounters can lead to a sense of repetition over time. While the overall length is reasonable for a spin-off title, the experience doesn’t evolve significantly as it progresses, which may limit long-term engagement for some players. Despite its shortcomings, Cyberdimension Neptunia: 4 Goddesses Online retains a certain charm that makes it enjoyable, especially for fans of the series. Its humor, colorful cast, and accessible gameplay create a relaxed experience that doesn’t demand too much from the player. It succeeds more as a character-driven adventure than as a fully realized action RPG, offering moments of fun even if it doesn’t fully capitalize on its ideas. In the end, Cyberdimension Neptunia: 4 Goddesses Online is an interesting experiment that brings fresh elements to the franchise while falling short of fully realizing its MMO-inspired ambitions. It stands as a visually improved and mechanically different entry that is enjoyable in parts but held back by repetition and limited depth. For dedicated fans, it offers a worthwhile diversion, but for others, it may feel like a concept that needed further refinement to truly stand out. Rating: 8/10
mmmmm grass goood
8/10 fun game except its 4/10 because I cant play as Plutia or If.
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