
The world has been taken over by synthetic lifeforms. A desperate plea for help sets Shadow, the sole survivor of his clan, on one last mission to uncover what started the path to perpetual ruin.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 83% | — | $570.8K |
| $19.99 | 477ratings | 91% | — | not modelled | |
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
美术音乐玩法都还不错,但关卡设计不合理:太多地刺和飞行敌人、敌人很大一部分像是为了堆怪而添加的,缺乏趣味性、后期的冲刺并不好用,特别是在平台和敌人设计不合理的地图中显得很蹩脚。游玩体验不算特别差也不算特别好,食之无味,弃之可惜。打分的话我可能给个70分,但还是不推荐游玩。
The movement felt great. The combat was excellent. The music is memorable. This is an easy recommendation for anyone looking for more retro-style platformers.
有赤影战士和特救指令的影子,一款偏复古向的游戏。玩起来很舒服。个人感觉前面关卡都很简单。到电子龙BOSS开始上强度。最重要的是作者不会难为玩家,在每个重要节点前都有存档点,如果肯花50块还能拿到针对道具进一步降低游戏难度(复活后小怪会再次刷出来,但玩家的钱不会掉,可以刷钱)。游戏唯一的缺点是冲刺手感不好,但不知道是不是作者自己知道,很少安排必须要冲刺过的图。招架则是类似老街霸的拉前进行招架而不是单独一个按键,这个设计我觉得很好,增加了游玩时的流畅感,因为大部分游戏招架时是会停在原地摆出架势,但是这个游戏只有当你招架成功的时候会有一点点的顿。当然这个设计也让招架变得更难。 游戏内容也很丰富,杀怪,跳跳乐,机甲和开车(有点合金弹头的味道),如果是横版闯关老玩家应该会玩的很舒服。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean, Portuguese - Brazil, Traditional Chinese
| $15.99−20% |
| 70ratings |
| 78% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bastante tosco
Клёво, мне понравилось
cool game
this game's a lil' strange to me because, there was only one real sore spot to me in the story, now it's not that "oh, my NES homage game doesn't have the story telling chops of a playstation 5 theatrical triple a experience", no. The thing is I WAS actually really immersed into the world of this game, the premise of a magical ninja clan & Mega-Man-like technology co-existing in this apocalyptic desolate robotic wasteland is fun, the logs & messages from wayward spirits that illuminate just how grim the setting was did their job at further immersing me, and all the characters in the cutscenes have these really fun designs, Shadow looks cool both when he was a human and a cyborg, Legion, your lil' robot buddy is super cute, & I'll admit, The Master is kind of pretty too. It's the kind of world that I would have loved to have been obsessed with & chatted about with other Cyber Shadow fans for a lil' while after i beat it. But I know this game's already too niche to have a longlasting fanbase for that kind of thing, no the real problem is that it's got a strong setting, but the story itself was kind of whatever. The main bad guy's insane plans aren't elaborated on since level 2 and don't change in the final level, your love interest in The Master doesn't get any screentime at all with another twist tied to her that, really doesn't change much about the story either, you have a rival i forgot the name of that gets no time either, guess it doesn't help your main character doesn't talk to make that rivalry all that special. I don't know, it's a weird case where the game MADE me care about its story, and as someone that loves storytelling in indies & triple as alike, idk whether to commend it for GIVING me the capacity to be disapointed, or upset its great tone-setting affected my judgement on the game this much. Anyways this game is pretty fun lol, and when I learned it was only made by ONE guy I was actually shocked (& grew to get over my gripes with the story even more). it's a fairly difficult game, but it's a pretty LONG game with alot of variety in enemies, environments, unique moves, bosses, and even special weapons. The Special Weapons are mostly tied around the game's unique checkpoint system, and honestly I REALLY love it. I know some wish this game had a shop you can use the currency on, but it's functionality with being able to upgrade checkpoints with extra items & replenishments is already a super interesting and elegant system that lets you get a lil' powerboost in areas you may find too difficult without. You don't have enough money to upgrade every checkpoint fully upon first sight so you're incentivized to budget a lil', but you can still grind money from enemies so that you can ALWAYS eventually buy something at a hard checkpoint, being able to buy a special breakable weapon also makes the system feel less like a crutch and more of a "Would you like to make this part of the level a lil' more fun"? kind of deal, cuz the special weapons ARE pretty interesting! It's easily my favorite system in the game and it sets the mood of it being nothing more than a Cybernetic Ninja on a mission who doesn't have the time to buy extra gear like some kind of RPG character. Even if you can't BUY permanent upgrades, Cyber Shadow's campaign DOES evolve by giving you a permanent upgrade at the end of practically every level. The earlier you are in the game, the more the game resembles a hard classic platformer swarmed with enemies like Ninja Gaiden or Ghosts and Goblins. But the powerboost by the end is super crazy & I love it. I'm being vague about it, but the final upgrade you get practically DOUBLES the functionality of your character and I'm not exaggerating, I mean like EVERYTHING about your character is just, better, & the game does a good job at evolving the level design alongside the player's newfounded abilities. It's great. I wanted to play this a lil' bit before dipping my toes into Mina The Hollower, & while I'm sure Yacht Club Game's gigantic 6-years-in-development mega game is going to be a real showstopper, I still commend MekaSkull for making such a rock-solid package, & I look forward to whatever he makes next!
Game này mang lại cho những thế hệ cũ như tôi một bầu trời kỉ niệm..giúp tôi ôn lại nó..cơ mà..dme game j mà khó vậy, độ khó này nói thật thì mang hướng kiểu gây khó chịu cho người chơi đúng hơn..chứ ko phải vấn đề kĩ năng nữa :)
boring
I just started playing but I like it a lot. It's spot with controls, visuals and sound. Very juicy retro vibes. Well done!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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