
Conquer and destroy the dirty Humans by sending swarms of bugs to crush their home worlds. Evolve your Buggos into stronger, faster, more murderous creatures that can rip the Human defenses to shreds! No one can stop your evolutionary powers. You are the evil Buggo Hivemind!!!
Modeled estimate, not a reported figure. How we estimate →
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About
Buggos 2 is a swarm-based auto-battler where YOU play as the Evil Hivemind controlling the murderous bugs. Conquer the dirty Humans by sending wave after wave of Buggos - eventually all will crumble under your sheer biomass. Gain control of each planet and eradicate any Human presence along the way.

Buggos 2 is a low-micro RTS. This means controlling the swarm is easy. Just set the Attack Pins for your Spawners and watch as up to 5000 bugs destroy the disgusting Humans. This allows you to focus on the high level strategies and the fun parts of the game. If you are an RTS veteran, you still have access to control groups and chaining command pins for those who wish to take things more into their own hands.
Unlock evolutions after every battle and turn your Buggos into the perfect killing machines. If you need something stronger for the next missions, reset your evolution tree and try something new. Stay unpredictable and try new strategies by re-evolving the Buggos as you see fit.
Unlock powerful mutations to wreak havoc upon the battlefield after conquering an entire planet. Mutations are game changing evolutions that can redefine how a unit works or how you engage with the game.

Each mission is tailored to carnage and crafted with replayability in mind. Paint the map in Goo and living structures. Make use of terrain features and alternate routes to blindside the gross Humans in ways they least expect.
With half a dozen planets and over 30 missions between them, the possibilities to create a corpse playground are endless.

If you are an RTS veteran or Buggos enthusiast - you can crank up the difficulty! During your campaign progression you’ll be faced with tough choices on which ways the humans adapt to the growing threat. Buggos aren’t the only ones who evolve anymore.
Campaign with 45 missions over 9 planets.
Each map is hand-crafted to allow clever use of level geography and different unit combinations.
Over 150 evolutions and nearly 25 mutations to make your swarm stronger, providing countless play styles to experiment with.
Full level editor with Steam workshop support.
Hassle-free approach to RTS management. Let the bugs handle the details for you, all they need is a direction to march.
Difficulty is more than just a number. In higher difficulties each planetary conquest makes humans harder than the last, forcing you to choose how they punish your aggression.
The stars await their true masters. Conquer Buggos 2 today.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, Simplified Chinese*, Spanish - Latin America*, French**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a woefull 2nd attempt at the game, they've nerfed every unit and bufffed every enemy, sucked all the fun right out of it
Very frustrating experience.
Quite a repetitive chore to continue after a few hours in
ALiens!!
Boring Slogfest, poor balancing means only swarmers and artillery are any good and you need to afk for 40+ min waiting for the slowest push in the world
A mixed sequel. The controls, the core mechanics and the graphics are much better than the first game. Being able to control individual spawners and set waypoints for them allows for more interesting strategies. But it is also way more stressful. There are many missions where you are surrounded by 4+ bases and constantly attacked. The difficulty should be toned down a bit, this shouldn't be a competition with Starcraft. The first game was a perfect mix between fun and difficulty. The level design is very annoying where you are constantly forced into chokepoints that require very specific puzzle like solutions. You have to fiddle around with builds constantly to finish the later levels. If I wanted a puzzle game with a single solution, I would play a puzzle game, not a strategy game.
Not only does this game, about bugs, not have bugs, it's gameplay loop hasn't bugged me. 8.2/10
geil kannte Teil 1 auch im Sale für 10 Euro geht das
Impossible difficulty is impossible until you discover slug life and sportillery, but a complete glowup compared to the first game
1편이 준 임팩트에 비해 전략이 너무 단순화 된 것 같은 아쉬움.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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