
Experience the hacker's side of cyberpunk in Cyber Sentinel! This design-based puzzle game features a complete visual programming kit for designing your own viruses.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is fun. I am not exaclty certain about the hacker thing because this game has little to do with real hacking. I believe that was added perhaps for marketing purposes. That said, you solve puzzles/challenges using logic. The goal is to solve the challenges with the fewest number of steps. The tutorial is helpful to get you started but it's easy to catch on and away you go. Most interesting to me was when your solution "blows up" ,you have the opportunity to tweak and get it right. Game can be finished in 4-5 hours. Certainly worth at least the current discounted price.
Cyber Sentinel is an interesting twist on a Turing machine - instead of a tape that can be moved right or left, a matrix is used allowing for a 2-dimensional puzzle to be constructed and solved. This game is not for everyone. If you don't enjoy the kind of puzzle that makes you feel like an idiot until you reach the "Eureka!" moment that makes you feel smart again, you won't like this. Some of the puzzles border on the fiendish, and I haven't even completed the game yet. I'm having too much fun optimizing my solutions to use the fewest number of states I can manage. You don't need to be a programmer, or even understand what a [url=https://en.wikipedia.org/wiki/Turing_machine]Turing machine[/url] is, to have fun with this game. Having a logical mind and enjoying puzzle solving is all you really need and something puzzle afficianaods typically have anyway. Having done some fiddling with Turing machines in the past certainly helped me understand things quicker, though! [u]Pros[/u] [list] [*]Great concept for a game, with credit granted to Alan Turing. [*]You don't have to be as smart as Turing was to play the game. [*]Good puzzles that ramp up in difficulty at a reasonable pace. [*]Can share your solutions, and load and rate other player's solutions. [*]Level editor included, so the game isn't over when you're done with the included puzzles. [*]Very powerful state machines can be created and shared with the level editor. Several have already been uploaded that are quite impressive. [*]The price point seems about right at $10. [*]Deceptively educational :) [/list] [u]Cons, Nitpicks really[/u] [list] [*]Debugging is limited to pause and single step. A back step would be helpful. Breakpoints would be super useful for large and complex state machines. [*]Being able to save your state machine to a file in order to try something and later reload if that line of thought fails would be nice. It wouldn't really need more than just a checkpoint/restore. [*]Seeing what cube is at which state can be difficult during debugging, particularly if multiple cubes are at the same state. [/list] All in all, this is a great game for those who enjoy logic puzzles! Kudos to both the author, and the genius of Alan Turing.
[h1]TR;DR Simple (but not too easy) programming game at a reasonable price[/h1] This is an interesting twist on programming games (The first video on the store page is a good gameplay example). You start with a cube (representing a hacking probe) that can move around a series of rooms like a maze (representing some sort of cyberspace architecture that you are trying to hack). You need to get the cube to move various locations in the maze (representing data file locations) to complete each level. However all movement is pre-programmed, and you have a limited way to get the cube to do what you want. You write programs by putting "nodes" of one of five commands together (move Left, Right, Up, Down, and wait), and setting up different colored tiles within the maze. These colored tiles are branch points for your program, and how you get the cubes to change direction. For example, "move left until land on blue tile, then move down". There are about 45 levels and the difficulty varies. It takes anywhere from a few minutes to solve most levels to a handful that I've had to put aside for a few days cause I just wasn't seeing how to solve it. Since you're not limited by the length of programs, you can "brute-force" levels by having lots of nodes and colored tiles (but where's the fun in that?) I should mention that the layout of chapter 2 level 6 is a bad idea by the design team IMHO. There are slight changes that they could have made to keep the challenge of the level without having the layout looking exactly like a "good luck cross" (google "fylfot" or play the game if you don't know what I'm talking about). I understand the various historical and non-offensive usages of this particular symbol (various religions, Finnish Air Force, etc) but I still think there there are enough people that might be offended that the designers will lose potential sales by having this level in the game. Again, there is no reason to have something controversial in such a good game. When you solve a level, you get between 1 and 3 "multipasses" depending on how well written your code is. So one challenge after you solve a level is to optimize your solution. Also the January update added a global stats board that tells you how well you did compared with everyone else. There is a level editor and community mazes (I have yet to try these), so you're not going to run out of challenges. As far as I can tell, this game does not do Steam Sync, which is annoying (but alright for the relatively cheap price). The graphics are somewhat flashy for a programming game, but still very functional. There's something very pleasing about sitting back and seeing your cube move through the maze. I'd recommend turning off the bloom effects and the TV-screen effect. Each chapter of the game starts with a brief graphic-novel narration setting up the backstory (another interesting bonus). Overall this game is an 8/10 (10/10 if the designers change Chapter 2, level 6). Ten bucks is maybe pushing the price to value ratio, but if you find it at even a slight discount then I'd definitely get it. 45 levels multiplied by about 5 minutes per level, plus community levels and you can figure out how much game value you are getting.
Нууу... Как сказать... Не смотря на то что я люблю головоломки такокго типа, игра мне не понравилась. Есть несколько причин почему эта игра не так хороша как могла быть. 1// Головоломки которые я уже успел пройти были уж очень просты. Даже когда решение не оптимизировано до максимума, всё равно чаще всего получаешь 3 чипа из 3х(Идеальное прохождение) 2// Нет разнообразия. После первых парочки головоломок, понимаешь как работать с игрой и дальше ничего нового не появляется. 3// Мало геймплея. Так много возможностей, а разработчик вставил в управление лишь 5 действий(Вверх, вниз, влево, вправо, пропустить ход) Есть много игр такого же типа, но с куда большим разнообразием. Советую Human Resource Machine. 4// Плохая графика и повторяющаяся музыка. Режет глаза и вызывает головную боль ._. 5// Вставить кнопку которая дает тебе решение головоломки за просто так, было не очень умным ходом... Ну вроде бы всё. Из плюсов даже и не знаю что сказать. Я НЕМОГУ НАЗВАТЬ ЭТУ ИГРУ ПОЛНЫМ ПРОВАЛОМ, она просто обычная... пустышка... Возможно Кому-то понравится. Она по началу сложная и неплохо разминает мозги. Помогла скоротать 1 вечер
类型:关卡解谜 评分:2(满分5) 玩法: 通过编辑流程图来操纵方块穿越障碍到达终点。 缺点: 关数众多,玩法过于单调简单,更适合在平板上玩。 优点: 概念比较新颖,连线流程图上的功能节点来进行操作。
I am totally into programming games and a huge fan e.g. of Zachtronics games that are similar in concept to this game which is the main reason I got Cyber Sentinel. Sadly, this game is not comparable with even the earlier Zachtronics titles regarding quality or depth. The title has a story, presented in the form of a comic which looks like it was an afterthought and not really part of the game. Other than that I would describe the grafics as bland and the UI as ok - not bad but not polished either (e.g. if you try to change your program after you unsuccesfully ran it, you always have to first restart the program. While that is ok, the game warns me with a highlight every time I do this instead of just asking me if I want to or better yet resetting the current program automatically).. In the game you have to build a program in a color coded flow diagram. The (4) colors can be applied to fields in the game screen where you have to manouver your - I'll call it a dice for lack of a better explanation - in a mace. The tools you have to work with are color changes and triggers bound to colors. That is basically it. You get more than one dice in some levels and you can use the same flow diagram for all the different dice but you can't really do much in the way of communication between your different programs except when they are in the same physical region of the map by changing the color one of them crosses and thereby changing the program path for the next one crossing that square. This would still be ok if the level design would be interesting but the programmers of this game decided to do timing related puzzels without a real possibility to synchronize to increase the difficultiy... in case you are older: A bit like when they used NOPs e.g. in the C64 Demos to get the timings right -> not really stuff that you want to do for fun but actual work. Count, put in a few steps so your dice will hit the next obstacle in the right order, repeat. I don't mind this if it's just a little bit but some of those levels really overuse this. And that's no fun any more. So while I usually like games like this, I have to give this one a thumbs down - not a terrible game, just one that has been done so much better before.
セールで294円で購入。日本語なし。攻殻機動隊ariseのパクリのようなストーリーは読む時間がもったいないレベルなのでクリック連打推奨。 ルールはとっつきにくいがチュートリアルはそこそこ丁寧なので、Try and Error でやっているうちに慣れるでしょう UIは融通がきかず、コピペや範囲指定でドラッグなどがないため、やや煩わしい。 ボリュームは 8章 × 各9問 = 72 問 で、14時間で全問★★★でクリア 各問題とも開始時に、他のユーザーの解答のデーター(使用したノードの数、クリアまでのstep数、コネクションの数、mapに色付けしたマスの数)の分布が示され目安になり、 クリア後に改めて、あなたの解答と、他のユーザーの解答のデーターの比較が示されるため、現在示されている最善手を目指してみるというやりこみ甲斐もあります。 また、どうしても解けない場合は他のユーザーの答えをダウンロードできます。 Workshop未対応ですが、ゲーム側で独自のユーザークラウドがあり、かつmapエディターがあるため、コミュニティーLv.(ユーザー製のmap)も何点かはあります。
Schönes Knobelspiel, welches sich spielerisch mit Zustandsprogammierung beschäftigt. Um einen oder mehrere Würfel durch Labyrinthe zu rollen gibt es die 5 Bewegungsbefehle: Rauf, Runter, Links, Rechts und Verharren. Diese kann man verketten in Abhängigkeiten zu den 4 möglichen Zuständen der veränderbaren Bodenfarbe einzelner Felder. Dabei gibt es verschiedene Hindernisse wie Schalter, Teleporter oder Wachen zu beachten. Insgesamt gibt es schöne vorgefertigte 45 Rätsel und mit einem integriertem Editor ist es möglich eigene Aufgaben zu erstellen und zu veröffentlichen. Die Programmierung erfolgt visuell über Drag und Drop. Den Ablauf der eigenen Programme kann man am Objekt und im Diagramm verfolgen. Klingt nach einem einfachem spielerischem Lernen, aber Ziel ist es nicht übersichtlich gut strukturierte Programme zu entwickeln, sondern mit diesen rudimentären Befehlen minimale Lösungen zu finden (Quick and Dirty). Je weniger Befehle man verwendet umso besser die Bewertung. Das ist zum Teil echt knifflig. Wer bei einem Rätsel hängt kann sich Lösungen anderer Spieler anschauen. Die deutsche Version lässt einen des öfteren schmunzeln, trotzdem versteht man was gemeint ist. [u]Fazit[/u] Da werden die grauen Zellen mal wieder auf unterhalsame Weise gefordert. Ich habe für das Spiel bei einem Angebot 3,99€ bezahlt, dass ist es auch wert. Mehr Empfehlungen (hauptsächlich Tower Defense Spiele): http://store.steampowered.com/curator/8896126-Gametests-and-Videos
A Two Dimensional Turin Machine Puzzle Game! Cyber Sentinel is a pretty challenging programming puzzle game in which you have to design state machines to control blocks wandering through levels and collecting files. The UI is not pretty but it works well enough, including decent debugging tools. The graphics are minimalistic and the story is not that engaging either (it's not relevant to the gameplay however). There are quite a lot of levels and you can also try to optimize your solutions to use less states. On top of that you get a level editor and community levels and an interface to share and rate solutions for every level in the game. Overall I would say Cyber Sentinel is not brilliant but it's still pretty good and if you are into programming puzzles you will definitely enjoy this. Gameplay + in depth commentary: https://www.youtube.com/watch?v=I7nV5UhtiWY
Never been a hacker before? Good, you'd probably suck anyway. Do you want to learn how to become one? To bad, this game won't teach you that ♥♥♥♥. Instead you'll be sucked in by game mechanics forcing you to flex your mental muscle. Spend some time figuring out the best way to solve the puzzle. Share your solutions and create new stages. Played this game on Linux Mint with Intel graphics, works like a charm. There is a minor problem with volume slider, half way down and there is no sound at all. A great puzzle game overall. I can honestly recommend it.
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