
Cyber Manhunt is a story-oriented puzzle game focusing on big data, hacking, citizen privacy, and social workers. It focuses on social issues such as cyber violence and privacy breaches.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 884 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不喜欢第三个案子的结局,我吐了,还黑客入侵,把之前搜集的消息全清除了,我真服了,那个霸凌者的爸爸和那个杀人的男生不应该都进局子吗
非常烧脑的一款解谜游戏,凭自己完全可以通关,完美通过还是要参考一下攻略,准备去玩第二部,同时,这款游戏也警醒我们要保护好自己的隐私
成就还跟dlc绑定一起,不买还做不完,吃相真难看。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Hours played at review time, across 885 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
难度不高,代入感强,剧情不错
游戏还是值得一玩,但是全网公敌,你知道我鼠标反复滑动点击都找不到线索,到处搜攻略比对,发现是判定太小没显示线索收集的时候,有多红温吗:) 还有是我的错觉吗,怎么感觉普通结局和好结局没什么差别啊
神作
小时候不懂事买的,雷霆嘉豪宣传图,本来以为美术已经吃到大的了,没想到还更史的剧情和人物塑造,少有的玩不下去的文字解谜游戏。
全程都在复制黏贴,偷窥查找别人的聊天记录,感觉操作太重复了;推理解密的部分比较简单,不过有时候漏掉几条收集挺难受的,又懒得回去找;剧情基本围绕钱色权,主线收拢得不错,但是整体看下来很憋屈,彩蛋反转得挺不错我还真以为是AI
第一章剧情是一个互联网公司的ceo跳楼,直接原因是家暴妻子导致他名誉受损。随着剧情推进,逐渐发现他妻子隐瞒婚史伪装家暴勒索他,之所以能要到钱是因为掌握了他做网暴生意的证据。(游戏原文:ceo可操控舆论甚至可影响领导人选举。)而这游戏怎么引导的?“原来女的是骗子,ceo被骂好可怜。”偷税漏税做黑产网暴生意是违法行为,隐瞒婚史是违反道德行为不是违法行为,就算妻子诈骗也是黑吃黑,ceo服从勒索本质还是因为他被人拿了做黑产证据理亏。女的犯道德错误疯狂被批,男的违法犯罪危害社会环境还很可怜,吐了。而且游戏流程很死板,开场不让搜索公司,知道人名不让搜人名,知道电话不让打电话,非得点点大同小异的信息小助理跑来说两句才让。
不推荐,案件老套,流程重复,一眼就能看到头还要打满百分百进度才能继续推进。没有看出破解的操作设计除了逻辑解释之外的必要性。第一和第二个案件充满了男人的意淫。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.6M | 3K | 32% | $29.99 | |
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| $3.5M | 1.8K | 81% | $44.99 |